DRM

  • In Praise Of Piracy

    I’ve had to think a lot about digital rights management lately. Not that I wanted to. But I recently did some eye-opening contract software development for a DRM-heavy media app, just as our government up here in the Great White North introduced a new and extremely DRM-friendly copyright law, and links to Don’t Make Me Steal started popping up all over the Internet. You… Read More

  • New Bionic Commando On PSN Won’t Let You Play Offline


    This is really too bad; I was looking forward to this game, despite the unpardonable offense of getting jumping in my Bionic Commando. It turns out that Rearmed 2 has DRM that, like a few other games we’ve seen, prevents you from playing when you’re offline. Like, for instance, if there was a blizzard and your internet was down. Or you have metered internet and turn it off. Or… Read More

  • Was HDCP Just Cracked?

    Potentially big news here with respect to DRM, our rights, donuts, etc. Supposedly the HDCP master key has been released. Effectively, that means the copy protection found in your HDMI connection (which prevents you from easily copying anything going through that HDMI connection, including Blu-ray discs, over-the-air HDTV broadcasts, and so on) has been cracked. Maybe—things are still… Read More

  • DLC Is Here To Stay: 20 Million Call Of Duty Map Packs Sold


    If anyone wants to know where to find me, I’ll be in my cave, banging two rocks together. That seems to be the only place for me, since I can’t seem to wrap my head around DLC as a good thing — yet millions have decided to shell out, just recently passing the 20,000,000 sold mark for the Call Of Duty franchise. Congratulations all around, I guess, as they have clearly put out… Read More

  • How Steam stopped me from pirating games and enjoy the sweet DRM kool-aid

    Note: A reader sent us this interesting take on Steam and DRM, but requested to stay anonymous due to the nature of the article. We of course obliged. Up until a few weeks ago, the last PC game I purchased and didn’t pirate was Team Fortress 2 via the digital download service, Steam. The last PC game I purchased in a retail box was Half Life 2. Yet like many, I’ve still managed to… Read More

  • DRM explained

    That’s exactly right. [via Reddit] Read More

  • Blizzard: DRM is a waste of everyone's time

    “We need our development teams focused on content and cool features, not anti-piracy technology.” Thank you, finally! See, Blizzard gets it. The company’s co-founder, Frank Pearce, recently told the good folks at Video Gamer that he thinks the fight against DRM is misguided. Not that he supports end-users going around torrenting his games till the end of time, but that the way… Read More

  • Netflix goes with Microsoft PlayReady DRM for upcoming streaming devices

    Looks like Netflix has decided to go with Microsoft’s PlayReady DRM for all upcoming Netflix-ready devices. If all goes according to plan you shouldn’t even notice the DRM being there, but we all know how well DRM has worked in the past. Read More

  • Software piracy cost companies $51 billion last year

    Got an interesting e-mail a few hours ago detailing software piracy losses from the year 2009, also known as “last year.” The big, scary number is 51, as in $51 billion in losses. So says the Business Software Association. Reading the report, which is dripping with alarmist rhetoric, you’d think that Gaia herself were in danger. Don’t worry, guys, we’ll get… Read More

  • Assassin's Creed II DRM finally removed – by pirates

    You know how in Facebook, there’s no “dislike button”? Well think of that in this case: I’m not “liking” or supporting piracy, but consider this post a continuation of our “dislike” of Ubisoft’s faulty, ridiculous DRM scheme. Said DRM has prevented thousands, perhaps millions, of legitimate buyers of the game from playing it — and now… Read More

  • Australia runs into Ubisoft's DRM: Does not pass go, does not collect $AU200

    I’ll keep this short and to the point, if only because I’m sensing the “outrage” surrounding DRM has sorta died down. The movement ran out of fuel, I mean. Anyway, gamers in Australia have been unable to play Settlers 7, which uses that silly DRM nonsense that requires you be to constantly connected to the Internet, because Ubisoft‘s servers have been unreachable. Read More

  • EA fellow bitten by his own company's DRM in Command and Conquer 4, questions the sense of it all

    Jeff Green used to work at Games For Windows magazine before taking a sweet gig at EA, but that little fact won’t silence his criticism of the DRM found in Command and Conquer 4. He tweeted white-hot rage when, as everyone on the Internet predicted, this “always-on” nonsense worked as intended, and prevented a law-abiding citizen from playing his game. Read More

  • Oh, neat: Command & Conquer 4 requires a constant Internet connection, too

    Let’s make one thing clear: I wouldn’t play Command and Conquer 4 if it was the game on Earth. It’s just not “me.” So pardon my blase attitude while I drop this bombshell: the game uses the same stupid DRM that Ubisoft now uses, which I complained about on CNN. Add this to your list of games not to buy, then. Read More

  • EA removes SecuROM DRM from Battlefield: Bad Company 2

    Since we’re your go-to source for complaining about DRM, I figure we should mention the latest development regarding EA’s Battlefield: Bad Company 2. Dice, the game’s developer’s, have removed SecuROM DRM from both the retail version of the game as well as the digitally distributed one (i.e. Steam). Why a Steam game even needs SecuROM in the first place (it’s merely… Read More

  • EA servers crash as Ubisoft gets back online

    When will this nonsense with online DRM stop? Ubisoft’s authentication servers were apparently attacked and therefore offline, but now they’re back. Now EA servers crashed for an hour this morning, locking players out of numerous gamings including Bad Company 2. This is crazy. DRM isn’t going anywhere but this current implementation simply isn’t stable enough. Read More

  • Ubisoft tries to spin DRM server crash, says the games are just too popular for their own good!

    Oh, Ubisoft. You so quickly went from the guys that brought us Splinter Cell (young people: Splinter Cell used to be cool in the early to mid 2000s) to the guys that have created the stupidest DRM known to man. Oh, and you’re also incapable of telling the truth. The authentication servers for Assassin’s Creed II (I thought that comes out tomorrow?) and Silent Hunter V were… Read More

  • Ubisoft's DRM servers crash, locking players out of their games

    When it was revealed that Ubisoft’s new DRM scheme would require you to be online at all times, and if disconnected for any reason would boot you out of the game, people immediately asked the obvious question: “Well, what if your DRM servers go down?” Ubisoft was not forthcoming, unless this little calamity is their roguish idea of an answer. Yes, the servers which must… Read More

  • RealNetworks settles RealDVD lawsuit: Has to cough up $4.5 million, stop supporting the software

    Right around the time the world’s financial markets started to collapse, back in 2008, RealNetworks, the folks behind RealPlayer, released RealDVD. It was a short-lived piece of software that made making DVD movie backups fairly painless—too painless for Hollywood, which immediately took RealNetworks to court, claiming all sorts of copyright infringement hokum. That’s all in… Read More

  • Apple's e-books to be fettered by our old friend, FairPlay DRM

    Looks like Apple didn’t learn its lesson with the whole iTunes DRM thing. I suppose that they might consider some things worth DRM-ing and some not, but I think it’s more along the lines of they’ll do it whenever they think they can get away with it. And they seem to think that’s the case with their new e-book store, which will sell books laced with delicious FairPlay DRM. Read More

  • Because of leaks, we need to immediately implement DRM on console games

    It’s time we start implementing DRM on console games. I mean, look at this nonsense. The Xbox 360 version of BioShock 2 leaked yesterday, a full five days before its official release. The same thing happened with Mass Effect 2, which leaked something like six days for the Xbox 360 before its official release. Since publishers are so keen to treat PC gamers like filthy thieves, I say we… Read More