April 13th, 2013

What Games Are: The Shady Side Of Games

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A lot of recent moves in the gaming space to ban, investigate or curtail certain aspects of its output can seem egregious. However seen in the light of how shady game makers tend to behave, and the need to keep their sleazy tactics at bay, such moves are often understandable. Still, there are costs to games as a medium that this sort of thing keeps happening. → Read More

February 21st, 2013

With 9B Games Played Each Month, King.com Grabs No.1 Slot On Facebook With Candy Crush Saga And Moves Into Japan And Korea

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King.com, the casual social games maker, today is announcing a couple of milestones in its growth: the company’s Candy Crush Saga is now the number-one overall app on Facebook, on the back of 9 billion monthly gameplays across all of King.com’s titles — news that it has released at the same time that it has announced that Candy Crush Saga and another hit game, Bubble Witch Saga, would be going… → Read More

December 21st, 2012

Zynga Confirms It Will Close Its Japan Operation At The End Of January As Consolidation Continues To Bite The Social Gaming Company

Zynga Lonely Dog

Social gaming giant Zynga has now confirmed that it will be closing down its Japan operation, as it continues to consolidate its operations and cut less profitable parts of its business. The spectre of pulling out of that market was first raised in October when the company laid off 5% of its employees. Today, the CEO of the Japan operation, Kenji Matsubara, posted the news confirming the closure… → Read More

December 1st, 2012

Games Industry Transitions In 2013: Will Consoles And Windows Rise Again?

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For retailers and publishers in video games, Christmas is the busiest time of the year. On the digital side, Christmas is often one of the slower periods but, when the dust settles and spring begins, often new heroes emerge. For both, the holidays mark when we begin to wonder what’s going on for games in 2013? → Read More

September 25th, 2012

Wedge Buster Lands $2.2M From Drew Brees, Rob Dyrdek & Others To Build The “Zynga For Sports”

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Mobile and social gaming have exploded in popularity over the last few years and both are quickly becoming multi-billion dollar industries. With an estimated 35 million players in the U.S., fantasy sports has become a sizable market in its own right, with growth expected to continue as it reaches new players through increasingly mature mobile and social channels. It’s no surprise, then, that Wedge→ Read More

September 2nd, 2012

Social Gaming, Dating Account For The Biggest Growth In Carrier Billing

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Over the last year, we have seen some notable advances in mobile carrier billing — which lets people pay for services and content on their phones by charging it to their carrier bills: Google expanded its carrier billing services to music and more; Facebook joined the ranks of those offering it, and Amazon has a deal with a company that could help it potentially roll out such services, too. → Read More

August 23rd, 2012

Name That Tune: SongPop Has Now Racked Up 25M Users, 4M Of Them Daily

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Social games come and go but for now the buzz around SongPop continues. Today publisher FreshPlanet announced some landmark numbers, which point to how the music game — where users play each other in a kind of “name that tune” face-off in different categories — is still seeing significant growth. Three months after launch, it has 25 million unique players, and has 4 million daily active… → Read More

August 21st, 2012

Gourmet Ranch’s Playdemic Raises $4M Led By IBM’s Watson Family For Cross-Platform Social Gaming

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Playdemic, a UK-based developer of social games, has announced a $4 million round of funding from a group of investors, with $3 million of that from the Watson family — the grandchildren of IBM founder Thomas Watson. The funding, it says, will be used to develop its idea of “second-generation social games” — that is, cross-platform games that will be interoperable between TVs, tablets… → Read More

August 16th, 2012

Big Fish Casino Raises The Stakes On iPhone With Real-Money Gambling

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Would you like to bet on what may be the next big thing in games? Place a wager on real-money gambling, and you could be in for some good returns. Today, when games developer Big Fish launched a new iPhone app called Big Fish Casino, it announced it would raise the stakes in the UK by introducing real-money gambling into it (courtesy of well-backed gambling platform Betable) — making this the… → Read More

August 14th, 2012

Facebook Says It Now Has 235M Monthly Gamers, App Center Hits 150M Monthly Visitors

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Facebook’s push for more engagement on its platform, to drive advertising and other monetization efforts (and to counterbalance that drooping stock price), is showing some gains, according to updated figures on both games and app usage released by the company today. Facebook now has 235 million people playing games on Facebook.com, up from 205 million a year ago and up 8.4% since January. And the… → Read More

August 7th, 2012

Bingo! Facebook Gambles On Games Using Real Money, Not Credits, To Engage Users

bingo slots and frenzy (facebook gambling)

For the last three quarters, Facebook has been struggling to move the needle on its payments business, but today a new game has launched that could provide a clue to how that could change that in the future: the social network has, for the first time, allowed a gaming app on its platform that allows users to play with real money — not Facebook Credits. Called Bingo & Slots Friendzy, the app… → Read More

July 24th, 2012

Spotted: Hasbro And Zynga’s First Physical Title, A Farmville Memory Game For Ages 4 And Up

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Zynga became a public company with $3.75 billion dollar market cap in part by taking existing physical games and introducing them to your browser and social graph. Poker and Scrabble are just two that immediately come to mind. But, lately we’ve seen Zynga flipping its model, turning to the offline world in an attempt to find new life beyond browsers and smartphones. As Eric reported in February→ Read More

June 12th, 2012

Is The Next Big Game Company In The Middle East? Peak Hits 9.7M DAU, Revenue Up 600% Since Jan. 1

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Over the last several months, the biggest Western social gaming companies have been making moves, and attracting attention as a result. Japanese gaming giant GREE bought Funzio for $210 million to help it move into Western markets, and Zynga grabbed Draw Something creator OMGPOP for $183 million. Meanwhile, European social gaming companies, like Sweden’s King.com and Germany’s wooga have been→ Read More

April 26th, 2012

Another Crowdfunding Player Enters The Fray: Apps Genius Launches GetFunded.com

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This may not have been the U.S. government’s exact intention when when it passed the crowdfunding-friendly JOBS Act, but you have to wonder if it has also jumpstarted the number of crowdfunding sites out there competing for entrepreneurs’ and consumers’ attention. The latest comes from the social and mobile games developer Apps Genius — (in)famous for its scatological riff on Angry Birds, “Angry→ Read More

April 19th, 2012

New Funding In Tow, Playsino Places Its Bet On Social Casino Gaming

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Titan Gaming, the makers of a gaming platform that enables content sites and social networks to offer cash and prize-based game tournaments, is today announcing that it is embarking on a complete makeover that includes its rebranding as Playsino, along with a new focus, CEO, and some new funding.

Under its new moniker, Playsino will look to leverage its traction in the tournaments and virtual… → Read More

April 16th, 2012

Europe’s Zynga? Social Games Co. Zattikka Raises $20M On AIM, Buys Hattrick, Concept Art House And Sneaky Games

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More activity in the social and casual gaming space, following on from the $200 million acquisition of OMGPOP by Zynga. The UK-based games company Zattikka has started trading on the public markets and says it has raised £12.6 million ($20 million) after its placing with institutional and other investors on London’s AIM exchange.

Zattikka — which develops freemium games for PC web browsers… → Read More

March 1st, 2012

Led By Social, Gaming Investment & M&A More Than Doubled In 2011; Consolidation Looms

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Yesterday, we took a look at the growing comfort consumers, specifically gamers, have with purchasing virtual goods and currency on the web and mobile devices. Virtual goods are becoming a booming market thanks to the growing maturity of gaming platforms, free-to-play models and the profusion of mobile devices.

Today, international investment firm Digi-Capital published its in-depth review of→ Read More

January 11th, 2012

PopCap: People Who Cheat In Social Games Are More Likely To Cheat In Real Life

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Social games continued to grow in popularity in 2011 — to such a degree that PopCap’s November study found that 120 million people in the U.S. and the U.K. play social games at least once a week, with 81 million playing at least once a day. In terms of annual growth, that’s a 71 percent increase from the same period in 2010. As one might expect from casual games with their lower barriers to… → Read More

July 20th, 2011

German Social Game Maker wooga Battles The Bosses, Prepares To Bring Top Title To Mobile

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When it comes to social games, Zynga is the undisputed king. But, when it comes to second place, it’s not so easy to say — the competition is stiff. Yet, today German social game developer Wooga has (at least for the time being) overtaken EA as the new deputy in town. Wooga is now seeing over 35 million monthly active users engaging with its social games, compared to EA at just under 31 million… → Read More

April 21st, 2011

Playmatics Raises $1 Million To Make Reality-Based, Social Games

Social and mobile gaming startup Playmatics attained a $1 million investment from several Swiss-based angel investors to develop a “real world game” franchise calledShadow Government the company revealed today.

Initially a Facebook platform game, Shadow Government will use economic and sustainability data, and government-modeling software from the Millennium Institute to give players a chance to… → Read More

March 17th, 2011

Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

At age 15, most normal people are going to high school, learning to drive, not listening to their parents, and doing things that they’ll later tell their kids not to do. Josh Buckley is not a normal teenager. At 15, he was selling his first company for just over six figures.

Today, the 18-year-old entrepreneur and angel investor has partnered with 17-year-old engineer Tyler Diaz to co-found → Read More

November 29th, 2010

Vostu, The Zynga Of Brazil, Raises $30 Million At $300 Million Valuation

Social gaming is an international phenomenon. While Zynga is the leading social gaming company in the U.S., in Brazil it is a company called Vostu. The company has been growing rapidly and just closed a $30 million series C financing led by Tiger Management, with Accel Partners joining the round. Accel partner Jim Breyer, who sits on Facebook’s board, will take a board seat on Vostu. Previous… → Read More

November 29th, 2010

MyYearbook Introduces Realtime Social Gaming With Video Chat

In general, the key driver of social networking so far is games on Facebook. But most of those games aren’t social in the way that playing Monopoly or cards with your friends and family over the holidays is social. MyYearbook, which is a small but profitable social network focussing on younger teenage users, is going to try to make online games more social by getting its members to play together… → Read More

November 13th, 2010

Social Gaming: Where We’ve Been, and Where We’re Headed

So there was this guy named Ken who was working a 9-to-5 at some giant software company writing tons of code for something whose importance and value was exceeded only by its monotony. Ken’s wife, Roberta, had been playing some newfangled PC game and thought to herself, “Man, this game sucks! Ken and I should totally make a better one!” The husband-and-wife team then worked nights and weekends for… → Read More

August 17th, 2010

Street Fighter IV On Facebook? Capcom To Enter Social Gaming Business Next Month

What do you do when you are a major Japanese video game maker who faces a shrinking home market and sees the social games sector virtually explode at the same time? You make the jump, just like Capcom, the brand behind such hit games like Street Fighter, Resident Evil, or Mega Man. According to Japanese business daily The Nikkei, the Osaka-based company will start offering games for Facebook as… → Read More

July 21st, 2010

eRepublik releases major relaunch to increase gamer power and retention

Yesterday afternoon Alexis Bonte, Founder and CEO of eRepublik emailed to tell me that Russia had attacked Washington, with 662 soldiers defending the capital. Today Russia took over. Good thing it’s just a game.

Of course, it’s not just any game now that eRepublik, the web based social strategy game, boasts 1.8 million registered users. The game is essentially a browser-based virtual world… → Read More

November 16th, 2009

You've heard of Zynga – now meet Plinga, the latest clone from the Samwers

[Germany] It must be great to be in the social games business. Apparently anyone can jump on the bandwagon, even latecomers and copycats. Following Electronic Arts’ $300 million acquisition of Playfish, a $43 million investment at Playdom and €5 million ($7.5m) additional funding for Wooga, comes the fourth investment in the last week: The Samwer brothers’ copy of social games giant Zynga→ Read More