Second-Life

  • How Linden Lab Hopes To Find Second Life In Mobile Creative Play

    How Linden Lab Hopes To Find Second Life In Mobile Creative Play

    The timing is likely right for Linden Lab to change direction: reports recently indicate Second Life is shedding users, with passive viewing becoming the dominant interaction method. Gaming industry notable Rob Humble, who previously worked with EA on the Sims franchise, took the reins at Linden Lab as CEO in 2011, however, and now the company is putting out mobile products that look… Read More

  • Second Life Gets A Life 2.0 At Sundance

    Does anybody go to Second Life anymore? It seems like a ghost town these days, although every now and then you hear rumblings of a quiet comeback for the proto-virtual world. Well, at the very least Second Life will be getting a second life at the movies. A documentary called Life 2.0 will be screened at the Sundance Film Festival. Life 2.0 was produced by PalmStar Entertainment (which… Read More

  • Does Anybody Still Use Second Life? And If So, How Much Is It Worth Today?

    Analyst firm Next Up Research has published an extensive report on Linden Lab, the San Francisco company behind virtual world Second Life. The research is based on aggregate data and is available on SharesPost, a site set up to trade shares of privately held companies (if you register, you can download the report for free from that page, or you can find other valuation reports on companies… Read More

  • Taser sues Second Life over fake in-game Tasers

    Ah, Taser. The Monster Cable of personal defense. Although the word “taser” has become so common as to be an improper noun like frisbee, kleenex, or google, the company still vociferously defends its trademark. I guess you can’t really blame them there, but suing Linden Labs because some Second Life player made a BDSM suit with a “built-in crotch taser”? How petty. Read More

  • There were Tea Parties in Second Life too

    Jesus, Mary, Joseph! We fleetingly mentioned those Tax Day Tea Parties yesterday, but this is too much. That’s right: Tea Parties in Second Life, the game that, um, is still popular? (Not a lot of buzz about it these days, I mean to say.) Anyway, here’s a few photos of the in-game protest about in-real-life issues. Because that’s how minds are changed, in online video games. Read More

  • World of Wacraft, Second Life could face lawsuit from little known virtual world Web site

    From the frivolous lawsuit department: The folks behind Worlds.com are looking to sue the likes of World of Warcraft and Second Life for infringing on one of their longstanding patents that covers “virtual worlds” or somesuch. While that may seem pretty ludicrous, keep in mind that a similar lawsuits, against City of Heroes‘ NCSoft, was filed in a plaintiff-friendly district… Read More

  • VR head nods in Second Life

    I’m totally OK with never trying this out in real life but some folks called VR WARE have created a way to add head gestures in Second Life by hijacking your camera and watching your facial expressions and eye movements. They’ve gotten it to recognize nods so far but can a wry smirk or a shoulder shrug be far behind? Truly, we are living in an age of miracles. via TC France Read More

  • Philip Rosedale Doesn't See Browser-Based Virtual Worlds As A Threat to Second Life. Is He In Denial?

    http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&file=http%3A//blip.tv/rss/flash/1139135&feedurl=http%3A//techcrunch.blip.tv/rss/&autostart=false&brandname=TechCrunch&brandlink=http%3A//techcrunch.blip.tv/ Recently, there’s been a growing wave of startups and products appearing that are bringing 3-D virtual worlds to the browser. These include… Read More

  • More Browser-Based Virtual Worlds: The Electric Sheep Company Releases WebFlock

    Sibley Verbeck is moving past Second Life. The CEO of the Electric Sheep Company has made a lot of money creating virtual islands in Second Life for big brands such as CBS, Showtime, and Intel. But now he is ready to bring those virtual worlds to the Web in regular browsers. Today, he is releasing WebFlock, a Flash-based 3-D virtual world application he is offering as a hosted software… Read More

  • IBM And Second Life Announce Interoperability, But Bridging Virtual Worlds Is the Wrong Answer

    Virtual worlds like Second Life have a silo issue—they are virtual worlds unto themselves. Today, Linden Lab (which operates Second Life) and IBM announced that they have successfully bridged two virtual worlds, with avatars from Second Life successfully “teleporting” to an entirely different metaverse based on an OpenSim server. The two companies have been working together… Read More

  • Vivaty Brings The 3D Web to Your Browser, Starting With AIM and Facebook


    Move over Second Life. The 3D Web is starting to make inroads into the plain old browser. By “plain,” I mean only Internet Explorer on Windows machines—which for now is what you need to experience Vivaty Scenes. But at least it’s a start. (Firefox support on PCs is coming in a few weeks, but Mac support is being pushed off further). Vivaty Scenes is launching today… Read More

  • EA-Land (The Sims Online) Joins The Deadpool

    EA-Land, the service previously known as The Sims Online will shut August 1, despite a much hyped revamp announced late February. The Sims Online was generally regarded to be a failure for EA, with the company unable to turn the success of The Sims franchise into an online hit. The service wasn’t helped by a complete lack of customizable features (outside of the usual Sims… Read More

  • HiPiHi Opens Its Doors To The Public

    HiPiHi, China’s answer to Second Life has opened its doors to the public with a beta test that includes free features. We first wrote about HiPiHi in August 2007 when the company called for the establishment of virtual world standards and interoperability. German’s are famed for their ability to clone sites, but the Chinese aren’t far behind; HiPiHi looks and feels like… Read More

  • Second Life on an Apple II+

    In a truly amazing feat of computer mastery, Joshua Linden of Linden Labs managed to get Second Life to run on an Apple II. OK, so it’s not exactly running on the Apple II, it’s actually streaming a Windows desktop, but it is a pretty accurate representation of what it would be like to run Second Life on an Apple II. Read More

  • CTIA 2008: Samsung demos Second Life client for cellphones; common decency gives up

    I have a friend who’s obsessed with Second Life. She doesn’t play it much, but she’s in love with the idea. And she’s in the market for a new cellphone. Perhaps I shouldn’t tell her about this new Second Life client Samsung is planning on making available for some of its handsets. Is it a good idea? We don’t know. Is it a good idea my easily obsessed… Read More

  • Children created in Second Life


    A potential market for AI in Second Life? Researchers at the Rensselaer Polytechnic Institute have created at 4-year-old boy, Eddie, within Second Life. Eddie runs around and “has beliefs,” according to researchers. As Eddie operates entirely on formal logic and well-defined theorems, reasoning is not automatically fast, Bringsjord said, explaining the need for clever engineering… Read More

  • EA Turns The Sims Online Into Free EA-Land, Second Life Competitor

    EA is relaunching The Sims Online as a free service with a new name and new features, including UGC, commerce and land ownership. EA-Land is the new, free Sims Online (TSO). The 12 different cities from TSO are being moved to EA-Land and the game area is being expanded to be “100 times bigger than the previous size of any city.” Existing TSO users will be able to purchase land… Read More

  • Virtual Banking Banned in Second Life

    Linden Lab has announced that virtual banking within Second Life is to be banned effective January 22 after receiving multiple complaints by Second Life residents scammed by bank operators. Banking and associated services have become popular in Second Life over the last two years, with many offering ponzi style interest schemes that usually sounded too good to be true. Ginko Financial was the… Read More

  • No Dreams For One Third Of Electric Sheep Company Employees This Christmas

    The Electric Sheep Company, regarded by many to be the leading Second Life development company, has parted company with one third of its workforce (22 people). The Electric Sheep Company is best known recently for its work in creating the CSI:NY build in Second Life. The company offers its own Second Life browser “OnRez”, and provides services to companies looking to establish… Read More

  • You're Not In The USSR Any More: Estonia Opens An Embassy In Second Life

    Eastern European nation Estonia has opened an official embassy in Second Life. Estonia for those not aware of the country is a former Soviet Republic that this year is celebrating 90th anniversary of its initial independence, before it was invaded and occupied by the Soviet Union in 1940. It’s bordered by Russia to its East and Latvia to the South, and became a member of the European… Read More