new media

Nielsen report shows the frustration of streaming service market fragmentation and users’ desire for bundling

There is an obnoxious amount of streaming content these days. Ninety-three percent of Americans plan on either increasing their paid streaming services or making no change to their existing plans, acc

Veed, an online video editing platform, picks up $35M from Sequoia

Video is the beating heart of the most popular content online these days, and it’s not just because it’s entertaining. It’s also because of how accessible it is: It’s become in

Medal.tv, a video clipping service for gamers, enters the livestreaming market with Rawa.tv acquisition

Medal.tv, a short-form video clipping service and social network for gamers, is entering the livestreaming market with the acquisition of Rawa.tv, a Twitch rival based in Dubai, which had raised aroun

Vyrill, winner of the TC Early Stage Pitch-Off, helps brands discover and leverage user-generated video reviews

Vyrill helps brands discover and leverage video reviews created by authentic customers and users. The company presented its product at TechCrunch Early Stage: Marketing & Fundraising, where it bea

Google shutting down Poly 3D content platform

Google is almost running out of AR/VR projects to kill off. The company announced today in an email to Poly users that they will be shutting down the 3D-object creation and library platform “for

Odell Beckham Jr. turned to Mojichat’s advertising features during his inaugural live-stream

Mojiit, the Los Angeles-based company behind the popular avatar generation service Mojichat, has landed one of its highest-profile users with the launch of Odell Beckham Jr.’s live stream over t

The hype, haplessness and hope of haptics in the COVID-19 era

We owe it to ourselves now and in the future to be deliberate, realistic and hopeful about what touch and technology can do, and what they can’t.

Coronavirus could push consumers away from influencers and toward streaming TV

While still being leveraged, social media influencers are facing reduced marketing budgets as brands transition to advanced TV advertising options.

People who mostly get news from social networks have some COVID-19 misconceptions

A new survey conducted by the Pew Research Center shows a COVID-19 information divide between people who mostly get their news from social networks and those who rely on more traditional news sources.

Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

The worlds of virtual and augmented reality have yet to land on the applications and hardware to truly spark mass-market, consumer interest in the space, but in the meantime, a startup building mixed

Holoride makes its in-car VR available to the public for the first time

Audi spin-out Holoride is launching to the general public for the first time, through a collaboration with Ford and Universal Pictures. The young company is focused on a unique twist on virtual realit

Facebook’s plan for our post-web future

Let us connect some dots. Five years ago, Facebook acquired VR pioneers Oculus for $2 billion. This week, it snapped up neural-interface pioneers CTRL-Labs for somewhere north of $500 million, and ann

The need-to-know takeaways from VidCon 2019

VidCon, the annual summit in Anaheim, CA for social media stars and their fans to meet each other drew over 75,000 attendees over last week and this past weekend. A small subset of those where enterta

Three great opportunities for startups in the entertainment space

With over-the-top (OTT) changing the way we consume entertainment across devices, most of the media attention is going to the big players trying to elbow their way into the streaming space with big ne

Week-in-Review: YouTube’s awful comments and Google’s $1B tech-free investment

Hello, weekend readers. This is Week-in-Review where I give a heavy amount of analysis and/or rambling thoughts on one story while scouring the rest of the hundreds of stories that emerged on TechCrun

Report: Chinese spend nearly 5 hours on entertainment apps daily

Like the rest of the world, China is getting more glued to smartphones that can perform an endless list of tasks, from talking to workmates, shopping for groceries, all the way to getting a dose of do

UK Internet attitudes study finds public support for social media regulation

UK telecoms regulator Ofcom has published a new joint report and stat-fest on Internet attitudes and usage with the national data protection watchdog, the ICO — a quantitative study to be publis

Backed by LG, AmazeVR is hoping to resurrect virtual reality’s consumer dreams

For more than 100 years, entrepreneurs have come to Hollywood to try their luck in the dream factory and build an empire in the business of storytelling. Propelled by new technologies, new businessmen

HolodeckVR raises €3M from Germany’s ProSiebenSat1 to put VR onto dodgems

Consumer VR might not have taken off in the mainstream but it’s still fun to use, and it’s even more fun to use in groups. There is more of an arcade renaissance for VR going on right now, as well

Where top VCs are investing in media, entertainment & gaming

Most of the strategy discussions and news coverage in the media and entertainment industry is concerned with the unfolding corporate mega-mergers and the political implications of social media platfor
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