Last week, a Mountain Lion roared “Mac is the next big gaming platform.” Apple is bringing Game Center to Mac, it will support cross-platform iPhone vs. Mac play, and the Mac App Store will likely become more prominent. It’s time for mobile developers to decide if they’ll bring their games to Mac OS, and how they’ll port their controls and levels. Otherwise they risk having to claw their way up… → Read More
Cut The Rope is popular. Anyone who’s ever spent 30 seconds looking at the App Store’s Top 10 list could tell you that. But just how popular is it? How many people do you think are actually playing with that little candy-obsessed green dude each day? 1.6 million. That’s how many. 1.6 million unique users, daily. Ridiculous.
Lookin’ to tap that monstrous money keg for a few more greenbacks (or… → Read More
It’s Friday and today we are giving away an iPad 2! Thanks to ZeptoLab, not only are we giving away an iPad 2, but we are giving one away that is loaded with all of the Cut The Rope games, including ZeptoLab’s brand new game, Cut The Rope: Experiments.
Cut The Rope was the first game ever to come along and knock Angry Birds from their #1 spot back in October of 2010. The game has never left the… → Read More
While Angry Birds tends to get all the credit for being the game that has endlessly owned the App Store, it’s not alone up at the top. ZeptoLab’s Cut The Rope was the first game to come along and (temporarily) knock the Birds from their #1 spot back in October of 2010 — and in the months since, it’s rarely spent any time not in the top ten.
With the license still proving to be an effective… → Read More