Mobile video app Vyclone launched last summer on iOS to enable users to easily create collaborative videos from certain events and locations. It works like this: Users shoot video with the Vyclone app and upload those videos to the cloud. Once that’s done, the app looks for other videos shot nearby and stitches them together automatically, creating elaborate and interesting projects from multiple points of view.
The ideal use case for the technology — and the one which the founders started with — is for enabling users to create videos at concerts and other live events, which take advantage of multiple angles and perspectives. For that reason, artists like Madonna, No Doubt, Jason Mraz, The Jonas Brothers, and Cody Simpson have leveraged Vyclone’s technology to help them create interesting videos shot by their fans.
Now, though, the company wants to make its tech available to even more users, with the rollout of a new Android app. The app will be available on devices running Ice Cream Sandwich or Jelly Bean versions of the mobile OS, and will have a few interesting features just for Android.
For instance, since there are a number of both mobile phones and tablets that run the OS, Vyclone will have specific layouts for each form factor. The app is also orientation-aware, and will have either one, two, or three columns, depending on the screen real estate and how it is being held. The Android app also will provide viewers with information about movies that they are watching, including conversations, contributors that participated, etc. By doing so, the Vyclone team will help users to find others that have collaborated on videos shot in similar locations, and connect with them.
Videos shot in the app are automatically uploaded to the cloud once the device hits a WiFi network, and mixed together with others that were shot in a similar location. The app defaults to 480p video, since different Android devices support different video capture quality.
On a phone call, Vyclone founders Joe Sumner and David King Lassman told me that they knew they needed to be on as many platforms as possible to make its video tools more ubiquitous. Getting on Android will go a long way toward supporting a whole bunch more smartphone users.