mobile gaming

  • Famous dodges Apple iTunes ban with web app

    Famous dodges Apple iTunes ban with web app

    The Famous app got itself banned from Apple’s App Store about a month ago. They sidestepped the ban by promptly launching an Android version instead, and is today back on an iOS device near you in the form of a web app. For the new version, the company recycled much of the game mechanics, minus the commenting and chat functionality that made it prime bullying real estate. Read More

  • Monetizing Mobile Gaming Crunch Network

    Monetizing Mobile Gaming

    The mobile gaming industry made $29 billion in 2015 — and it is only set to continue growing (with estimates as high as $49 billion by 2018). But the mobile gaming industry is in the “wild west” phase of its history right now, with the constant improvement of mobile devices and so many variables to successful monetization. Though it’s difficult to know exactly what… Read More

  • Activision Blizzard Closes Its $5.9B Acquisition Of King, Makers Of Candy Crush

    Activision Blizzard Closes Its $5.9B Acquisition Of King, Makers Of Candy Crush

    Activision Blizzard today announced that it has closed its acquisition of King Digital for $5.9 billion, a deal that it says makes it the largest game network in the world with more than 500 million users. King is the publisher of the popular Candy Crush series of social and mobile games, while Activision Blizzard’s best known titles include World of Warcraft and Call of Duty. This… Read More

  • AWS Announces New Set Of Integrated Services Aimed At Game Developers

    AWS Announces New Set Of Integrated Services Aimed At Game Developers

    AWS made several announcements today aimed squarely at moving the game developer community to its cloud platform. First of all, there’s Amazon Lumberyard, a 3D gaming development engine the company is offering for free with no costs for seat licenses, subscription costs or revenue sharing. For now, it works with console and PC games, but the plan is to offer virtual reality (VR)… Read More

  • The Mobile Gaming Business Model For Freedom And Fantasy Crunch Network

    The Mobile Gaming Business Model For Freedom And Fantasy

    Mobile gaming has by far made the greatest impact on — and effected the most change overall in — the gaming industry. From a dollars and cents perspective, mobile gaming revenue is projected to surpass console game revenue in 2015 to the tune of $30.3 billion versus $26.4 billion, with ongoing growth in mobile-device sales only driving this trend forward in 2016 and beyond. Read More

  • How To Build A Smart Game Economy Crunch Network

    How To Build A Smart Game Economy

    With game developers’ main objective being to create a really good game with an optimal monetization mechanism to maximize revenue, there are quite a few aspects to planning and implementing one’s game economy. These may include planning the monetization strategy and in-game economic structure, applying an enticing value exchange and making your monetization options accessible… Read More

  • SoftBank Ups Its Stake In Supercell To 73% As Sole External Shareholder

    SoftBank Ups Its Stake In Supercell To 73% As Sole External Shareholder

    Some ownership changes afoot at Supercell, the mobile gaming giant out of Finland behind blockbuster titles like Clash of Clans and Hay Day. Japan’s SoftBank has upped its stake in the startup to 73.2 percent, after buying an additional 22.7 percent of shares from existing external investors, with existing VCs like Accel, Index and IVP exiting the company completely in the… Read More

  • The Message Is The Product: Solving Mobile Gaming’s Price Problem Crunch Network

    The Message Is The Product: Solving Mobile Gaming’s Price Problem

    The medium is the message, says Marshall McLuhan. If so the message is the product too. In considering the problem of paid games on mobile (conventional wisdom says people won’t pay for them) it seems more than ever that that reasoning applies. Mobile game makers don’t market premium, so they can’t charge premium. Time to take a leaf from Hollywood’s book. Read More

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