Second-Life

  • Chris Collins From Linden Lab: Stability Is The Key

    Chris Collins From Linden Lab: Stability Is The Key

    I had the opportunity today to catch up with Chris Collins, the “Technical Assistant to the CEO” at Linden Lab, the makers of Second Life. A Commerce graduate from the University of Western Australia he started in tech, then like many locals (Vibe Capital, Mig33) headed off overseas. After working on his own startup 3 years ago in the Valley he fell in love with Second Life and landed… Read More

  • SL WindLight: Second Life But Not As You Know It

    SL WindLight: Second Life But Not As You Know It

    Linden Lab released the WindLight First Look Second Life client Wednesday, the first serious release of Second Life that incorporates the technology Linden Lab acquired when it took over Windward Mark Interactive in May. We noted at the time of the acquisition that the technology would bring “better clouds and wind” to Second Life, but this was in retrospect an understatement. Having… Read More

  • Virtual Pedophilia Report Bad News For Second Life

    Linden Lab’s Second Life has seen its fair share of controversies in the past; an FBI investigation led to a shut down of inworld casinos, some media reports suggested that Second Life may be being used as a training area for terrorists, and in July there was suggestion that Bestiality may be driven out of the metaverse by a crackdown under a new TOS that banned “Broadly… Read More

  • CSI:NY Comes To Second Life Wednesday

    Second Life is bracing itself for an influx of new members this coming week with the long awaited episode of CSI:NY does Second Life to be shown in the United States on Wednesday. The episode will see Mac Taylor (Gary Sinise) entering Second Life to pursue a killer who has killed a Second Life user in a case of virtual stalking gone too far. CSI:NY fans will be encouraged to join Second Life and… Read More

  • Twitter + Second Life = Spontaneous Web Meetspace

    Twitter + Second Life = Spontaneous Web Meetspace

    We’ve been rather harsh in our coverage of Second Life in the past, the sad truth being that this year Second Life has provided a range of tabloid fodder that we’ve seen fit to print. Of late our coverage has started to change. The initial rush of “build it and they’ll come” corporatism has given way to something with more useful substance. Companies including IBM… Read More

  • IBM And Linden Lab Team For Virtual World Interoperability

    IBM And Linden Lab Team For Virtual World Interoperability

    IBM and Linden Lab (the company behind Second Life) will announce a new partnership at the Virtual Worlds Conference in San Jose today that will focus on virtual world interoperability. The initial focus of the joint effort will be the ability to allow users to use a single virtual persona (or Avatar) across multiple virtual platforms, with seamless interworld transactions to be considered later. Read More

  • Shock: Second Life is all hype says study

    Shock: Second Life is all hype says study

    Having spent a few hours “playing” Second Life (research, mind you), I definitely noticed a disconnect between the hype and what I actually experienced. To boil it down to two words—it sucked. Now there’s a real-life study from the Yankee Group backing up my complaints. In a nutshell… • The average SL user only logs on for 12 minutes per month • Growth has… Read More

  • If A Conference Is Held In Second Life, Will Anyone Listen?

    If A Conference Is Held In Second Life, Will Anyone Listen?

    The second session of the Metanomics Conference was held in Second Life today (see our previous coverage here) and I had the pleasure of attending. Guest speaker for today’s session was Sandra Kearney, IBM’s head of 3D Development. Kearney spoke from Sage Hall, Cornell in front of live audience, with a live stream being delivered to both Second Life and IBM’s Active Worlds chat… Read More

  • BidSL: eBay Style Auctions In A Virtual World

    BidSL: eBay Style Auctions In A Virtual World

    Ohio based BidSL launched Friday with a product that offers eBay style auctions in Second Life BidSL allows any Second Life resident to put an item up for auction by renting an available auction device. The user can choose the number of days that the auction will run, and set a minimum bid as well. Items offered can be both virtual items (Second Life goods) or real world items. The cost of running… Read More

  • British Orchestra To Perform Concert In Second Life

    British Orchestra To Perform Concert In Second Life

    Yahoo! News really needs to get the facts straight. It’s currently saying that the Liverpool Philharmonic Orchestra will be playing the first professional concert in Second Life. Hmm, that’s funny. This Google search shows that Duran Duran and Suzanne Vega have already performed in-game. Seems like a bunch of crap, unless you don’t consider Duran Duran “professional… Read More

 
  • Virtual Relay Earns Real Money For Cancer Research

    Virtual Relay Earns Real Money For Cancer Research

    The online virtual economy is not only doing wonders for the bottom lines of some startups. Charities are winning as well. The American Cancer Society has announced it raised over $115,000 (L$32 million) this year for its third annual virtual “Relay for Life” in Second Life. The relay was originally started in 2005 when some Second Life residents approached the organization with the… Read More

  • Are Terrorists Using Second Life To Plan Attacks?

    Are Terrorists Using Second Life To Plan Attacks?

    OK, so sensationalistic headlines targeted at Second Life are so last week; from FBI related gambling bans to animal sex, we’ve seen a lot. Now there are allegations being printed by News Corp in Australia that suggest that the next major terrorist attack on a Western country could be being planned in Second Life, and yes, as can be seen in the picture to the right, 9/11 is being used as a… Read More

  • Inter Milan Launches New Home Kit On Second Life

    Inter Milan Launches New Home Kit On Second Life

    I hate Second Life yet I enjoy soccer, so this next story puts me in a weird spot. Inter Milan launched its new home kit (its uniform) today in the online world full of losers and zeros. I visited the area to see what the Inter faithful were up to. It turns out, not much. It’s Inter, though. Nobody likes them. Read More

  • Using Second Life and a Wiimote For Job Training

    Using Second Life and a Wiimote For Job Training

    They’re training to be Power Rangers Not a week goes by that there’s not a Second Life story to hate on. This Friday edition of “Second Life is really, really, really stupid” brings us news that an MIT researcher is using the “game” and the Wiimote to create training simulators for various companies. (Incidentally, the researcher, one David E. Stone, called the… Read More

  • Second Life Bans Gambling Following FBI Investigation

    Second Life Bans Gambling Following FBI Investigation

    An ongoing investigation by the FBI into gambling in Second Life is believed to be directly related to Linden Lab’s sudden decision to ban all forms of gambling on Second Life. The FBI investigation commenced in April and was considering the legality of online gambling within the virtual world. The US Government prohibits most forms of online gambling. It was unclear at the time of writing… Read More

  • Marketers Realizing That Second Life Ain't Worth the Trouble

    Marketers Realizing That Second Life Ain't Worth the Trouble

    Yeah… not exactly high-end shoppers Second Life may be headed toward a virtual market crash. Marketers and traditional retailers like the Aloft hotel chain are finding out that SL users don’t necessarily translate to real world customers. (Tell us something we didn’t know.) They’re also finding out that when SL users buy items for use in the online world, they’re… Read More

  • James Wagner Au to Second Life Marketers: Don't Be Stupid

    James Wagner Au to Second Life Marketers: Don't Be Stupid

    Everyone’s favorite games writer (after Peter Suciu), James Wagner Au, went about debunking five major myths about Second Life. The myths he debunks — that it has a population of 5 billion or 5 lonely weirds, that it is full of porn, penises, and dancing vulvas, etc. — are aimed at marketers who might be thinking of advertising in the world and are put off by dancing vulvas. Read More

  • The Tax Man Cometh to Second Life (in Korea)

    The Tax Man Cometh to Second Life (in Korea)

    Virtual worlds like Second Life are strange creatures. The people who participate in them won’t admit to it, but they’re huge dorks. Bar none. They got picked on in school or couldn’t cut it in the Real World. So they hop online, armed only with an avatar and their keyboard. Perhaps some sort of fat-based snack as well. But online they’re kings, demigods among virtual men… Read More

  • PatentMonkey: Peer Patent Review Starts, Goes to SecondLife

    PatentMonkey: Peer Patent Review Starts, Goes to SecondLife

    In the past two weeks, Peer-to-Patent has opened up a USPTO approved project allowing an open review of pending patent applications. Registered members are encouraged to read through the patents available and provide opinions on prior art and obviousness that can then become part of the PTO Examiners review of non-patent references. Today, Peer-to-Patent announced that they have taken a space on… Read More

  • AMA to Vote on Whether or Not Video Game/Internet Addiction is a Real Medical Condition

    AMA to Vote on Whether or Not Video Game/Internet Addiction is a Real Medical Condition

    The American Medical Association is taking steps to classify Internet and video game addiction as an actual medical condition. A vote is scheduled next week where members will decide whether or not to officially apply the “addiction” label. Bah, addictions are good for people. They help build character, at least the fun ones do. In all seriousness, how many stories have we seen about… Read More