Just the other day, AT&T announced that it was able to work with Sling Media in order to optimize Sling player for AT&T’s 3G network. That’s good news for consumers and all, but it appears as though AT&T might have been doing a little posturing to make itself look like the good guy. After all, Sling users were disappointed about the lack of a Sling player on the iPhone when the application had been avaiable on BlackBerry for some time – and on AT&T’s network, no less. → Read More
During Apple’s Q4 earnings call today, a question was asked about how Apple viewed its increased competition for the iPhone in the coming holiday season. In particular, it was asked how Apple views all the new Android phones coming out. Apple COO Tim Cook made Apple’s stance very clear: They’re still catching up with the first iPhone.
Yes, Apple views the smartphone market as still being behind the first phone they released over two years ago. “We’ve moved beyond that,” Cook noted. → Read More
I mean, seriously.
Apple’s chief complaint against the Google Voice application was “The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls…”
And that’s ok, because we all know that the real reason Apple won’t let Google Voice through is that they are scared out of their mind that Android and Google Voice will eat their iPhone lunch over the long term. Apple can’t win the fight over the long term, but they sure are willing to say and do anything in the short term to stop the advance of Google.
But you’d think they’d at least be consistent and apply the same arguments to other third party apps. At least until this whole FCC thing blows over. → Read More
After months of speculation (and frustration) MMS for the iPhone 3G and 3G S is officially arriving on September 25, AT&T has confirmed. This is a full 3 days after summer officially ends (AT&T’s original deadline was “late summer”) as our own MG pointed out earlier today, but like a lot of things with Apple/AT&T, better late than never.
AT&T posted the following comments on its Facebook page: → Read More
When Apple announced that it would start selling the iPhone 3G for $99 at this year’s WWDC conference, the room buzzed about the possibility. Finally, there would really be an iPhone for under $100. And so not surprisingly, everyone wants to know how it’s selling. But don’t bother asking Apple about it, because you’ll get nothing from them, as we learned on the company’s earnings conference call today.
Multiple questions were asked of Apple COO Tim Cook about how the $99 iPhone, specifically, was selling. His response? The vague note that the entire iPhone line has seen a “big acceleration in total unit sales.” Cook said Apple will not offer a breakdown of how the different versions are selling because it’s competitive data.
But wait, they’ve broken them up in the past. Just three days after the iPhone 3GS launch, Apple announced that iPhone 3GS-specific sales had hit a million. Obviously, there’s a reason to do that; it’s an impressive number. But along those lines, you can’t help but wonder if Apple is being coy simply because the $99 sales aren’t very good? Certainly, it seems like a great deal, but in reality, the monthly bills of the iPhone 3G and 3GS are the same, so it’s basically the difference between $100 to $200 in upfront costs. → Read More
Google’s updates surrounding location are now coming fast and furious. Just a few days ago it added location to Google Maps for the Chrome and Firefox browsers. Today, it brings location to the mobile web on the iPhone.
If you have the new iPhone 3.0 software and go to Google’s homepage in Safari, you’ll notice a new message below the search box that reads, “New! Try My Location to find restaurants, shops and bars near you!” If you click on the My Location link, the iPhone will pop open a dialogue asking if it’s okay for Safari to use the device’s location services to locate you. If you opt-in, you’ll see a new blue dot below the search box with your location next to it. Do a search, and it will return local results. → Read More
Ryan wanted to add a flash to his iPhone so he cut open a Mophie JuicePack and connected a bright white LED and tiny switch. Boom: instant flash. → Read More
While it’s not being talked about too much, the $99 iPhone 3G is a very interesting play by Apple. It takes what was previously a just out-of-reach device for many, and puts it at a magical price-point. Sure, it still won’t sell everyone, like the people who only care about getting the phone that their carrier is offering for free, or those looking for the cheapest possible monthly plans. But just look at the iPhone compared to the other $99 phones out there.
That’s what we did. And originally we set out to compare the various specs. But looking them over, it’s really a joke. And you can basically see all you need to see simply by looking at the devices being offering by the major carriers in the U.S. at this price point. → Read More
The dev team has released their latest carrier unlock, ultrasn0w, It requires a quick using redsn0w and then the installation of ultrasn0w through Cydia. If you’ve already jailbroken your iPhone 3G simply add repo666.ultrasn0w.com to your repositories list and download ultrasn0w.
What does this do? It carrier unlocks the iPhone 3G. Sadly, it doesn’t yet work on the 3G S. It is also safe to update to the latest 3.0 version. → Read More
John Carmack loves the iPhone SDK. Last year he said he was working on an app that will take the iPhone to its graphical limits and Doom Resurrection is probably it. Thankfully, it was developed with the current crop of iPhones in mind so you don’t have to have the new iPhone 3G S to play it. But if the iPhone 3G supports games this graphically awesome, what can the iPhone 3G S with OpenGL support and a 600MHz CPU do? The mind boggles. → Read More
Better read the fine print, friends. Apple said today that the iPhone 3G S costs $199 (16GB) and $299 (32GB). But that’s the price only for new AT&T customers. The price if you’re already an AT&T customer and/or are upgrading from an iPhone 3G? Try $699 (32GB), $599 (16GB), and $499 (8GB). To quote Peter Ha: “HOLY SHIT.” → Read More
Social Gaming Network (SGN) keeps on pushing out great entertainment applications for the iPhone, and we can’t help continuing to put those in the spotlight. Not only because SGN produces some damn good games that we love to play – check out its suite of Wii-like games for starters – but also because we’d really like to see more developers leverage the network capabilities of the famed Apple device like SGN and other savvy developers are doing. → Read More
If you’re anything like my sister you’ve already broken your iPhone’s screen. Thankfully, iFixit has a detailed how-to that shows you hope to remove and replace the iPhone’s front glass without much fuss and muss. All you need is a suction cup and a small screwdriver. → Read More
I can’t deny the fact that Mophie knows how to make stylish accessories for the iPhone, but after a lackluster experience with the original Juice Pack for the iPhone 3G I’m wondering if the air will fair any better.
Quick Version: The Juice Pack air has an added bonus of being not only a reserve battery pack, but also a hard cover for your iPhone 3G. It doesn’t add too much extra girth to the svelte device and comes with an on/off switch for the reserve battery. → Read More
This is a guest post written by Bo Wang from iPhone app developer house Team iBokan, part of Bokan Technologies, about the lessons learned while conducting a pricing experiment on brick game Galaxy Impact, the company’s first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post.
Galaxy Impact, a classic brick-break game and the first iPhone app created by Team iBokan, went on sale in iTunes App Store on Oct 27, 2008, free of charge. It had about 220,000 downloads in its first two weeks and was ranked as No 10 in “Top Free Apps” in the Game category and No 20 in “Top Free Apps” overall, before we started charging a $.99 fee for purchases on Nov 9th 2008.
(Details after the jump) → Read More
Again, I don’t know how so many of you guys put up with your iPhone “3G,” in quotes because of the constant complaining about the lack of speed. In fact, a lawsuit was just filed in New Jersey that accuses AT&T and Apple of, among other things, Negligent Misrepresentation and Breach of Contract. → Read More
News broke yesterday that AT&T would begin offering the iPhone 3G for existing customers without a contract. Today, AT&T confirmed publicly that they would begin selling both models next Thursday, March 26. It comes at a premium though, and will go for $599 and $699 for the 8GB and 16GB models, respectively. Spokesman Michael Coe said AT&T will sell the phones starting next Thursday for $599 or $699, depending on the storage capacity. via AP → Read More
Attention existing AT&T customers who have been eyeing an iPhone 3G. Stop whatever you are doing, grab a red Sharpie, and circle March 26, 2009 on your calendar. Why? Because according to BGR (who got their hands on some internal AT&T slides), that is the first day you will be able to purchase a “No-Commit” iPhone 3G for the economy-boosting price of $599 (8GB) / $699 (16GB). → Read More
After refreshing developer.apple.com 347923691423964 times I could finally manage to download the beta version of the iPhone OS 3.0. It is available only for those in possession of a developer account and a registered iPhone in the developer program. So no, you should not download this from torrent, it will have your iPhone wiped and locked, inactivated unless you have a dev account. Anyway click for the hands-on.
Update: Updated impressions after the click → Read More
iPhone apps have been downloaded 800 million times, and there are now more than 25,000 apps in the iTunes store. Apple is detailing some of the new features in the next version of the iPhone OS in apress conference going on live right now. The new OS, iPhone 3.0, will support 1,000 APIs. Apple seems to be giving a lot of extra love to paid apps, which will gain the ability to sell additional levels, subscriptions, virtual goods, or extra content from right within the app.
Some stats from the press conference: