Roblox

Roblox jumps to over 150M monthly users, will pay out $250M to developers in 2020

Gaming platform Roblox, which has seen a surge of use due to the coronavirus pandemic, now has more than 150 million monthly active users, up from the 115 million it announced in February before the U

Roblox launches Party Place, a private venue for virtual birthday parties and other meetups

The coronavirus pandemic and related government lockdowns have led to a surge in online gaming — particularly on social platforms where people can connect with real-life friends in a virtual ven

‘Animal Crossing: New Horizons’ and the limits of today’s game economies

The shift to games as economic platforms will be neither swift nor cinematic. But like all true change, it will be profound.

US beat China on App Store downloads for first time since 2014, due to coronavirus impact

The U.S. App Store’s downloads have surpassed China’s downloads for the first time since 2014. According to data from Sensor Tower’s Q2 2020 report, out today, the U.S. App Store saw

Four views: Is edtech changing how we learn?

The COVID-19 pandemic compelled us to experiment with edtech, but it's still unclear whether attending school virtually with a laptop at the kitchen table offers the same benefits as sitting in a clas

In-game app-development platform Overwolf acquires CurseForge assets from Twitch to get into mods

Overwolf, the in-game app-development toolkit and marketplace, has acquired Twitch’s CurseForge assets to provide a marketplace for modifications to complement its app development business. Sinc

Kids now spend nearly as much time watching TikTok as YouTube in US, UK and Spain

A new study on kids’ app usage and habits indicates a major threat to YouTube’s dominance, as kids now split their time between Google’s online video platform and other apps, like Ti

Investors say emerging multiverses are the future of entertainment

The COVID-19 pandemic is accelerating the adoption of new technologies and cultural shifts that were already well underway. According to a clutch of heavy-hitting investors, this dynamic is particular

As fashion has its metaverse moment, one app looks to bridge real and virtual worlds for sneakerheads

Fashion is having its moment in the metaverse. A riot of luxury labels, music, and games are vying for attention in the virtual world. And as physical events and the entertainment industry that depend

VCs see opportunities for gaming infrastructure startups and incumbents

As the infrastructure for developing games becomes more advanced, studios have turned to buying best-in-class technology from others instead of building everything from scratch (often with inferior qu

5 top gaming investors explain how the pandemic is reshaping MMOs and social games

Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social interaction. When we surveyed gaming-focused VCs in O

Recap: Roblox, SuperAwesome and Fingerprint execs discuss kids’ media

Consumption of all types of kids-focused digital media has soared with a large portion of the world’s children home from school right now. At all times of day, children are playing games, watching s

Index raises $1.2B growth fund and $800M to invest in emerging startups

It’s not quite business as usual in the world of business, but in tech, there is still a significant amount of money being raised and invested, both to help sustain the most promising startups,

TechCrunch Live: Join execs tomorrow from Roblox, SuperAwesome, and Fingerprint to discuss kids media

With large majorities of all children (70% in the U.S. and U.K.) staying home from school during the COVID-19 crisis, use of digital media properties popular with kids has soared. Screen time among ki

Creative ways to host a virtual birthday party for kids

Social distancing requirements amid the COVID-19 pandemic may have canceled kids’ birthday parties, but parents are finding new ways to take the celebrations online. While video chat apps like Z

Startups Weekly: A new era for consumer tech

TechCrunch is out hunting for bright spots in the startup world as we all come to grips with the pandemic — particularly where checks are actually being written despite everything. D2C is back to th

With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in

GC’s Niko Bonatsos on Y Combinator, edtech and investing in the shadow of coronavirus

This week, Extra Crunch hosted a call with General Catalyst managing director Niko Bonatsos to discuss a number of startup topics, including what the novel coronavirus is doing to investing in the Val

The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technol

If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look lik
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