Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast where we unpack the numbers behind the headlines. This is Equity Monday, our weekly kickoff that tracks the latest pri
The line between social networking and gaming is increasingly blurring, and internet incumbents are taking notice. NetEase, the second-largest gaming company in China (behind Tencent), is among a grou
There are successful companies that grow fast and garner tons of press. Then there’s Roblox, a company which took at least a decade to hit its stride and has, relative to its current level of succes
In this episode of <a href="http://www.techcrunch.tv/show/founder-stories">Founder Stories</a> with host Chris Dixon, Dixon sits down with <em>The Lean Startup</em> author, <a href="http://www.cr
<img src="http://tctechcrunch.files.wordpress.com/2010/06/virtualgoods.jpg">
The global virtual goods industry put up some very impressive numbers this year. From <a href="http://blog.games.com/2010/
<img src="http://tctechcrunch.files.wordpress.com/2010/04/imvu_1.jpg" />Just three years ago, <a href="http://www.imvu.com/">IMVU</a> was burning cash at a rate of half a million per month and still n
<img src='https://techcrunch.com/wp-content/uploads/2008/11/imvukissing.jpg' class="border" alt='' />
Thanks to reader tips we've had a chance to see <a href="http://www.imvu.com">IMVU's</a> racey ne
The avatars roaming many online virtual communities may be cartoonish and their activities inconsequential, but the recent sale of Club Penguin to Disney for $350 million (with $350 million in earn ou