When I was growing up, games were played offline — whether it was Number Munchers on an Apple2GS, or Super Mario Bros. on Nintendo’s NES console. But, needless to say, that 8-bit world is miles behind us.
Like it has done to every other industry, the Web completely altered the course of gaming. It brought connectivity and scale to video games, allowing huge groups of people to play each other in… → Read More
If you groaned a groaning groan at the announcement that the PC version of Tiger Woods would be online-only, cheer up. I played around with the beta for a while yesterday and came away impressed. → Read More
I, along with 30 Helens, agree with Don Reisinger on the subject of Xbox Live. Xbox Live Gold memberships should be free. I actually can’t speak for the aforementioned Helens, so let’s just say that Don and I are in complete concurrence. → Read More
http://www.g4tv.com/lv3/26397 Do you guys know Adam Sessler, the host of G4′s X-Play? He has a problem with all the swearing, racism and general malfeasance found on Xbox Live and other forms of online gaming. And with good reason: a lot of the “trash talk” on XBL is non-sensical bunk. But, is telling 10-year-olds to lay off the swearing really going to work? They’re a… → Read More
I thought Darkon was going to be cool, but this looks even more interesting. It’s a documentary film about the ways, positive and negative, in which MMORPGs like World of Warcraft, Everquest and others have affected people’s lives. You’ve got the addict, the shut-in, the bloomer, the romantic, it looks like every popular kind of story associated with the genre is represented… → Read More
Skype has announced that it will be offering a software developer’s kit (SDK) for its new GameXN framework. The plan is for Skype users to be able to invite one another into online games. No word yet on if Skype plans on allowing users to communicate via VoIP during the game, but I’d imagine it’s in the works. Windows Live Messenger already has some similar features, but a lot of… → Read More
Long before there was that strange island on LOST, there was the strange island in the game MYST. Now after several sequels, a few more mysteries might just be solved as Myst Online: Uru Live transitions to an episodic model. Beginning May 19th all of the future episodes’ content and story – including objects, new Ages and even story revelations – will be released within a single week each… → Read More
The NPD Group tracks all sorts of data related to video games and a report due out later today breaks down just exactly the online gaming world looks like. There’s two big shockers right off the bat: a majority of online gamers are console owners (whaaa?) and that girl gamers—excuse me, grrrl gamers—account for 42 percent of all online gamers. I call bravo sierra. → Read More
Research firm Parks Associates has announced that it will be releasing research details at the Austin Game Conference suggesting that the online game market in North America will grow from $1.1 billion in 2004 to $4.4 billion in 2010. Research shows that PC gamers in North America currently spend an average of 18.5 hours playing games each week, 4.9 hours more than console gamers, and 9.6 more… → Read More
Austin, TX
Seattle, WA
San Diego, CA
Menlo Park, CA
Berlin, Germany
Boston, MA