video games

  • All Games Are (In A Sense) Violent

    All Games Are (In A Sense) Violent

    In the wake of a mass shooting or terrorist attack the question of video game violence is raised. Games are often portrayed as little more than drug-addiction meets murder-simulator, and we game makers apologise endlessly. But we are not really being true to ourselves by adopting these apologist positions. In a sense all games are inherently violent. And this is a good thing. Read More

  • The Gameplay Is The Gameplay. Always.

    The Gameplay Is The Gameplay. Always.

    Most of the talk around games tends to focus on climate. It’s about finding the right customers, funding, platform, business model, partnerships, metric and discovery solutions, technology, route to market and so on. However every always says that the first rule of making games is to make sure that the game is fun. Without a fun game there’s no rule two. True, but what does… Read More

  • GameStop Launching 80 Holiday Pop-Up Store Locations For Kids (And Kids At Heart)

    GameStop Launching 80 Holiday Pop-Up Store Locations For Kids (And Kids At Heart)

    Gamestop today announced plans to launch 80 new holiday concept stores called GameStop Kids across the U.S., offering kid-friendly shopping experiences. The storefronts will sell video games, but focus on accessories, licensed good like plush toys, and collectibles. Judging by the product list, however, this looks like a store designed not only for actual children, but for anyone with a love… Read More

  • Is Your Game Crowd-Ready?

    Is Your Game Crowd-Ready?

    Several people have contacted me and asked whether such-and-such a game would work with crowdfunding, or whole sectors. Could educational games benefit from crowdfunding, for example. Or what about game-like projects, or gaming hardware innovations? The answers to these questions have little to do with the product itself. They are driven by what I call marketing stories. Read More

  • The San Francisco Games Revolution Is Over

    The San Francisco Games Revolution Is Over

    The Bay Area is the epicentre of a massive disruption which shook the games industry to its foundation. It erupted through what we call social and mobile games, drew huge audiences and changed the fundamental economics of games and introduced a whole new language of play. It even went beyond games into what we now call gamification. I call it the San Francisco Revolution. And I think… Read More

  • We Have All Become Parallel Gamers

    We Have All Become Parallel Gamers

    If you really want to become a hated figure in GamerVille, predict the doom of single player games. This is territory that Frank Gibeau from Electronic Arts inadvertently strayed into this week when he declared that he now only commissions games that connect to the cloud. The gaming press in general read this as EA saying it would no longer make single player games like Mass Effect, and… Read More

  • Amazon: Video Game Revenue Down, Physical Book Sales Up

    Amazon: Video Game Revenue Down, Physical Book Sales Up

    Amazon CFO Tom Szkutak offered more details this afternoon during an analyst earnings call about the company’s disappointing fourth quarter When it comes to physical media, Szkutak said the biggest hit to revenue came in the area of video game sales, which includes both console and game sales (but not games sold digitally, say from Amazon’s app store). Even though he didn’t… Read More

  • Overview: Japan’s Video Game Market In 2011 (Sales, Hardware, Software)

    Overview: Japan’s Video Game Market In 2011 (Sales, Hardware, Software)

    Japan’s video game industry is the world’s second biggest (after the US), but it’s on a downward streak for the fifth consecutive year. Based on sales, the country’s video game industry has contracted by as much as 8% year-on-year, Japan’s biggest gaming magazine Famitsu is reporting [JP]. Between December 27, 2010 and December 25, 2011, Japanese game… Read More

  • Japan Video Game Charts: Bestsellers In First Half Of 2011, This Week Topped By LA Noire

    Japan Video Game Charts: Bestsellers In First Half Of 2011, This Week Topped By LA Noire

    It’s the middle of the year, and the Famitsu [JP], Japan’s (and probably the world’s) biggest video game magazine, decided it’s a good time to release the top 10 of the best-selling video games in Japan in the first half of this year, apart from a list of the top selling titles this week. Read More

  • Dragon Age 2 Comes To The Mac On Day One

    Dragon Age 2 Comes To The Mac On Day One

    The original Dragon Age was a pretty good game — lots of free roaming, but also precise timelines. It wasn’t uncommon to spend 90+ hours in the main story, but at least the story had substance, just a bit long. Today, Dragon Age 2 released, and continuing on the steam from the first, BioWare has released the game for PC, Xbox 360, PS 3 and Mac OS X simultaneously. Read More