GDC

  • What Games Are: My Three GDC Themes

    What Games Are: My Three GDC Themes

    Women in games, the continuing rise of microconsoles and the normalizing of real money gaming. These were the three themes that I noticed most at this year's Game Developers Conference. Read More

  • What Games Are: ‘Twas The Night Before GDC

    What Games Are: ‘Twas The Night Before GDC

    The annual Game Developer's Conference rolls into San Francisco next week. The event is always worth attending if only to see what the future will bring. This year's, more than most, will be a real bellwether for what shape the industry will take over the next five years. And perhaps that shape will have much to do with microconsoles. Read More

  • Blizzard reveals the hardware behind World of Warcraft

    Blizzard reveals the hardware behind World of Warcraft

    Blizzard released some interesting information about the inner workings of World of Warcraft recently at GDC Austin. During their keynote speech, they talked about the history of the Warcraft games, and what exactly made their game so successful where others have failed. It's an interesting read overall, however what we found amazing is the actual hardware required to run the game. Read More

  • GDC 2008: Game Developer Choice Awards roundup

    GDC 2008: Game Developer Choice Awards roundup

    Hey Legend of Zelda: Phantom Hourglass, you earned it. Nice work nabbing the Best Handheld Game of the Year award at the Game Developers Conference in San Francisco. Still selling like hotcakes after an October, 2007 release? Damn right. Other winners include Portal (best video game, innovation, design excellence) and Bioshock (story writing, visual art, audio). Complete list of winners after the… Read More

  • XNA-developed Community Games head to Xbox Live

    [photopress:littlegamers.jpg,full,center] Little Gamers is one such game Also mentioned in Microsoft’s Game Developers Conference keynote was that it will let independent developers release their XNA-created games on Xbox Live. The XNA toolkit came out in 2006 but there previously hadn’t been a way for devs to release their work for mass consumption. Seven such games, dubbed Communtiy… Read More

  • Xbox 360 gets RROD at Game Developers Conference

    http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&feedurl=http%3A%2F%2Fbbcnewstechnology%2Eblip%2Etv%2Frss&file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F684352&showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf Here’s a Microsoft-owned Xbox 360 at the San Francisco Game Developers Conference that’s supposed to be demonstrating… Read More

  • Spore Developer Bashes Nintendo

    Spore Developer Bashes Nintendo

    Since Blake is apparently taking a cat nap and watching COLT flicks at GDC, I’d like to bring something to your attention. They had a round of talks at GDC called “Burning Mad – A Game Publisher’s Rant.” Basically, a select number of publishers and developers got to scream about whatever they hate. When Chris Hecker of the Spore team got his turn, he went on a crazy… Read More

  • Playstation Home Service Announced

    Playstation Home Service Announced

    Sony is looking to compete with both Nintendo’s Mii Channel and Second Life it seems. Phil Harrison today announced the Playstation Home, where you can interact with other PS3 users, buy virtual furniture and clothing, and show off in-game trophies. Sounds a little bit like part Animal Crossing mixed with Second Life rather than a copycat version of Nintendo’s Mii. There’s also a… Read More

  • Etymotic Gamers' E.D.G.E.

    Etymotic Gamers' E.D.G.E.

    Etymotic Research announced today that it would be launching a new division called E.D.G.E. Acoustics. The goal of the new division is to produce enhanced definition gaming earphones. The E.D.G.E. line is said to represent the pinnacle in gaming earphones by applying sound isolation and audio accuracy to harness various audio components heard in games. The product line will be launched at the Game… Read More

  • Nokia Poised to Relaunch N-Gage As Device-Independent Gaming Platform

    Nokia, bless your heart. We like that you make fairly stylish and sophisticated cellphones that are easy to use and have some power to them. We also like what you’re doing with Symbian, especialy S60. But, c’mon, the N-Gage? Still? We give you credit for dumping the idea of a game-optimized device, sure. Your idea for making N-Gage a game platform that sits atop your N-series phones is… Read More