Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other.
Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual
In another sign of scales majorly falling off of eyes where VR is concerned, games developer CCP Games -- which made an big early bet on virtual reality gaming -- is pulling the plug on two of its stu
<a target="_blank" href="http://www.ccpgames.com/">CCP Games</a>, the company behind the massively multiplayer online roleplaying game <a target="_blank" href="http://www.eveonline.com/">EVE Online</a
<a target="_blank" href="http://www.ccpgames.com">CCP Games,</a> the Iceland-headquartered company behind the massively multiplayer online roleplaying game <a target="_blank" href="http://www.eveonlin
<img src="http://www.crunchgear.com/wp-content/uploads/2010/07/eveonlinelogo.jpg" />Online gamers received quite the scare last week when <a HREF="http://www.crunchgear.com/tag/blizzard/">Blizzard</a>