In the world’s largest gaming market, China, console games play a relatively small part as their revenue has been meager compared to mobile and PC games for years — at least by the officia
Removing the background of a video you’ve shot can be a real pain if you don’t have the kind of tools and setup used by professionals — and even then it isn’t as easy as it should
Hot on the heels of the wonderful NES.party comes Haukur Rosinkranz’s SNES.party, a site that lets you play Super Nintendo with all your buds. Rosinkranz is Icelandic but lives in Berlin now. He
If you missed the first few rounds of excitement about Nintendo’s mini nostalgia machines, you’ve got another shot at paying a normal price. Nintendo’s NES and SNES Classic consoles
Tucked away in a far corner of the West Pavilion of the Los Angeles Convention center among the independent game developers showcased by IndieCade during E3 is a small booth demonstrating the latest
When it comes to the art and science of retro gaming, Analogue has no equal. The small company that first brought us the Analogue Nt, then the Nt mini, is back again with the Super Nt – a lovingly e
Whether you’re an older gamer who remembers the Atari 2600 and Sega Genesis with great fondness or a doting grandparent who doesn’t remember exactly what the grandkids wanted (the Nintendo
A few weeks ago I stopped at a garage sale in Brooklyn and found a stack of Nintendo Power magazines. Nintendo Power, for the non-80s kids, was a magazine produced by Nintendo from 1988 to 2012. It wa
And I honestly don’t think these things should be reviewed at all — especially as a gadget. More of a hybrid marketing/consumer research experiment than an actual product launch, Snap, nee Snapcha
In a particularly clever if destructive hack, a maker named Zach cleared out the guts of an NES cartridge and stuck in a Raspberry Pi Zero and an Amazon USB hub to create the ultimate retro NES emulat
Sorry purists: New players of classic NES games on the upcoming micro NES Classic Edition system from Nintendo won't have to rely on barbaric codes that recall progress, or single session playthroughs