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	<title>TechCrunch &#187; haptics</title>
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		<title>TechCrunch &#187; haptics</title>
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		<title>Buzz Editor: Immersion Releases MOTIV Haptics Platform</title>
		<link>http://techcrunch.com/2011/02/10/immersion-releases-motiv-haptics-platform/</link>
		<comments>http://techcrunch.com/2011/02/10/immersion-releases-motiv-haptics-platform/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 21:23:48 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[motiv]]></category>

		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=43530</guid>
		<description><![CDATA[You rarely notice haptics, but when it comes to human-computer interaction, they can make or break a device. That&#8217;s why Immersion (the leader in haptic feedback &#8211; basically little high-speed motors in phones and other devices that add a vibrational component to on-screen interaction) just announced a way to create amazing haptics for almost all Android phones. Their MOTIV platform offers programmers and carriers a new way to add vibrational feedback to phones. For example, instead of a curt buzz when something explodes on screen, you can add special &#8220;macro&#8221; vibrations that turn the motor on and off at various frequencies, recreating the vibrations associated with an explosion. It&#8217;s a bit hard to describe, but think of an audio editor for buzzing motors. The platform can also &#8220;mirror&#8221; the audio coming out of your programming automatically, adding little touches to music and UI elements. The haptics can also be themed, creating unique styles including themes like metallic, soft, and typewriter-like &#8211; each theme offering a different frequency and duration of vibration. Here are the features that MOTIV adds to your Android experience: Features of MOTIV Integrator include: • UI Module: Integrates haptics into the Android OS user interface within a matter of minutes, eliminating engineering cycles while creating a superior user experience. UI Module inserts haptics into Android’s user interface through its view and notification frameworks, creating a consistent user experience throughout the mobile device, both in the user interface as well as downloaded applications which use the view and notification framework. Additionally, the UI Module provides a tailored experience by allowing users to adjust and personalize haptic effects. • Theme Manager Module: Allows OEMs to select from a list of haptic themes that can be applied to the Android OS and mobile user interface. Themes range in levels of intensity and personality, and can be customized by the OEM or carrier, creating a distinct and differentiated mobile experience for consumers. • Reverb Module: For applications not optimized for haptics by developers using the MOTIV SDK, OEMs can install the Reverb Module, which automatically inserts haptic feedback into applications by translating audio data into effects. Examples of applications that benefit from the Reverb Module include video and music playback enhanced by the sense of the music thumping reminiscent of a subwoofer effect, or a downloaded first person shooter game where the users feel the explosions and game play in their]]></description>
			<content:encoded><![CDATA[<p><br />
You rarely notice haptics, but when it comes to human-computer interaction, they can make or break a device. That&#8217;s why Immersion (the leader in haptic feedback &#8211; basically little high-speed motors in phones and other devices that add a vibrational component to on-screen interaction) just announced a way to create amazing haptics for almost all Android phones.</p>
<p>Their MOTIV platform offers programmers and carriers a new way to add vibrational feedback to phones. For example, instead of a curt buzz when something explodes on screen, you can add special &#8220;macro&#8221; vibrations that turn the motor on and off at various frequencies, recreating the vibrations associated with an explosion. It&#8217;s a bit hard to describe, but think of an audio editor for buzzing motors.<br />
<span id="more-43530"></span><br />
The platform can also &#8220;mirror&#8221; the audio coming out of your programming automatically, adding little touches to music and UI elements. The haptics can also be themed, creating unique styles including themes like metallic, soft, and typewriter-like &#8211; each theme offering a different frequency and duration of vibration.</p>
<p>Here are the features that MOTIV adds to your Android experience:</p>
<blockquote><p>Features of MOTIV Integrator include:<br />
•	UI Module: Integrates haptics into the Android OS user interface within a matter of minutes, eliminating engineering cycles while creating a superior user experience.  UI Module inserts haptics into Android’s user interface through its view and notification frameworks, creating a consistent user experience throughout the mobile device, both in the user interface as well as downloaded applications which use the view and notification framework.  Additionally, the UI Module provides a tailored experience by allowing users to adjust and personalize haptic effects.<br />
•	Theme Manager Module: Allows OEMs to select from a list of haptic themes that can be applied to the Android OS and mobile user interface.  Themes range in levels of intensity and personality, and can be customized by the OEM or carrier, creating a distinct and differentiated mobile experience for consumers.<br />
•	Reverb Module:  For applications not optimized for haptics by developers using the MOTIV SDK, OEMs can install the Reverb Module, which automatically inserts haptic feedback into applications by translating audio data into effects.  Examples of applications that benefit from the Reverb Module include video and music playback enhanced by the sense of the music thumping reminiscent of a subwoofer effect, or a downloaded first person shooter game where the users feel the explosions and game play in their hands.</p></blockquote>
<p>These modules can be baked into the OS itself or individual apps. The Reverb module is the easiest to use simply because it&#8217;s always on, adding feedback to various audio and design elements. The SDK, in turn, allows programmers to fine-tune haptic feedback in their apps, creating the ultimate buzz for users.</p>
<p>The platform will be officially announced at next week&#8217;s MWC.</p>
<div class="pr">Immersion Announces MOTIV™ Development Platform for Android<br />
Immersion’s MOTIV™ Development Platform for Android delivers next-generation haptic effects to device manufacturers and application developers through automated tools</p>
<p>SAN JOSE, Calif., February XX, 2011 (BUSINESS WIRE) &#8212; Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced the MOTIV™ Development Platform,  designed to automate haptic integration into the Android OS and allow both OEMs and application developers to create differentiated and engaging user experiences with high quality tactile feedback.  The first development platform of its kind, MOTIV provides the mobile ecosystem with access to the world of tactile interfaces, ushering in a new era of customizable touch effects to drive next-generation user interfaces.</p>
<p>“Immersion is focused on delivering high-definition haptic experiences to consumers by creating solutions that address the system-level challenges in designing haptics into a mobile interface,” said Dennis Sheehan, Immersion’s vice president of marketing. “While enabling technologies have evolved to provide high fidelity haptic sensations, utilization ultimately hinges upon ease of implementation.  Today, haptics provides critical tactile feedback for typing and touch confirmation in touch screen phones and tablets, but it is a complex exercise to design haptics into a UI and applications.  With the release of the MOTIV Development Platform, we are simplifying that process for the Android OS and providing the tools to create next-gen experiences such as personalized touch-based themes, games with tactile effects and multi-modal applications that engage the user’s sense of touch.”</p>
<p>The MOTIV Development Platform is comprised of two key elements, the MOTIV Integrator for OEMs and the MOTIV SDK for application developers:<br />
MOTIV Integrator<br />
The MOTIV Integrator offers a unique set of modules that provide build-time integration options for OEMs that automatically add haptics into the Android UI and applications and provides an easy way to customize the overall tactile feel of the device.  MOTIV works in conjunction with Immersion’s TouchSense® technology, which has created crisp and realistic haptic effects in hundreds of millions of mobile phones to date.   Features of MOTIV Integrator include:<br />
•	UI Module: Integrates haptics into the Android OS user interface within a matter of minutes, eliminating engineering cycles while creating a superior user experience.  UI Module inserts haptics into Android’s user interface through its view and notification frameworks, creating a consistent user experience throughout the mobile device, both in the user interface as well as downloaded applications which use the view and notification framework.  Additionally, the UI Module provides a tailored experience by allowing users to adjust and personalize haptic effects.<br />
•	Theme Manager Module: Allows OEMs to select from a list of haptic themes that can be applied to the Android OS and mobile user interface.  Themes range in levels of intensity and personality, and can be customized by the OEM or carrier, creating a distinct and differentiated mobile experience for consumers.<br />
•	Reverb Module:  For applications not optimized for haptics by developers using the MOTIV SDK, OEMs can install the Reverb Module, which automatically inserts haptic feedback into applications by translating audio data into effects.  Examples of applications that benefit from the Reverb Module include video and music playback enhanced by the sense of the music thumping reminiscent of a subwoofer effect, or a downloaded first person shooter game where the users feel the explosions and game play in their hands.</p>
<p>MOTIV SDK<br />
Expected to be available to application developers in March 2011, the MOTIV SDK provides an assortment of haptic design resources.  These tools include the API, sample code, effect libraries with over 100 pre-designed effects, reference documentation, and a conversion layer that allows developers to easily and quickly incorporate specialized haptic effects into their Android applications.  In addition, the MOTIV SDK includes a haptic effect design studio for advanced users.</p>
<p>“Nearly 90% of respondents from our recent consumer testing indicated that they would want high-definition haptics in their next mobile device, illustrating a clear preference for mobile devices with haptics and a phenomenal response to haptic-enabled applications,” explains Robert Lacroix, vice president of engineering at Immersion.   “We are committed to developing tools that enable the broader mobile ecosystem access to Immersion’s expertise and taps into the burgeoning application development community.  We’re excited to see innovations that result as developers and OEMs now have the freedom to easily integrate haptics into their UIs, applications and games.”
</p></div>
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		<title>Senseg: Amazing haptic technology that could be coming to a device near you</title>
		<link>http://techcrunch.com/2009/04/28/senseg-amazing-haptic-technology-that-could-come-to-a-device-near-you/</link>
		<comments>http://techcrunch.com/2009/04/28/senseg-amazing-haptic-technology-that-could-come-to-a-device-near-you/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 19:43:07 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Gadgets]]></category>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=86667</guid>
		<description><![CDATA[<a HREF="http://www.senseg.com/">Senseg.com</a> is a haptic interface company based in Helsinki, Finland. I met with the CEO, Ville Makinen, who showed us two simple implementations of the system.

Instead of using vibrating motors, the device surface is completely motionless. Instead, the Senseg system stimulates your fingers or hand with an electrical field to simulate the feeling of friction or texture. The only way I can describe it as being a cross between rubbing soft sandpaper and getting a static electric shock whenever you touch an active point on the screen.

One obvious implementation would be for something like the iPhone. Because it uses no motors you can't hear it and it doesn't run down the battery. A small module - about as big as two sugar cubes - controls the sensation by connecting to a thin film that can be placed on any device. The film can even go around curves. The video you see here shows two demo products. One is a UI test with three distinct systems - a slider, a notched slider, and a rotating arrow. When you move your finger on each UI element you feel a different thing.]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://techcrunch.com/2009/04/28/senseg-amazing-haptic-technology-that-could-come-to-a-device-near-you/"></a></span>
<p><a HREF="http://www.senseg.com/">Senseg.com</a> is a haptic interface company based in Helsinki, Finland. I met with the CEO, Ville Makinen, who showed us two simple implementations of the system.<br />
<br />
Instead of using vibrating motors, the devices are completely motionless. Instead, the Senseg system stimulates your fingers or hand with an electrical field to simulate the feeling of friction or texture. The only way I can describe it as being a cross between rubbing soft sandpaper and getting a static electric shock.</p>
<p>One obvious implementation would be for something like the iPhone. Because it uses no motors you can&#8217;t hear it and it doesn&#8217;t run down the battery. A small module &#8211; about as big as two sugar cubes &#8211; controls the sensation by connecting to a thin film that can be placed on any device. The film can even go around curves. The video you see here shows two demo products. One is a UI test with three distinct systems &#8211; a slider, a notched slider, and a rotating arrow. When you move your finger on each UI element you feel a different thing.</p>
<p>Makinen is working on some larger projects right now for museums and corporate clients but expects to have some working devices in production in a year. This could definitely change the way we interact with touchscreens.</p>
<blockquote><p>The proprietary Senseg E-Sense surface and driving electronics create a small pressure between finger tissue and Senseg E-Sense surface, using a field effect. Modulation of the pressure creates easily controllable, pleasant vibration-like touch sensations.</p>
<p>The energies involved are very low: peak power consumption is 0.05 to 0.5 watts. Senseg E-Sense is protected by nearly twenty patent applications internationally.</p></blockquote>
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		<title>Haptic system uses ultrasound to give feel to objects that aren’t there</title>
		<link>http://techcrunch.com/2008/09/03/haptic-system-uses-ultrasound-to-give-feel-to-objects-that-aren%e2%80%99t-there/</link>
		<comments>http://techcrunch.com/2008/09/03/haptic-system-uses-ultrasound-to-give-feel-to-objects-that-aren%e2%80%99t-there/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 19:59:01 +0000</pubDate>
		<dc:creator>Contributor</dc:creator>
				<category><![CDATA[Gadgets]]></category>
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		<category><![CDATA[ultrasound]]></category>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=39131</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://old.crunchgear.com/wp-content/uploads/2008/09/ultrasound.jpg" rel="lightbox[39131]"></a></p>
<p>From the ‘I’ll Believe it When I <s>See</s> Feel it Dept’: Ultrasonic gaming.</p>
<p>Researchers from the University of Tokyo have been working on using <a href="http://news.bbc.co.uk/2/hi/technology/7593444.stm">focused ultrasound</a> to simulate the feel of objects that aren’t there. Haptic doodads have been floating around for a while, like this <a href="http://www.crunchgear.com/2008/03/06/maglev-joystick-developed-at-carnegie-mellon/">Maglev joystick</a>, but this is the first time I’ve seen one that relies on air to create the sensation.<br />
<span id="more-39131"></span><br />
By using ultrasonic transducers that emit interfering sound waves to a focal point, a virtual object can be perceived by touch. As you can see from the photo, so far only verticality has been established. While the system is able track hand movements to determine where on the ‘object’ the hand is located, researchers hope to improve on the geometry to give a more substantial feel with more detail. Certainly a more involved array would be in the works.</p>
<p>Naturally, anyone who ever seen live music might immediately consider the effect of this set-up to the ear. And they would be right too. Standing in front of a loud amplifier pushes air at you and this works in pretty much the same way. Intensity will certainly be a limiting factor. As awesome as this sounds, I’ll believe it when I feel it – and when my ears don’t.</p>
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		<title>Blackberry Thunder&#039;s keyboard kicks ass, reportedly</title>
		<link>http://techcrunch.com/2008/07/09/blackberry-thunders-keyboard-kicks-ass-reportedly/</link>
		<comments>http://techcrunch.com/2008/07/09/blackberry-thunders-keyboard-kicks-ass-reportedly/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 10:18:06 +0000</pubDate>
		<dc:creator>Contributor</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[Keyboards]]></category>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=29471</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href='http://old.crunchgear.com/wp-content/uploads/2008/07/blackberrythunder.jpg' rel="lightbox[29471]"></a><br />
More news about RIMs anticipated ‘iPhone Killer’ the BlackBerry Thunder, Crackberry.com says RIM’s new touch keyboard <a HREF="http://crackberry.com/touchscreen-blackberry-thunder-keyboard-utilize-haptic-technology-amazing-implementation">kicks ass.</a></p>
<p>The “juicy” details include: localized haptics meaning when you pess the screen, it feels like you pressed a button on the screen, and both a full Qwerty keyboard, when the handsets in landscape mode, and SureType keyboard, for portrait mode.</p>
<p>Crackberry also said that according to people who have actually used the keyboard on the handset, its a “really easy and enjoyable experience.”</p>
<p>Word is that Thunder production is expected to start up this week, so more news on the latest iPhone killer coming soon.</p>
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		<title>MyTouchKeys: Super haptic iPhone feedback! Made out of clear plastic!</title>
		<link>http://techcrunch.com/2008/03/26/mytouchkeys-super-haptic-iphone-feedback-made-out-of-clear-plastic/</link>
		<comments>http://techcrunch.com/2008/03/26/mytouchkeys-super-haptic-iphone-feedback-made-out-of-clear-plastic/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 13:25:27 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
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		<guid isPermaLink="false">http://www.crunchgear.com/2008/03/26/mytouchkeys-super-haptic-iphone-feedback-made-out-of-clear-plastic/</guid>
		<description><![CDATA[MyTouchKeys is a clear plastic sticker that adds tactile feedback to your iPhone by &#8212; wait for it &#8212; putting a hole over each of the keyboard keys. While this experience can be replicated by placing gobs of dried earwax or mucous on each of the tiny keys, it is clear that a piece of plastic is a far superior solution. Now, however, I have to clean my damn iPhone.]]></description>
			<content:encoded><![CDATA[<div class="center"><span style="text-align:center; display: block;"><a href="http://techcrunch.com/2008/03/26/mytouchkeys-super-haptic-iphone-feedback-made-out-of-clear-plastic/"></a></span></div>
<p><a HREF="http://www.mytouchkeys.com/">MyTouchKeys</a> is a clear plastic sticker that adds tactile feedback to your iPhone by &mdash; wait for it &mdash; putting a hole over each of the keyboard keys. While this experience can be replicated by placing gobs of dried earwax or mucous on each of the tiny keys, it is clear that a piece of plastic is a far superior solution. Now, however, I have to clean my damn iPhone.</p>
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		<title>Haptic technology will change the way you think about pushing buttons</title>
		<link>http://techcrunch.com/2008/03/06/haptic-technology-will-change-the-way-you-think-about-pushing-buttons/</link>
		<comments>http://techcrunch.com/2008/03/06/haptic-technology-will-change-the-way-you-think-about-pushing-buttons/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 00:00:54 +0000</pubDate>
		<dc:creator>Nicholas Deleon</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[buttons]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[Headline]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/2008/03/06/haptic-technology-will-change-the-way-you-think-about-pushing-buttons/</guid>
		<description><![CDATA[[photopress:popmechaptics.jpg,full,center] Meet Mr. Happy In reading this fine site of ours, you&#8217;ve no doubt occasionally come across the word &#8220;haptic.&#8221; What does it mean, you ask. I don&#8217;t know, I reply. But Popular Mechanics knows, and they know it so well, they&#8217;ve got nearly 2,000 words explaining why it&#8217;ll be the next big thing to hit consumer electronics. That is, once it makes its way out of the labs. Yes, writer Daniel H. Wilson takes us on an A to Z journey on everything haptic&#8212;oh, right, what is haptic? (Or is that &#8220;haptics&#8221;?) It&#8217;s sorta like, you know how when you push a button you get that &#8220;oh man I just pushed a button&#8221; tactile feedback feeling? When using something like a touchscreen, that feeling is what haptic tech is trying to replicate via vibration. Imagine if when you were sending a text message on the iPhone, the phone would vibrate every so slightly every time you inputted a character. That&#8217;s what haptics is all about. Now, you may be a cynical jerk like me and think to yourself, why go through all that trouble trying to replicate the sensation of pushing a button when you can, you know, just push a button? Wilson explains: Touchscreens and touch-sensitive surfaces with haptic feedback give product designers greater flexibility. Since touchscreen devices aren’t tied to any particular layout, they can be reconfigured for each application, yet still offer the sensory feedback of physical knobs and buttons. Well there you have it. Don&#8217;t I feel like a tool. Expect haptics to make its way into numerous devices in the coming months and years. 3D worlds à la Second Life, so the article says, will be made easier to navigate because you can feel your way around, so to speak. The military will use it to help control remote controlled robots. Phones will use it to give that warm, button-just-pushed feeling. Haptics, watch for it. How Haptics Will Change the Way We Interact With Machines [PopularMechanics]]]></description>
			<content:encoded><![CDATA[<p>[photopress:popmechaptics.jpg,full,center]<br />
<small>Meet Mr. Happy</small></p>
<p>In reading this fine site of ours, you&#8217;ve no doubt occasionally come across the word &#8220;<a HREF="http://www.crunchgear.com/tag/haptics/">haptic</a>.&#8221; What does it mean, you ask. I don&#8217;t know, I reply. But Popular Mechanics knows, and they know it so well, they&#8217;ve got nearly 2,000 words explaining why it&#8217;ll be the next big thing to hit consumer electronics. That is, once it makes its way out of the labs.</p>
<p><span id="more-367647"></span></p>
<p>Yes, writer Daniel H. Wilson takes us on an A to Z journey on everything haptic&mdash;oh, right, what is haptic? (Or is that &#8220;haptics&#8221;?) It&#8217;s sorta like, you know how when you push a button you get that &#8220;oh man I just pushed a button&#8221; tactile feedback feeling? When using something like a touchscreen, that feeling is what haptic tech is trying to replicate via vibration. Imagine if when you were sending a text message on the <a HREF="http://www.crunchgear.com/2008/03/06/live-blogging-apples-iphone-sdk-event/">iPhone</a>, the phone would vibrate every so slightly every time you inputted a character. That&#8217;s what haptics is all about.</p>
<p>Now, you may be a cynical jerk like me and think to yourself, why go through all that trouble trying to replicate the sensation of pushing a button when you can, you know, just push a button? Wilson explains:</p>
<blockquote><p>
Touchscreens and touch-sensitive surfaces with haptic feedback give product designers greater flexibility. Since touchscreen devices aren’t tied to any particular layout, they can be reconfigured for each application, yet still offer the sensory feedback of physical knobs and buttons.
</p></blockquote>
<p>Well there you have it. Don&#8217;t I feel like a tool.</p>
<p>Expect haptics to make its way into numerous devices in the coming months and years. 3D worlds à la <i>Second Life</i>, so the article says, will be made easier to navigate because you can feel your way around, so to speak. The military will use it to help control remote controlled robots. Phones will use it to give that warm, button-just-pushed feeling.</p>
<p>Haptics, watch for it.</p>
<p><a HREF="http://www.popularmechanics.com/technology/industry/4253368.html?page=1">How Haptics Will Change the Way We Interact With Machines</a> [PopularMechanics]</p>
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		<title>Maglev joystick developed at Carnegie Mellon</title>
		<link>http://techcrunch.com/2008/03/06/maglev-joystick-developed-at-carnegie-mellon/</link>
		<comments>http://techcrunch.com/2008/03/06/maglev-joystick-developed-at-carnegie-mellon/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 15:41:14 +0000</pubDate>
		<dc:creator>Contributor</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[maglev]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[human interface devices]]></category>
		<category><![CDATA[magnets]]></category>
		<category><![CDATA[Joysticks]]></category>
		<category><![CDATA[force feedback]]></category>
		<category><![CDATA[magnetic levitation]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[Headline]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/2008/03/06/maglev-joystick-developed-at-carnegie-mellon/</guid>
		<description><![CDATA[Force feedback plus six dimensions of movement &#8212; I like what I&#8217;m hearing so far. This yet-to-be-named device has been in the workings for 11+ years by scientists at Carnegie Mellon University and uses a bowl-shaped apparatus connected to a joystick, all of which sits inside a larger bowl-shaped apparatus that magnetically levitates the smaller bowl. There are only ten such devices in the world so far but the project&#8217;s been spun off into a commercial company called Butterfly Haptics (web site here) and more details will be announced at a haptics conference in Reno on March 13th and 14th.&#160; According to a press release by Carnegie Mellon, The system eliminates the bulky links, cables and general mechanical complexity of other haptic devices on the market today in favor of a single lightweight moving part that floats on magnetic fields. At the heart of the maglev haptic interface is a bowl-shaped device called a flotor that is embedded with six coils of wire. Electric current flowing through the coils interacts with powerful permanent magnets underneath, causing the flotor to levitate. A control handle is attached to the flotor. A user moves the handle much like a computer mouse, but in three dimensions with six degrees of freedom — up/down, side to side, back/forth, yaw, pitch and roll. Optical sensors measure the position and orientation of the flotor, and this information is used to control the position and orientation of a virtual object on the computer display. As this virtual object encounters other virtual surfaces and objects, corresponding signals are transmitted to the flotor’s electrical coils, resulting in haptic feedback to the user. Levitating Computer Interface Heads to Universities Nationwide [DailyTech]]]></description>
			<content:encoded><![CDATA[<p></p>
<p> Force feedback plus six dimensions of movement &#8212; I like what I&#8217;m hearing so far. </p>
<p>This yet-to-be-named device has been in the workings for 11+ years by scientists at Carnegie Mellon University and uses a bowl-shaped apparatus connected to a joystick, all of which sits inside a larger bowl-shaped apparatus that magnetically levitates the smaller bowl.</p>
<p>There are only ten such devices in the world so far but the project&#8217;s been spun off into a commercial company called Butterfly Haptics (<a href="http://butterflyhaptics.com/">web site here</a>) and more details will be announced at a haptics conference in Reno on March 13th and 14th.&nbsp; </p>
<p><span id="more-22442"></span></p>
<p>According to a <a href="http://www.eurekalert.org/pub_releases/2008-03/cmu-mlg030308.php">press release</a> by Carnegie Mellon,</p>
<blockquote><p>The system eliminates the bulky links, cables and general mechanical complexity of other haptic devices on the market today in favor of a single lightweight moving part that floats on magnetic fields.
<p>At the heart of the maglev haptic interface is a bowl-shaped device called a flotor that is embedded with six coils of wire. Electric current flowing through the coils interacts with powerful permanent magnets underneath, causing the flotor to levitate. A control handle is attached to the flotor.
<p>A user moves the handle much like a computer mouse, but in three dimensions with six degrees of freedom — up/down, side to side, back/forth, yaw, pitch and roll. Optical sensors measure the position and orientation of the flotor, and this information is used to control the position and orientation of a virtual object on the computer display. As this virtual object encounters other virtual surfaces and objects, corresponding signals are transmitted to the flotor’s electrical coils, resulting in haptic feedback to the user.</p>
</blockquote>
<p><a href="http://www.dailytech.com/Levitating+Computer+Interface+Heads+to+Universities+Nationwide/article10961.htm">Levitating Computer Interface Heads to Universities Nationwide</a> [DailyTech]</p>
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