Two years from now, people will look back at 2020's COVID-19 lockdown as a pivot point in esports’ development.
As the infrastructure for developing games becomes more advanced, studios have turned to buying best-in-class technology from others instead of building everything from scratch (often with inferior qu
These days, most of the games developed need to be social, multi-platform and extensible, but there are only a few developers with the expertise to bring those toolsets to the profusion of new games t
The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been
Tencent, one of the world’s biggest video and online gaming companies by revenue, today made another move to help cement that position. The Chinese firm has made an offer to fully acquire Funcom
The loss of several big-name streamers is finally taking its toll on Twitch, according to a new report from StreamLabs and Newzoo out today. In August 2019, top streamer Tyler “Ninja” Blev
Hello and welcome back to TechCrunch’s China Roundup, a digest of recent events shaping the Chinese tech landscape and what they mean to people in the rest of the world. At the beginning of each yea
Maybe a network will be the thing that replaces the single streaming media star. VENN, a new company launching with $17 million in funding from some of the biggest names in gaming, is hoping to harnes
By the end of 2019, the global gaming market is estimated to be worth $152 billion, with 45% of that, $68.5 billion, coming directly from mobile games.
Most of the buzz about esports focuses on high-profile professional teams and audiences watching live streams of those professionals. What gets ignored is the entire base of amateurs wanting to compet
When China’s Invictus Gaming defeated European squad Fnatic in the League of Legends 2018 finals this past Saturday, China’s social media platforms became awash in ecstasy and pride. ̶
One of the underlying trends of VR/AR investment in 2018 is that money has become harder to come by for startups which may have had no trouble pulling together a round in 2016. Who better to chat with
It wasn’t so long ago that venture capital was a suburban California phenomenon. Los Angeles didn't have much in terms of a real tech scene -- and even San Francisco only had a few VCs or tech compa
Billion-dollar Chinese Internet firm Tencent bought an undisclosed majority stake in Riot Games back in February 2011, and now it has closed out the deal by fully acquiring the games firm behind hit t
<a target="_blank" href="http://na.leagueoflegends.com/">League of Legends</a> is the most-played, multi-player PC game in the world, with gamers <a target="_blank" href="http://www.dfcint.com/wp/?p=3
<img class="size-full wp-image-272715 alignleft" title="tencent-pony-ma-1" src="http://tctechcrunch.files.wordpress.com/2011/02/tencent-pony-ma-1.jpg" alt="" width="356" height="273" /></a>If you blin