Ever since I started contributing to the TechCrunch empire, my inbox has received a pretty steady stream of pitches for new (and not-so-new) products and services. Some of them merit a post, but the overwhelming majority of these emails are skimmed and then deleted. Sometimes, though, I’ll engage the sender in a discussion about the product or service they’re pitching, asking about details excluded from the pitch. A couple such discussions have taken place lately, and they’re sufficiently similar that they got me thinking about the bigger picture. → Read More
Small businesses often have trouble developing and maintaining traditional websites, so it should be no surprise that adding a mobile-friendly website is a cost that many SMBs simply won’t be able to justify. The folks behind the .mobi domain are trying to remedy that with their new GoMobi initiative. They’re rolling out a setup assistant and hosting deals with a few select registrar partners, allowing anyone to easily setup a mobile website. → Read More
Taptu, the company indexing mobile touch friendly content, announces today that they’re opening an office in the U.S. to drive business development, marketing and product management in response to rapid growth in the North American audience. The new office, to be located in Denver, Colorado will be lead by Mitch Lazar, formerly of Yahoo! Mobile Europe. → Read More
While the iPad may be too confusing for the British, that’s not stopping UK retailer Marks and Spencer from rolling out a mobile version of their website. I guess if you’re the kind of person who shops at Marks and Spencer this might be good news for you. And while m.marksandspencer.com is not a particularly mobile-friendly URL to key in, the site does helpfully explain upon your first visit how to make a home screen icon from Mobile Safari by pressing the + icon. → Read More
The proliferation of mobile content has caught Taptu (and a lot of other people) by surprise. Perhaps unsurprisingly the number of mobile applications has also increased rather dramatically. There’s an interesting balance to be struck for content producers between device-specific applications and app stores, and the general availability, but reduced functionality, of a mobile web site. Taptu’s latest report explores these details. → Read More
The iPad hasn’t landed in Japan yet, giving domestic competitors some room for their own announcements for tablet PCs. Sharp, for example, today unveiled [JP] the NetWalker PC-T1, which looks like a tablet variant of the PC-Z1 the company introduced last year. Both models look pretty similar, it’s just that the older device lost the keyboard to become the T1. → Read More
As smartphones like the iPhone and Android take over the mobile Web, the amount of data traffic going over cellular networks is expected to grow 40-fold over the next five years. UK firm Coda Research Consultancy forecasts that in the U.S. alone mobile handset data traffic will grow from 8 terabytes/month this year to 327 terabytes/month in 2015. That amounts to a 117 percent compound annual growth rate.
A lot of that data will come in the form of mobile Web browsing, with the biggest contributor expected to be mobile video. By 2015, mobile video will account for 68.5 percent of all mobile data usage in the U.S. (or 224 terabytes/month). Coda estimates that 95 million mobile handset subscribers in the U.S. will be watching video on their phones in five years out of a total of 158 million mobile internet users. → Read More
Taptu, the mobile search solution, has been keeping an eye on the mobile web — specifically what they’re calling the mobile touch web, which I guess is slightly different from the non-touch mobile web — and has produced a fairly comprehensive report of their findings. Of particular interest is the fact that “there are a higher proportion of shopping and services sites on the mobile touch Web (20%) compared to Apple’s App Store (3.6%).” According to Taptu, this is because “the mobile touch Web provides the opportunity for direct-to-consumer billing.” → Read More
For all of you waiting for mobile data networks to catch up to broadband speeds on cable and DSL, the first 4G/LTE network has arrived . . . in Sweden (and Norway too). The Scandinavians get everything first when it comes to mobile, except the iPhone. TeliaSonera launched the first two cities of its 4G network, which promises wireless download speeds of up to 100 megabits per second (yeah, right) using equipment from Ericsson and Huawei.
So if you live in Oslo or Stockholm, you get to try it out. Everyone else is out of luck. TeliaSonera says it will roll out the 4G service to 25 cities in Sweden and Norway in 2010. But you know how these things go. The full rollout may take longer because they are still trying to follow the instructions on how to put it together. They are pretty sure they are missing some bolts. → Read More
National Public Radio has the fourth most popular news app in the iTunes store in the U.S., but now it is taking some of that Appalicious goodness to the mobile browser. Today it launched a new version of its mobile website at http://m.npr.org/ which looks like a stripped down version of the iPhone app but doesn’t require a download.
The redesigned NPR mobile site shows top stories and lets you browse by programs or stations. When you click on the “Listen now” button it starts streaming a podcast via the Quicktime player on the iPhone. You can also add a program to your playlist. And if you want to listen to live radio, you can also search for stations by call letter, city or zip code and then it starts streaming that station. → Read More
Earlier this week, I was in Kunshan, China, to attend the 3G Industry Summit [CN], a four-day event that has attracted a few dozen speakers and an audience of over 200 people, making it one of the biggest of its kind in this country. The annual event is organized by the Kunshan government and Mobile 2.0 Forum, a communication platform with more than 1,500 members, almost single-handedly run by industry veteran Leo Wang.
The summit reassured me of one thing: The Chinese market for mobile hardware, software and contents is big already and it’s bound to become huge in the very near future.
Information and stats on China’s mobile web sector and profiles of 16 Chinese mobile startups after the jump. → Read More
I was out for my evening constitutional last night, enjoying the sight of “For Sale” signs on homes throughout my neighborhood, when I spied with my little eye something new and novel. I’ve seen URLs on For Sale signs a couple of times, and always thought that that was a fine way to attract eyeballs to your property. Let’s face it: trawling though MLS listings sucks, so going directly to a property’s URL is a time saver! What I saw last night, though, was even better: a URL specifically geared for mobile phones. “Mobile users, go to prtmobile.com/1908″. → Read More
Google may be the leader in the worldwide search engine market, but in Nippon, it has some catching up to do: In 2007, Yahoo Japan saw a whopping 76% of the nearly 350 billion search engine and portal-related pageviews registered in the country, clearly outperforming Google (second with 5.4%, according to Nielsen Japan). More recently, ComScore shows that in July, Yahoo Japan had ten times as many monthly pageviews (21.9 billion versus 2.2 billion for Google) and nearly twice as many monthly unique Japanese visitors (46 million versus 26 million).
The Japanese web market is just too big to be shrugged off: The country boasts one of the highest Internet penetrations worldwide (74%, compared to 70% in the USA), a $5.7 billion online advertising market (out if one estimated to be worth $45 billion globally) and is ranked No. 3 in terms of total web population (94 million, about as many as Germany and the UK combined).
So how does Google challenge Yahoo’s position as the hub of the Japanese Internet? → Read More
Disney embarked on a cellular phone business in the US as early as June 2006 but pulled the plug at the end of last year, citing delays in the spread of 3G networks as the major reason. In March this year, Disney carried out another attempt, but this time in Japan, where the brand has been super-popular for decades now. Disney Japan teamed up with local telecom conglomerate SoftBank to become the country’s first mobile virtual network operator (MVNO) offering both voice and data services. In Japan, Disney strategically about-faced by pursuing an OEM-like strategy: They leave back-end operations (distribution, price planning, sales, billing, etc.) to their partner and focus on bringing content, design know-how and brand value into the partnership. Japanese customers can sign up for Disney Mobile at over 2,000 SoftBank stores and buy jointly designed handsets featuring various Disney characters. Subscribers are able to download Disney cartoons, games or ringtones, jump to exclusive Disney web sites by pressing a dedicated button on their phones and use @disney.ne.jp as their mobile mail address. Another accommodation to local peculiarities: The main target customers in Japan aren’t kids but women in their 20s and 30s. So far, the change in strategy seems to have worked out well. For example, Disney Mobile just recently reached agreements with mobile giants Mobage-town and Mixi Mobile (the cell phone version of Japan’s biggest social network), which now feature Disney characters on their sites. → Read More
On Facebook, there is no shortage of apps that tell you what celebrity you look like based on your photo (FaceDouble is the most popular), but in Japan we like our vanity apps on our mobile phones. After all, the camera is built in. Take the case of Kao Chekki (Face Check) by J-Magic, a web company that was totally unknown until the end of April 2007, when it caused a Japan-wide frenzy with its free Kao Chekki service. By June 2007, the mobile site had registered an incredible 20 million requests, and continues to be popular to this day. The service is quite simple and cleverly plays with human vanity: People submit their photograph from their cell phones to check which (Japanese and international) celebrities they resemble the most. Kao Chekki scans the pictures and emails back the top three celebrity matches, including percentage match, a few moments later. Kao Chekki works very well with Japanese faces (trustme on that one), but seems to have slight problems with foreigners. Michael and Erick really don’t resemble Gori-san and Kiyokiba-san, respectively, do they? Although, Gori-san is known as a cut-up. The site’s overwhelming success spawned a number of copycats, including a rather bizarre service called Koe Chekki (Voice Check): Here, users call a phone number, leave a short message and are then emailed back to their cell phones with a list of celebrities with similar voices. Okay, maybe that one won’t translate overseas. CrunchBase Information J-Magic Information provided by CrunchBase → Read More
Swapping sites are nothing new (see Dig N’ Swap), but in Japan we like to trade our junk via our mobile phones. That is what the Japanese social sharing service Sharemo is all about. The site’s ambitious idea is to contribute to overcoming Japan’s throwaway society. This is how it works: Users can offer any item they don’t need anymore (DVDs, comics and clothes are especially popular) on Sharemo. If the item is useful to another member, it can be rented, used and then relisted. This procedure is repeated until one Sharemo user decides to keep the item. The system keeps track of all actions and allocates points to active members, which can be donated or redeemed to rent items. Sharemo’s crucial point is the complete absence of money and the reliance on trust among the members. In Japan at least, the concept pans out as expected: Although the mobile site isn’’t actively being promoted yet, Sharemo it already racks up 400,000 page views monthly. Sharemo is operated by Enigmo, a company setting itself apart from other Japanese web companies by an international mindset. Their promotion networks rollmio and pressblog are successful outside Japan already, and Sharemo is set to follow suit in the mobile space. Will this concept work outside of Japan? → Read More
There is a lot of hype and hope in the U.S. around taking social networks mobile, but mobile social networking is still in the fledgling stages in the West. In Japan, it is already a reality. One company in particular, DeNA, has taken Japan by storm with its mobile SNS/virtual world/gaming platform Mobage-town. DeNA opened a US office in San Mateo earlier this year, with plans to offer an English version of Mobage-town this fall. Subscribers can exchange messages, chat in communities, share music, read pocket novels, and blog, among other things. The site’s “killer feature”, however, is the vast selection of free games that makes most users register in the first place. Each of the 11 million Mobage-town members is represented by an avatar “living” in a virtual room. Both the characters and rooms can be pimped out with new clothes and wallpaper, for example. In order to do that, users must acquire “Moba Gold”, a virtual currency established by DeNA, by clicking on ads, signing up for affiliate services and inviting new members. The circular business model has paid off for the company, which is listed on the Tokyo stock exchange (market cap: $2.3 billion). Mobage-town alone raked in $46 million in sales in the first quarter of this year and saw nearly 15 billion page views in June. And yes, this is Japan- and mobile-only. CrunchBase Information DeNA Information provided by CrunchBase → Read More
Over one billion cell phones have been sold worldwide in the last year, but in the US or Europe, the mobile Internet is still catching on relatively slowly. There even was a heated debate in the blogosphere just recently whether the mobile web has a future at all. However, this has never been a question in one specific region of the world: In Japan, since 2006 more people have been accessing the web through cell phones than through PCs. Is this a picture of things to come in other countries? Not necessarily. The interplay of five specific factors paved the way for the success of the mobile web in Japan (where I live) and largely explains why it hasn’t taken off yet elsewhere: the ubiquity of advanced cell phones combined with a vast selection of tailor-made services tech-savvy customers who often had their first web experience on a cell phone a reliable technical infrastructure symbiotic business relations between carriers and content providers relatively sound regulatory policy Three catalysts for growth: superior phones, a lot of content and demanding customers Japan’s image as a high-speed testbed for the world’s most advanced mobile technology is well-deserved. A staggering 90 million 3G handsets are currently in circulation. Over 70% of people in this nation of 127 million are subscribed to mobile web data plans. By way of comparison: The 3G penetration rate stands at 23.8% in the US (where 52 million 3G handsets are on the market) and at 11.1% in Europe. 15.6% of American mobile subscribers use the mobile web. The country’s three main carriers (SoftBank, KDDI au and market leader NTT Docomo) are churning out around 100 different Internet-enabled 3G handsets per year, each equipped with a whole array of flashy functions (the iPhone made its debut in this country only last month). Japanese people use their “Keitai” for over-the-counter payments (e-wallet), as a commuter pass in public transportation, 2D barcode reader, health control terminal, dictionary, karaoke player, digital TV, music player, e-book, and much more. Some handsets even feature video transfer from Blu-ray recorders, alarm buzzers with direct connection to the nearest police station or voice-to-text translation. In June, Docomo introduced a home service for owners of Wi-Fi-enabled cell phones to access mobile web sites at a maximum of 54 Mbps. The availability of cutting-edge phones is one reason why many Japanese people don’t own a PC but would rather → Read More