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	<title>TechCrunch &#187; Rupture</title>
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		<title>TechCrunch &#187; Rupture</title>
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		<title>EA Acquires Shawn Fanning&#039;s Rupture, Says The LA Times A Month After We Did</title>
		<link>http://techcrunch.com/2008/06/03/ea-acquires-shawn-fannings-rupture-says-the-la-times-a-month-after-we-did/</link>
		<comments>http://techcrunch.com/2008/06/03/ea-acquires-shawn-fannings-rupture-says-the-la-times-a-month-after-we-did/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 06:11:59 +0000</pubDate>
		<dc:creator>Michael Arrington</dc:creator>
				<category><![CDATA[Rupture]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/06/03/ea-acquires-shawn-fannings-rupture-says-the-la-times-a-month-after-we-did/</guid>
		<description><![CDATA[The LA Times and others are reporting that EA has acquired Shawn Fanning&#8217;s social-network-gaming startup Rupture for around $30 million. We reported this deal a month ago. The first sentence of the LA Times story: &#8220;Shawn Fanning&#8230;has finally earned some money.&#8221; The title of our post a month ago: &#8220;Shawn Fanning Finally Gets A Real Payday&#8230;&#8221; They did add a link to the story giving us some credit for breaking it, albeit with a statement suggesting we hit the trigger too soon: &#8220;When the widely read blog TechCrunch wrote two weeks ago that gaming giant EA had bought Rupture for a reported $30 million, it wasn&#8217;t true. But it is now.&#8221; Here&#8217;s the very short EA press release on the deal. CrunchBase Information Rupture Information provided by CrunchBase]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/company/rupture"></a>The <a href="http://www.techmeme.com/080603/p146#a080603p146">LA Times and others</a> are reporting that EA has acquired Shawn Fanning&#8217;s social-network-gaming startup <a href="http://www.rupture.com">Rupture</a> for around $30 million. We <a href="http://www.techcrunch.com/2008/05/08/shawn-fanning-finally-gets-a-real-payday-electronic-arts-buys-rupture-for-30-million/">reported this deal</a> a month ago.</p>
<p>The first sentence of the LA Times story: <em>&#8220;Shawn Fanning&#8230;has finally earned some money.&#8221;</em></p>
<p>The title of our post a month ago: <em>&#8220;Shawn Fanning Finally Gets A Real Payday&#8230;&#8221;</em></p>
<p>They did add a link to the story giving us some credit for breaking it, albeit with a statement suggesting we hit the trigger too soon: <em>&#8220;When the widely read blog TechCrunch wrote two weeks ago that gaming giant EA had bought Rupture for a reported $30 million, it wasn&#8217;t true. But it is now.&#8221;</em></p>
<p>Here&#8217;s the very short EA <a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1162075&amp;highlight=">press release</a> on the deal.</p>
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<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
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<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/rupture">Rupture</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
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			<media:title type="html">michael-arrington</media:title>
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		<title>Shawn Fanning Finally Gets A Real Payday: Electronic Arts Buys Rupture For $30 Million</title>
		<link>http://techcrunch.com/2008/05/08/shawn-fanning-finally-gets-a-real-payday-electronic-arts-buys-rupture-for-30-million/</link>
		<comments>http://techcrunch.com/2008/05/08/shawn-fanning-finally-gets-a-real-payday-electronic-arts-buys-rupture-for-30-million/#comments</comments>
		<pubDate>Thu, 08 May 2008 22:12:56 +0000</pubDate>
		<dc:creator>Erick Schonfeld</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Rupture]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/05/08/shawn-fanning-finally-gets-a-real-payday-electronic-arts-buys-rupture-for-30-million/</guid>
		<description><![CDATA[[Update 8/4/08: The acquisition price subsequently reported by EA is $15 million, not $30 million. But that amount does not include any additional earnout for the founders]. Shawn Fanning, best known for founding Napster, has a new job. He will be working at Electronic Arts, which is about to buy his social-network-gaming startup Rupture for $30 million, according to sources with knowledge of the deal. His co-founder Jon Baudanza will also join Electronic Arts. We first heard of a possible deal back in February, but did not know who was the buyer. Rupture&#8217;s first product was a social network for players of the online video game World of Warcraft, but it only came out with a beta version and kept delaying its public launch. Electronic Arts is buying the company for its technology, since it doesn&#8217;t have a lot of users (it was only ever in beta) and never launched the second version of its service. Presumably, creating social networks around massively multiplayer video games is a key component of its online strategy. The company has not yet officially announced the acquisition, but it is expected to do so soon. [Update: The closing of the deal is imminent, but there are still some papers to sign]. Rupture had previously raised only $2.5 to $3 million in an angel round last summer from investors including Ron Conway, Joi Ito, Reid Hoffman, and Baseline Ventures. Although this is not Fanning&#8217;s first startup, it is his first real payday. Napster helped change the music industry, but it went bankrupt doing so. And although he just sold his second startup SnoCap to Imeem, that was more of a mercy acquisition. It is doubtful that he made more than a few pennies on that sale. You know what they say. Third time&#8217;s the charm. CrunchBase Information Rupture Shawn Fanning Information provided by CrunchBase]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/company/rupture"></a></p>
<p><em>[<strong>Update 8/4/08</strong>:  The acquisition price <a href="http://www.alleyinsider.com/2008/8/shawn-fanning-s-incredible-shrinking-pay-day-ea-bought-game-company-for-15-million-not-30">subsequently reported by EA is $15 million</a>, not $30 million.  But that amount does not include any additional earnout for the founders]</em>.</p>
<p>Shawn Fanning, best known for founding Napster, has a new job. He will be working at Electronic Arts, which is about to buy his social-network-gaming startup <a href="http://www.rupture.com/">Rupture</a> for $30 million, according to sources with knowledge of the deal.  His co-founder Jon Baudanza will also join Electronic Arts.  We first heard of a possible deal <a href="http://www.techcrunch.com/2008/02/17/who-bought-rupture/">back in February</a>, but did not know who was the buyer.  Rupture&#8217;s first product was a social network for players of the online video game World of Warcraft, but it only came out with a beta version and kept delaying its public launch.</p>
<p>Electronic Arts is buying the company for its technology, since it doesn&#8217;t have a lot of users (it was only ever in beta) and never launched the second version of its service.  Presumably, creating social networks around massively multiplayer video games is a key component of its online strategy.  The company has not yet officially announced the acquisition, but it is expected to do so soon. [<strong>Update</strong>: The closing of the deal is imminent, but there are still some papers to sign].</p>
<p>Rupture had previously raised only $2.5 to $3 million in an angel round last summer from investors including Ron Conway, Joi Ito, Reid Hoffman, and Baseline Ventures.  Although this is not Fanning&#8217;s first startup, it is his first real payday.  Napster helped change the music industry, but it went bankrupt doing so.  And although he just sold his second startup SnoCap to Imeem, that was more of a <a href="http://www.techcrunch.com/2008/04/07/imeem-confirms-snocap-acquisition/">mercy acquisition</a>.  It is doubtful that he made more than a few pennies on that sale.  You know what they say.  Third time&#8217;s the charm.</p>
<div class="cbw snap_nopreview">
<div class="cbw_header">
<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
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<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/rupture">Rupture</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_subheader"><a href="http://www.crunchbase.com/person/shawn-fanning">Shawn Fanning</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
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			<media:title type="html">erick</media:title>
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		<title>Who Bought Rupture?</title>
		<link>http://techcrunch.com/2008/02/17/who-bought-rupture/</link>
		<comments>http://techcrunch.com/2008/02/17/who-bought-rupture/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 07:45:34 +0000</pubDate>
		<dc:creator>Michael Arrington</dc:creator>
				<category><![CDATA[Rupture]]></category>
		<category><![CDATA[Snocap]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/02/17/who-bought-rupture/</guid>
		<description><![CDATA[We knew something was up when Shawn Fanning&#8217;s startup Rupture, an unlaunched social network around gaming, delayed and delayed their launch. Well, it turns out, say multiple sources, that Rupture was able to do what Parakey pulled off in 2007. Get acquired before launching, that is. We&#8217;re shaking trees to find out the buyer and size of the transaction. But Fanning, who founded Napster, is having a good month. Just a few days ago we reported that his other startup, SnoCap, was acquired by Sequoia-backed Imeem. Rupture has been tight lipped about releasing any information at all about the company, but as far as we can tell they raised just a single round of angel financing, in 2006. More as this develops. Update: A source close to the company says we jumped the gun on this one a little bit, and that negotiations are still ongoing. No term sheet has been signed, although there are discussions going on. Also, the company raised another round of capital over the summer. Baseline Ventures led that round. CrunchBase Information Rupture Shawn Fanning Information provided by CrunchBase]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/company/rupture"></a>We knew something was up when Shawn Fanning&#8217;s startup <a href="http://www.rupture.com">Rupture</a>, an <a href="http://www.techcrunch.com/2006/12/01/shawn-fannings-new-social-network-will-comply-with-wow/">unlaunched social network around gaming</a>, delayed and delayed their launch. Well, it turns out, say multiple sources, that Rupture was able to do what <a href="http://www.techcrunch.com/tag/parakey/">Parakey pulled off</a> in 2007. Get acquired before launching, that is.</p>
<p>We&#8217;re shaking trees to find out the buyer and size of the transaction. But Fanning, who founded Napster, is having a good month. Just a few days ago <a href="http://www.techcrunch.com/2008/02/13/imeem-acquires-snocap/">we reported</a> that his other startup, SnoCap, was acquired by Sequoia-backed <a href="http://www.imeem.com">Imeem</a>.</p>
<p>Rupture has been tight lipped about releasing any information at all about the company, but as far as we can tell they raised just a <a href="http://www.crunchbase.com/company/rupture">single round of angel financing</a>, in 2006. More as this develops.</p>
<p><strong>Update:</strong> A source close to the company says we jumped the gun on this one a little bit, and that negotiations are still ongoing. No term sheet has been signed, although there are discussions going on. Also, the company raised another round of capital over the summer. <a href="http://www.crunchbase.com/financial-organization/baseline-ventures">Baseline Ventures</a> led that round.</p>
<div class="cbw snap_nopreview">
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<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
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<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/rupture">Rupture</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_subheader"><a href="http://www.crunchbase.com/person/shawn-fanning">Shawn Fanning</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
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		<title>Social Network for Gamers, UGAME, Enters Private Beta</title>
		<link>http://techcrunch.com/2008/02/15/social-network-for-gamers-ugame-enters-private-beta/</link>
		<comments>http://techcrunch.com/2008/02/15/social-network-for-gamers-ugame-enters-private-beta/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 17:40:42 +0000</pubDate>
		<dc:creator>Mark Hendrickson</dc:creator>
				<category><![CDATA[Rupture]]></category>
		<category><![CDATA[ugame]]></category>
		<category><![CDATA[wegame]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/02/15/social-network-for-gamers-ugame-enters-private-beta/</guid>
		<description><![CDATA[The prospect of founding a successful generic social network these days might be bleak given the dominance of players like MySpace and Facebook. However, there&#8217;s still plenty of room for niche social networks to rise and generate lots of participation. UGAME, which enters closed private beta this week, wants eventually to be the leading social network for gamers. The site will start off as a place where competitive PC gamers in particular can socialize, share their gaming feats, and organize themselves into teams and other associations. While UGAME will initially cater to the World of Warcraft, Counterstrike, and Quake obsessive, its motto points to a more ambitious future with &#8220;All Games. All Platforms. All People.&#8221; A key to starting a successful niche social network probably lies in the creators&#8217; ability to balance familiar features with ones that capitalize on the niche&#8217;s unique qualities. If this is true then the team behind UGAME is off to a good start. They&#8217;ve built in lots of functionality that will be immediately familiar: news feeds, profiles, friends, blogs, photo galleries, status updates, etc. But they&#8217;ve also added gaming twists to these features and built out new features that don&#8217;t exist elsewhere. To name a few: members can post their gaming achievements from both tournament and non-tournament events; they can list their favorite games and computer hardware specs; and they can join teams that are allotted their own public-facing profiles. UGAME grants users an unusual amount of control over privacy settings. While all sections of the site are accessible to non-registered users, only elements designated as &#8220;public&#8221; will show up to everyone. Privately designated elements such as photo galleries and profiles will remain accessible only to friends and other permitted users. Founder Sam Mathews describes UGAME in regards to privacy settings as a cross between Facebook and MySpace. If the premise behind UGAME sounds familiar, you&#8217;ve probably heard of Shawn Fanning&#8217;s social networking project Rupture, which has been in closed beta for over a year. Or it may remind you of WeGame, a YouTube for gaming videos that we wrote about last month (and which shares a startlingly similar name and color scheme). UGAME will open its private beta in a few weeks; you can email this address with a mention of your favorite game to put yourself down on a preferred TC readers list for when that happens. CrunchBase Information UGAME Rupture WeGame Information]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugame.net/"></a></p>
<p>The prospect of founding a successful generic social network these days might be bleak given the dominance of players like MySpace and Facebook. However, there&#8217;s still plenty of room for niche social networks to rise and generate lots of participation.</p>
<p><a href="http://www.ugame.net/">UGAME</a>, which enters closed private beta this week, wants eventually to be the leading social network for gamers. The site will start off as a place where competitive PC gamers in particular can socialize, share their gaming feats, and organize themselves into teams and other associations. While UGAME will initially cater to the World of Warcraft, Counterstrike, and Quake obsessive, its motto points to a more ambitious future with &#8220;All Games. All Platforms. All People.&#8221;</p>
<p><a href="http://tctechcrunch.files.wordpress.com/ugame_shot.png"></a></p>
<p>A key to starting a successful niche social network probably lies in the creators&#8217; ability to balance familiar features with ones that capitalize on the niche&#8217;s unique qualities. If this is true then the team behind UGAME is off to a good start. They&#8217;ve built in lots of functionality that will be immediately familiar: news feeds, profiles, friends, blogs, photo galleries, status updates, etc.</p>
<p>But they&#8217;ve also added gaming twists to these features and built out new features that don&#8217;t exist elsewhere. To name a few: members can post their gaming achievements from both tournament and non-tournament events; they can list their favorite games and computer hardware specs; and they can join teams that are allotted their own public-facing profiles.</p>
<p>UGAME grants users an unusual amount of control over privacy settings. While all sections of the site are accessible to non-registered users, only elements designated as &#8220;public&#8221; will show up to everyone. Privately designated elements such as photo galleries and profiles will remain accessible only to friends and other permitted users. Founder Sam Mathews describes UGAME in regards to privacy settings as a cross between Facebook and MySpace.</p>
<p>If the premise behind UGAME sounds familiar, you&#8217;ve probably heard of Shawn Fanning&#8217;s social networking project <a href="http://www.rupture.com/">Rupture</a>, which has been in closed beta for over a year. Or it may remind you of <a href="http://www.wegame.com/">WeGame</a>, a YouTube for gaming videos that <a href="http://www.techcrunch.com/2008/01/09/wegame-launches-as-youtube-for-gamers/">we wrote about</a> last month (and which shares a startlingly similar name and color scheme).</p>
<p>UGAME will open its private beta in a few weeks; you can email <a href="mailto:inviteme@ugame.net?subject=TechCrunch Sent Me">this address</a> with a mention of your favorite game to put yourself down on a preferred TC readers list for when that happens.</p>
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<div class="cbw_header">
<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
</div>
<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/ugame">UGAME </a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/rupture">Rupture</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/wegame">WeGame</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
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		<title>AOL Finds An Obvious Use For WOW.com: A World Of Warcraft Social Network</title>
		<link>http://techcrunch.com/2007/10/02/aol-finds-an-obvious-use-for-wowcom-world-of-warcraft-social-network/</link>
		<comments>http://techcrunch.com/2007/10/02/aol-finds-an-obvious-use-for-wowcom-world-of-warcraft-social-network/#comments</comments>
		<pubDate>Tue, 02 Oct 2007 10:44:36 +0000</pubDate>
		<dc:creator>Michael Arrington</dc:creator>
				<category><![CDATA[AOL]]></category>
		<category><![CDATA[Rupture]]></category>
		<category><![CDATA[Sparter]]></category>
		<category><![CDATA[WorldofWarcraft]]></category>
		<category><![CDATA[WOW]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2007/10/02/aol-finds-an-obvious-use-for-wowcom-world-of-warcraft-social-network/</guid>
		<description><![CDATA[The wow.com domain name has laid dormant since at least 1998, when it was acquired by AOL along with other assets of Compuserve. The domain has been coveted by a number of AOL business units over the years, though. At one point there was a discussion of it being used to house the netscape social news assets (they eventually settled on propeller.com). If our source is correct, a decision has been made as to the long term use of wow.com. It has been transferred to the AOL Games group and is currently being turned into a &#8211; you guessed it &#8211; World of Warcraft social network. That makes a lot of sense, given that the first thing that comes to mind for millions of people when they hear &#8220;wow&#8221; is the ubiquitous online role playing game. Apart from selling the domain to Blizzard (which owns World of Warcraft), turning it into a World of Warcraft related site is the most obvious way to leverage the random traffic it must receive from people looking for the game. Just don&#8217;t think too hard about the fact that World of Warcraft is already a social network&#8230; We don&#8217;t have any details yet on the functionality of the site or when it might launch, but we&#8217;re digging. In the meantime, there are plenty of social networks surrounding World of Warcraft and other MMOGs &#8211; see Rupture, Warcraft Social Network, mmoguildsites, and Guildcafe. For related news, see our coverage of Sparter, which runs a MMOG currency exchange. As a semi-random aside, click on the image above to see a clip from the Southpark World of Warcraft episode.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.comedycentral.com/motherload/player.jhtml?ml_video=76280&amp;ml_collection=&amp;ml_gateway=&amp;ml_gateway_id=&amp;ml_comedian=&amp;ml_runtime=&amp;ml_context=show&amp;ml_origin_url=%2Fmotherload%2Findex.jhtml%3Fml_video%3D76280&amp;ml_playlist=&amp;lnk=&amp;is_large=true"></a>The <a href="http://www.wow.com/">wow.com</a> domain name has laid dormant since at least 1998, when it was acquired by AOL along with other assets of Compuserve. The domain has been coveted by a number of AOL business units over the years, though. At one point there was a <a href="http://www.techcrunch.com/2007/08/31/update-on-netscapecom-its-done-possibly-moving-to-wowcom/">discussion</a> of it being used to house the netscape social news assets (they eventually settled on <a href="http://www.techcrunch.com/2007/09/11/propeller-will-be-the-new-netscape-digg-clone/">propeller.com</a>).</p>
<p>If our source is correct, a decision has been made as to the long term use of wow.com. It has been transferred to the <a href="http://games.aol.com/">AOL Games group</a> and is currently being turned into a &#8211; you guessed it &#8211; World of Warcraft social network.</p>
<p>That makes a lot of sense, given that the first thing that comes to mind for millions of people when they hear &#8220;wow&#8221; is the ubiquitous online<a href="http://www.worldofwarcraft.com"> role playing game</a>. Apart from selling the domain to Blizzard (which owns World of Warcraft), turning it into a World of Warcraft related site is the most obvious way to leverage the random traffic it must receive from people looking for the game. Just don&#8217;t think too hard about the fact that World of Warcraft is already a social network&#8230;</p>
<p>We don&#8217;t have any details yet on the functionality of the site or when it might launch, but we&#8217;re digging. In the meantime, there are plenty of social networks surrounding World of Warcraft and other MMOGs &#8211; see <a href="http://www.crunchbase.com/company/rupture">Rupture</a>, <a href="http://www.warcraftsocial.com/">Warcraft Social Network</a>,  <a href="http://www.mmoguildsites.com/">mmoguildsites</a>, and <a href="http://www.guildcafe.com/">Guildcafe</a>. For related news, see our <a href="http://www.techcrunch.com/2007/06/12/sparter-launches-go-buy-some-world-of-warcraft-gold/">coverage of</a> <a href="http://www.crunchbase.com/company/sparter">Sparter</a>, which runs a MMOG currency exchange.</p>
<p>As a semi-random aside, click on the image above to see a clip from the Southpark World of Warcraft episode.</p>
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		<title>Napster Dude Working On WoW Social Networking Site</title>
		<link>http://techcrunch.com/2006/12/05/napster-dude-working-on-wow-social-networking-site/</link>
		<comments>http://techcrunch.com/2006/12/05/napster-dude-working-on-wow-social-networking-site/#comments</comments>
		<pubDate>Tue, 05 Dec 2006 14:32:16 +0000</pubDate>
		<dc:creator>Contributor</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Napster]]></category>
		<category><![CDATA[Rupture]]></category>
		<category><![CDATA[Shawn Fanning]]></category>
		<category><![CDATA[World-of-Warcraft]]></category>
		<category><![CDATA[WOW]]></category>

		<guid isPermaLink="false">http://crunchgear.com/2006/12/05/napster-dude-working-on-wow-social-networking-site/</guid>
		<description><![CDATA[Back when pirating music was in vogue, a guy named Shawn Fanning made a little program called Napster. It enabled P2P file sharing and piracy to skyrocket in less than a year. So after Shawn sold Napster, got some cash, and got sued, he apparently sat down and got really into this game you may have heard of: World of Warcraft. Fanning is now working on a social networking site called Rupture, which is named after a Rogue talent found in WoW. The concept is sound and bringing WoW players together outside the game is a great idea, but what does Fanning want to do exactly? He said the following about his idea: &#8220;Using an add on or a software download, Rupture taps into the game to automatically pull together character names, profiles, and resources, and publish them on a personalized site. Rupture will also pull together stats to create individual and guild rankings and provide a place for guilds to organize their playing. As Rupture tracks each member&#8217;s playing over time, these personalized profiles evolve. And players will be able to chat in groups or with other individuals and download other add-ons and game demos.” Sounds like an improved version of Thottbot mixed with MySpace. I’ll bite, for now. Napster Founder Develops WoW Social Network [1UP]]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Back when pirating music was in vogue, a guy named Shawn Fanning made a little program called Napster. It enabled P2P file sharing and piracy to skyrocket in less than a year. So after Shawn sold Napster, got some cash, and got sued, he apparently sat down and got really into this game you may have heard of: <i>World of Warcraft</i>.</p>
<p>Fanning is now working on a social networking site called <a href="http://www.rupture.com">Rupture</a>, which is named after a <a HREF="http://www.thottbot.com/?sp=1943">Rogue talent</a> found in WoW. The concept is sound and bringing WoW players together outside the game is a great idea, but what does Fanning want to do exactly?</p>
<p><span id="more-2829"></span><br />
He said the following about his idea:</p>
<blockquote><p> &#8220;Using an add on or a software download, Rupture taps into the game to automatically pull together character names, profiles, and resources, and publish them on a personalized site. Rupture will also pull together stats to create individual and guild rankings and provide a place for guilds to organize their playing. As Rupture tracks each member&#8217;s playing over time, these personalized profiles evolve. And players will be able to chat in groups or with other individuals and download other add-ons and game demos.”</p></blockquote>
<p>Sounds like an improved version of <a href="http://www.thottbot.com">Thottbot</a> mixed with <a href="http://www.myspace.com">MySpace</a>. I’ll bite, for now.</p>
<p><a href="http://www.1up.com/do/newsStory?cId=3155625">Napster Founder Develops WoW Social Network </a> [1UP]</p>
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		<title>Shawn Fanning&#039;s New Social Network Will Comply With WoW</title>
		<link>http://techcrunch.com/2006/12/01/shawn-fannings-new-social-network-will-comply-with-wow/</link>
		<comments>http://techcrunch.com/2006/12/01/shawn-fannings-new-social-network-will-comply-with-wow/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 21:41:45 +0000</pubDate>
		<dc:creator>Contributor</dc:creator>
				<category><![CDATA[TC]]></category>
		<category><![CDATA[Napster]]></category>
		<category><![CDATA[Rupture]]></category>
		<category><![CDATA[Snocap]]></category>
		<category><![CDATA[World-of-Warcraft]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2006/12/01/shawn-fannings-new-social-network-will-comply-with-wow/</guid>
		<description><![CDATA[A representative for Shawn Fanning called TechCrunch today to make it clear that the social networking site that the Napster founder plans to launch next year will indeed be compliant with World of Warcraft&#8217;s (WoW) terms of use. BusinessWeek reported that Fanning, the founder of Napster and Snocap, is in the development stages for a new social networking site called Rupture. The site will have a WoW plugin so that players can network within Rupture directly from the game. Early blogging on the subject speculated that Rupture might &#8220;run afoul of Warcraft’s terms of use.&#8221; Fanning&#8217;s representative insists that this isn&#8217;t the case and that Rupture is &#8220;absolutely consistent with World of Warcraft.&#8221; Rupture will reportedly allow social networking from other games in addition to WoW. We requested an interview with Fanning but he is not taking them until the site launches, which his rep could only say will be in the first half of next year. For now, visitors to the site can request additional information when it becomes available by providing their email, guild, and realm. Fanning told BusinessWeek he raised capital for the site from a group of investors including Ron Conway and Joi Ito.]]></description>
			<content:encoded><![CDATA[<p><a href="http://rupture.com/"></a>A representative for Shawn Fanning called TechCrunch today to make it clear that the social networking site that the Napster founder plans to launch next year will indeed be compliant with World of Warcraft&#8217;s (WoW) terms of use.</p>
<p>BusinessWeek <a href="http://www.businessweek.com/the_thread/blogspotting/archives/2006/12/shawn_fanning_t.html?campaign_id=rss_blog_blogspotting">reported</a> that Fanning, the founder of <a href="http://www.techcrunch.com/tag/Napster/">Napster</a> and <a href="http://www.techcrunch.com/2005/06/14/snocap-launches-digital-music-registry/">Snocap</a>,  is in the development stages for a new social networking site called <a href="http://rupture.com/">Rupture</a>. The site will have a WoW plugin so that players can network within Rupture directly from the game.</p>
<p>Early <a href="http://gigaom.com/2006/12/01/shawn-fannings-new-company/">blogging</a> on the subject speculated that Rupture might &#8220;run afoul of Warcraft’s terms of use.&#8221; Fanning&#8217;s representative insists that this isn&#8217;t the case and that Rupture is &#8220;absolutely consistent with World of Warcraft.&#8221;</p>
<p>Rupture will reportedly allow social networking from other games in addition to WoW.</p>
<p>We requested an interview with Fanning but he is not taking them until the site launches, which his rep could only say will be in the first half of next year. For now, visitors to the site can request  additional information when it becomes available by providing their email, guild, and realm. Fanning told BusinessWeek he raised capital for the site from a group of investors including Ron Conway and Joi Ito.</p>
<p></p>
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