esports

  • What’s holding back VR? Crunch Network

    What’s holding back VR?

    When it comes to virtual reality, we’re in a classic tech-industry moment: lots of chatter but seemingly little movement. We hear future-focused cheerleading from all corners about VR’s incredible potential, yet the 6.3 million headsets shipped last year is hardly cause for a ticker-tape parade. So what’s holding back VR? Read More

  • FIFA and EA announce the first eWorld Cup

    FIFA and EA announce the first eWorld Cup

    Esports are showing no sign of slowing down, as the segment continues to grow. Today, EA and FIFA announced their intentions to replicate one of the world’s greatest athletic events in the world of gaming, introducing FIFA eWorld Cup 2018. From November 2017 to July 2018, there will be a series of qualifying tournaments where players can compete for their spot in the tournament. There… Read More

  • Hulu picks up four new esports series

    Hulu picks up four new esports series

    Hulu has picked up four new series that are centered around e-sports, according to Variety. The network-backed streaming service, which has been coming in hot lately with an Emmy-winning original drama and a push toward more back-log seasons of popular series, purchased the rights to about 15 total hours of content from ESL. Here are the four series: Player v. Player: a talk show with… Read More

  • Here’s why professional sports teams are buying esports teams

    Here’s why professional sports teams are buying esports teams

    Today at TechCrunch Disrupt SF 2017 we sat down with three experts from the esports world to explain why you should start paying attention to the industry. To kick it off, Heather Garozzo, a former competitive Counter Strike player and current Director of Fan Marketing for Team Dignitas, told us what a day in the life of a professional esports player is like. And surprisingly, it’s not… Read More

  • Learn how to play the business of esports at Disrupt SF

    Learn how to play the business of esports at Disrupt SF

    One of the perks of working in the technology world is that we get to watch entire industries grow from the ground up, often in just a few years. And that’s exactly what’s happening right now with esports. Fans are packing into sold-out arenas (that even pro sports teams can’t always fill) to see their favorite games be played, and teams are winning millions of dollars… Read More

  • Blizzard will open its first U.S. esports stadium in Los Angeles next month

    Blizzard will open its first U.S. esports stadium in Los Angeles next month

    The world’s best pedigreed esports developer is opening a state-of-the-art temple to its craft right in its own backyard. Blizzard Entertainment, creator of the fine-tuned esports hit Overwatch and MMO legacy World of Warcraft, will open its very own esports facility and stadium on October 7, just in time for the playoffs for the aspiring pros in its Overwatch Contenders league. Read More

  • Sliver.tv raises $9.8M to make eSports spectating less passive

    Sliver.tv raises $9.8M to make eSports spectating less passive

    Twitch and YouTube Gaming have reigned supreme in the eSports viewing space, but the services have struggled to find ways to make the action of watching other people play video games into a more interactive experience. Sliver.tv is bringing 360-degree views to traditional 2D eSports PC content via their patented technologies which gives viewers courtside seats to the match, allowing them to… Read More

  • Nielsen announces new division to measure esports sponsorships

    Nielsen announces new division to measure esports sponsorships

    Another sign that e-sports are turning into a big business: Nielsen is launching a new division focused providing research and consulting to the industry. The measurement firm already has a unit focused on gaming — in fact, Nicole Pike, Nielsen’s vice president of gaming, said Nielsen Esports was created in response to growing interest from the firm’s gaming clients. One of… Read More