games

  • What Games Are: The Fun Boson Does Not Exist

    What Games Are: The Fun Boson Does Not Exist

    Perhaps the biggest roadblock facing the development of generation-two social games is the addiction to metrics. Social game makers still believe that fun is about finding the right behaviours, the right metric to measure fun and the right way to maximise that. They are wrong. Fun is, and always has been, a dynamic quality. They need to learn that there is no “fun boson”. Read More

  • What Games Are: Here Come “Local” Mobile Games

    What Games Are: Here Come “Local” Mobile Games

    While the single- and parallel-game types have streaked ahead on mobile platforms, multiplayer games has been more tentative. Particular “local” multiplayer games, of the kind that you play with friends in a location like a pub. However with the arrival of a little game called Spaceteam, I think that may be about to change. Read More

  • The Games Industry Is Driven By Marketing Stories

    The Games Industry Is Driven By Marketing Stories

    Discoverability, collapsing social game models, failing gamification and weak levels of excitement for new gaming platforms have all conspired to make 2012 a complicated year for games. For some this means that the business is all about selling shovels rather than prospecting for gold, but maybe it’s more about identifying the causes that players believe in. Read More

  • All Games Are (In A Sense) Violent

    All Games Are (In A Sense) Violent

    In the wake of a mass shooting or terrorist attack the question of video game violence is raised. Games are often portrayed as little more than drug-addiction meets murder-simulator, and we game makers apologise endlessly. But we are not really being true to ourselves by adopting these apologist positions. In a sense all games are inherently violent. And this is a good thing. Read More

  • Gift Guide: Favorite Board Games For All Ages

    Gift Guide: Favorite Board Games For All Ages

    Back in the olden days, before the kids had their smartphones and their Nintendo tapes and their Tivo, families used to get together in a room, open a paper box, and remove a set of boards and pieces. By following a set of rules, families could play these “board games” together and have loads of fun until the candles burned out and someone died of dysentery. Read More

  • Analyst: Just 25 Developers Grabbed 50% Of App Revenues On U.S. App Store, Google Play Last Month; Earning $60M Between Them

    Analyst: Just 25 Developers Grabbed 50% Of App Revenues On U.S. App Store, Google Play Last Month; Earning $60M Between Them

    The apps gold-rush has resulted in the majority of riches being concentrated in a few developers’ hands: analyst house Canalys says just 25 developers accounted for half of app revenue on the two dominant U.S. app stores, Apple’s App Store and Google’s Play, over a 20-day period last month. Between them, they accrued $60 million from paid-for downloads and in-app purchases… Read More

  • An Interview With Jeroen “Sprite_tm” Domburg, Creator Of The Tiny MAME Arcade Cabinet

    An Interview With Jeroen “Sprite_tm” Domburg, Creator Of The Tiny MAME Arcade Cabinet

    When I first saw this tiny gaming cabinet this morning, I was fascinated. Who was the creator, Sprite_tm, and why did he do such and excellent and thorough job of turning a tiny Rasberry Pi device into a little gaming cabinet? In short, how did he get inspired as a maker? Read More

  • The Gameplay Is The Gameplay. Always.

    The Gameplay Is The Gameplay. Always.

    Most of the talk around games tends to focus on climate. It’s about finding the right customers, funding, platform, business model, partnerships, metric and discovery solutions, technology, route to market and so on. However every always says that the first rule of making games is to make sure that the game is fun. Without a fun game there’s no rule two. True, but what does… Read More

  • Gift Guide: Sifteo Interactive Gaming Cubes

    Gift Guide: Sifteo Interactive Gaming Cubes

    What do you get the person who already has everything? Sifteo Cubes might be the answer. These innovative little gaming devices work together to create interactive gaming experiences with very tactile, imaginative elements you just can’t get on a standard mobile device. Read More

  • Everything You’ll Ever Need To Know About Gamification

    Everything You’ll Ever Need To Know About Gamification

    Editor’s note: Tadhg Kelly is a game designer with 20 years experience. There are plenty of people in and around games who make their living largely through behaving like wizards. Nowhere is this more true than in the field of gamification. Is a site an opportunity to engage with a user through a journey? Is a reward a way of maintaining a complex conversation with your users? Read More