mobile gaming

  • Microsoft’s new Mixer Create app lets you live stream games from your phone

    Microsoft’s new Mixer Create app lets you live stream games from your phone

    Microsoft’s mobile game streaming app Mixer Create is launching out of beta testing today on iOS and Android, allowing gamers to broadcast the games they’re playing right from their phone. This feature works on Android with all games, but is more limited on iOS. On iPhone, select games that have enabled Apple’s ReplayKit functionality will work, the company notes. That… Read More

  • Game publisher GameMine inks a $20 million partnership with South Africa’s Vodacom

    Game publisher GameMine inks a $20 million partnership with South Africa’s Vodacom

    On the heels of a $20 million funding round last month, the new game publishing company GameMine has inked its first big deal with a global carrier. The company has partnered with the South Africa mobile carrier Vodacom Group to bring GameMine’s subscription-based mobile games to the South African market. Read More

  • What do E3 attendees think of mobile gaming?

    The smartphone has changed the gaming industry landscape dramatically. As our pocket computers advance, so too does the possibility of fully satisfying mobilegaming experiences. Companies like Nintendo are blurring the lines between portable and console/PC gaming with the Switch. At the same time, big studios have largely moved away from attempts to integrate mobile content into the home… Read More

  • Mobile gaming company Scopely raises $60M

    Mobile gaming company Scopely raises $60M

    Scopely just announced that it has raised $60 million in Series C funding. The round was led by Revolution Growth, a firm led by former AOL executives Steve Case and Ted Leonsis (AOL owns TechCrunch), which targets startups outside Silicon Valley and New York. (Scopely is headquartered in Los Angeles.) Revolution’s Donn Davis is joining Scopely’s board of directors, while… Read More

  • The maker of Dots says it’s getting more ambitious with its fourth game, Wilds

    The maker of Dots says it’s getting more ambitious with its fourth game, Wilds

    Dots. Two Dots. Dots & Co. It seems like Dots (that’s the name of both the startup and its first game) is following a pattern with each release — a pattern it’s breaking with its fourth game, Wilds. Wilds isn’t scheduled to launch until late 2017, but the company has just released a live-action trailer for the game, directed by Radical Friend and choreographed… Read More

  • The next big gold rush Crunch Network

    The next big gold rush

    As we look to the next evolution of our digital ecosystem, it seems certain that virtual goods will play a much larger role. From vanquishing new breeds of digital monsters to defining a modern asset class, virtual goods will enable new experiences and redefine traditional ones. Indeed, this new gold rush will create opportunities for the enterprising prospector and shovel-seller alike. Read More

  • Index-backed Hutch puts $5.5M in the tank to rev up its mobile gaming engines

    Index-backed Hutch puts $5.5M in the tank to rev up its mobile gaming engines

    UK-based indie free-to-play mobile games developer studio, Hutch, is gearing up to step on the gas and strap a bunch more players into its clutch of racing themed titles, fueled by a $5.5M expansion round of seed funding… The cash injection is co-led by Index Ventures and early stage London-based fund Backed VC. Read More

  • ‘Star Trek Timelines’ game maker Disruptor Beam raises $8.5M

    ‘Star Trek Timelines’ game maker Disruptor Beam raises $8.5M

    Disruptor Beam has raised another $8.5 million to turn some of the best-known entertainment franchises into mobile games. It released its first title, Game of Thrones Ascent, in 2013, with Star Trek Timelines following last year. (The latter offers a particularly novel approach to Star Trek, combining space combat with roleplaying elements as characters from different Trek TV shows and… Read More

  • Super Mario Run sees 37 million downloads, $14 million in revenue in first 3 days

    Super Mario Run sees 37 million downloads, $14 million in revenue in first 3 days

    Nintendo’s investors haven’t been happy with the performance of the new iPhone game, “Super Mario Run,” which has led to falling share prices over concerns with the game’s payment model. However, the game has still eked out a respectable share of downloads and revenue, according to new data from app intelligence firm App Annie. Looking back at the game’s… Read More

  • Skillz wins two new patents, is now helping brands sponsor e-sports tournaments

    Skillz wins two new patents, is now helping brands sponsor e-sports tournaments

    Game tech startup Skillz today launched a service that allows brands to easily sponsor and host mobile e-sports tournaments for any game titles that they like, as long as they are already part of the Skillz platform. As we’ve previously reported, Skillz enables developers to turn mobile games into tournament-playable titles without writing a ton of new code. Its technology operates as a… Read More

  • Is VR a leap back in time for the games industry? Crunch Network

    Is VR a leap back in time for the games industry?

    When we look back through the annals of time, there, etched in the history books will be “2016: The year of VR.” And what a year it’s been. We’ve already seen the Samsung VR launch to great applause, but with the imminent release of the PlayStation VR and Oculus Rift devices, the sector is about to shift into overdrive. But VR is not exactly new — the concept has… Read More

  • Glu debuts new Dash game with Gordon Ramsay

    These days, if a celebrity launches their own game, it is likely with Glu Mobile. Known for their free-to-play mobile games, the publicly traded company lists more than 100 games, including Sonic the Hedgehog, Transformers, Guitar Hero and Deer Hunter. But since late 2014, the team has moved away from building known gaming titles to new personalized star-focused franchises. After topping… Read More

  • Famous dodges Apple iTunes ban with web app

    Famous dodges Apple iTunes ban with web app

    The Famous app got itself banned from Apple’s App Store about a month ago. They sidestepped the ban by promptly launching an Android version instead, and is today back on an iOS device near you in the form of a web app. For the new version, the company recycled much of the game mechanics, minus the commenting and chat functionality that made it prime bullying real estate. Read More

  • Monetizing Mobile Gaming Crunch Network

    Monetizing Mobile Gaming

    The mobile gaming industry made $29 billion in 2015 — and it is only set to continue growing (with estimates as high as $49 billion by 2018). But the mobile gaming industry is in the “wild west” phase of its history right now, with the constant improvement of mobile devices and so many variables to successful monetization. Though it’s difficult to know exactly what… Read More

  • Activision Blizzard Closes Its $5.9B Acquisition Of King, Makers Of Candy Crush

    Activision Blizzard Closes Its $5.9B Acquisition Of King, Makers Of Candy Crush

    Activision Blizzard today announced that it has closed its acquisition of King Digital for $5.9 billion, a deal that it says makes it the largest game network in the world with more than 500 million users. King is the publisher of the popular Candy Crush series of social and mobile games, while Activision Blizzard’s best known titles include World of Warcraft and Call of Duty. This… Read More

  • AWS Announces New Set Of Integrated Services Aimed At Game Developers

    AWS Announces New Set Of Integrated Services Aimed At Game Developers

    AWS made several announcements today aimed squarely at moving the game developer community to its cloud platform. First of all, there’s Amazon Lumberyard, a 3D gaming development engine the company is offering for free with no costs for seat licenses, subscription costs or revenue sharing. For now, it works with console and PC games, but the plan is to offer virtual reality (VR)… Read More

  • The Mobile Gaming Business Model For Freedom And Fantasy Crunch Network

    The Mobile Gaming Business Model For Freedom And Fantasy

    Mobile gaming has by far made the greatest impact on — and effected the most change overall in — the gaming industry. From a dollars and cents perspective, mobile gaming revenue is projected to surpass console game revenue in 2015 to the tune of $30.3 billion versus $26.4 billion, with ongoing growth in mobile-device sales only driving this trend forward in 2016 and beyond. Read More

  • How To Build A Smart Game Economy Crunch Network

    How To Build A Smart Game Economy

    With game developers’ main objective being to create a really good game with an optimal monetization mechanism to maximize revenue, there are quite a few aspects to planning and implementing one’s game economy. These may include planning the monetization strategy and in-game economic structure, applying an enticing value exchange and making your monetization options accessible… Read More

  • SoftBank Ups Its Stake In Supercell To 73% As Sole External Shareholder

    SoftBank Ups Its Stake In Supercell To 73% As Sole External Shareholder

    Some ownership changes afoot at Supercell, the mobile gaming giant out of Finland behind blockbuster titles like Clash of Clans and Hay Day. Japan’s SoftBank has upped its stake in the startup to 73.2 percent, after buying an additional 22.7 percent of shares from existing external investors, with existing VCs like Accel, Index and IVP exiting the company completely in the… Read More

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