• June 14th, 2010

    Online Gambling Company 888 Picks Up Real Dice's Social Games Studio Mytopia For $18M

    Online gambling company 888 has bought the assets of the Mytopia social games development studio from Real Dice. Mytopia, which launched at TechCrunch50 in 2008, is an online social gaming community where people can play casual games together in real time.

    The base price is $18 million cash with an additional earn out payment that will be made calculated on the basis of net profit for the calendar year 2011. The total payment to Real Dice for Mytopia’s games is capped at $48 million. → Read More

    September 10th, 2008

    Israel Makes Strong TC50 Showing

    Israel seems to be the country with the single biggest foreign contingent at TC50 with no less than 6 of the 50 companies presenting on stage. Some more Israeli startups can be found in the demo pit, the exhibition space and just walking around the venue floor shopping for investors, customers and partners.

    Here is a round-up of the 6 Israeli companies that presented on stage: → Read More

    September 9th, 2008

    TC50: Mytopia Wants To Help The World Play Together

    Today at TechCrunch 50, Mytopia debuted their cross-platform development framework RUGS.

    The idea is simple: code once, and an application is automatically translated for compatibility on a range of mobile and Web platforms. RUGS applications are running natively on each platform, with porting solutions for Flash and every major mobile operating system. They demonstrated support for Windows Mobile, iPhone, BlackBerry, Symbian, Palm OS – even the Android emulator.

    Mytopia seems to be strongly focused not only on cross-platform compatibility, but cross-platform communication, demonstrating an impressive multiplayer communication aspect of the framework. First they showed a Facebook version of a multiplayer Poker game they’d written on the RUGS framework – then showed the same game running in perfect sync on all of the aforementioned mobile platforms. → Read More

    April 16th, 2008

    Social Gaming Network Buys Facebook Market Share

    Consolidation is already beginning in the overcrowded Facebook application market (with 21,800 apps and counting). One of the first sectors to see buyouts of popular apps is in the social gaming sector. Earlier this year, Zynga bought CLZ Concepts and the Superheroes group of apps. Today, competitor Social Gaming Network (SGN) is responding with its own roll-up of Esgut (which created Suplerlatives, Entourage, and Text Twirl), Free Gifts, Nicknames, Oregon Trail and Friend Block. This moves SGN up the rankings in terms of total Facebook users (48.5 million) that have installed one of its apps, which puts it right behind Slide (97.7 million) and RockYou (72.6 million) and one spot ahead of Zynga (34.7 million). Of course, some of the biggest apps that SGN bought aren’t really games (Superlatives and Entourage), and in terms of daily active users, which is a more meaningful measure, Zynga is still ahead with 1.9 million versus 1.1 million. Still, SGN is obviously serious about scaling up its business by hiring, acquiring, or partnering with the best Facebook app developers out there. The developers behind Free Gifts, Esgut, and Nicknames have now joined SGN as co-founders. “We are building a brain-trust of leading app talent,” says CEO Shervin Pishevar. He recently spun off SGN from Webs.com and moved his entire team from the East Coast to Palo Alto. And this morning it just released the sequal to its popular Warbook game on Facebook—Warbook:Rise of the Infernals. The company has also launched its own cross-promotional advertising network for other gaming apps and is in the process of raising $10 million (says an outside source). (Update: That turned out to be $15 million). There are now 70 games and other apps on its Gaming Hub. One of them, Free Gifts, is now part of SGN. More than 70 million virtual gifts have been exchanged between Facebook members so far. Brands sponsor the gifts, and there is a potential for direct consumer purchase of gifts as well within a gaming context. Pishevar is almost as excited about the prospect of virtual gifts as he is about social games: It is real, it is happening, it is underground. I think it has a potential to become as important or more important than the advertising revenue. The race between SGN and Zynga to become the biggest social gaming network is a race for talent, a race for active users, and → Read More

    March 21st, 2008

    At Launch, Mytopia Shows Social Networks How To Play Nicely Together

    There is a new casual gaming network in town that’s got some serious cross-platform chops. Don’t be fooled by the cutesy graphics. Today, Mytopia is simultaneously launching across Facebook, Bebo, MySpace (currently pending approval) and its own Website with eight games (Chess, Backgammon, Sudoku, Dominoes, Bingo, Spades, Hearts, Video Poker). On Monday, it will release the same games across the major Web and desktop widgets: iGoogle Gadgets, Apple Dashboard Widgets, Yahoo Widgets and Windows Vista Toolbar Widgets. Here’s the thing: the games work across all of these platforms. You can be on Facebook playing cards with one friend on MySpace and another on Bebo. And you can control what people on each network see about you. For instance, you can present your real profile to your friends on Facebook, and a different Mytopia avatar to everyone else. These are the sort of apps that could one day break Facebook’s, or any social network’s, hold on its members. Mytopia was founded by a young Israeli American, Guy Ben-Artzi, and his sister Galia Ben-Artzi. They grew up in Silicon Valley, but now split their time between the U.S. and Israel. Nearly all the company’s engineers are in Israel. Guy wants to bring the computing architecture and game-play behind massively multiplayer online (MMO) games like World of Warcraft to casual games with broader appeal. Guy explains: What we have done over the past year is look at all the massive multiplayers and tried to analyze what makes those sticky and social. What is great about all of these massive multiplayers is you have people playing in guilds and trading with each other. We are building the MMO backend minus the 3D perspective and hard core genre. Mytopia games include the ability to join teams, compete in matches, send in-game messages, win points for different skill levels, collect virtual currency and trade in-game items with other players. The company plans to explore different ways to make money including in-game sponsorships, premium subscriptions, and micro-transactions linked to game items and the in-game economy. In May, the startup plans to open up its casual gaming platform to other developers. By delivering this write-once, deploy-anywhere capability, it hopes to challenge other social gaming networks with platform ambitions such as Zynga and SGN. This should be fun to watch. CrunchBase Information Mytopia Social Gaming Network Zynga Information provided by CrunchBase → Read More

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