January 31st, 2012

Good DRM Makes Bad Neighbors: This Is The Content Protection Tipping Point

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For people who have been doing just one thing for a long, long time, it’s amazing how many content distributors get things so catastrophically wrong.

These last few weeks brought us quite a few unique situations, including the launch of Apple’s iBook Author software as well as a number of announcements from the studios to withhold streaming rights for Netflix viewers. Cory Doctorow points to a particularly delightful bit of DRM making the rounds in publishing right now, something that will be familiar iTunes users who found their real names embedded in music files a while back. → Read More

January 17th, 2012

An Interview With DECE/UltraViolet President Mitch Singer Goes Horribly Right

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Our readers are probably familiar in passing with UltraViolet, a new content rights management system that is supposed to unify the rights architecture on the web, allowing cross-platform sharing and authentication of movies and TV. But for such a major effort by so many device makers and content producers, very little has been heard or said about it. Probably because it’s still in its infancy: only 19 titles with UV compatibility were released in 2011, and the first signups occurred in October. Yet despite its tender age and low profile, the most common sentiment has been one of preemptive rejection.
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October 5th, 2011

DRM-Curious? You Can Create An UltraViolet Account Now

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You may remember the “one DRM to rule them all” we heard about last year, UltraViolet. It’s essentially a DRM scheme that all the heavy hitters are getting behind, from device makers to content creators to distributors. Everyone, that is, except for one 800-pound media gorilla: Apple.

The last we heard of it was over a year ago, with nary a peep since then except the odd mention here or there. But it seems that the sleeping giant wakes, as they’ve opened up registration for UltraViolet accounts. I’ve gone ahead and made one so you don’t have to if you just want to see what it looks like in there. → Read More

April 12th, 2011

The Witcher 2 Devs: DRM Does Nothing But Drive People To Piracy

The next big PC game will be The Witcher 2, which should be released on May 12 (and if you’re cool like me you will have already pre-ordered). Unlike a certain other big RPG this year, it actually looks like it was developed within the past few years. If you order it from Good Old Games (the company behind GoG, CD Projekt, also developed the game) it will be completely DRM-free. That is to say there will be no DRM whatsoever. No having to worry about limited installations, no having to worry about your Wi-Fi connection dropping and thus cutting you off from the all-powerful authentication servers, none of that nonsense. What a concept—treating your customers like customers and not potential evildoers! → Read More

March 18th, 2011

Good For Them: Halifax Library Refuses To Carry DRM-Limited HarperCollins E-Books

You might have heard by now of the senseless idea of HarperCollins’s that their e-books should only be able to be lent 26 times by libraries before “expiring.” Not the smartest PR move I’ve seen. But I’d just like to congratulate Halifax’s public library system for opting not to acquire any of these restricted titles for their collection. Many other librarians are leaning this way, too, but few have taken concrete steps. Tell your local library what you think of this nonsense, and hopefully we can nip this idiotic scheme in the bud. [via TechDirt] → Read More

March 16th, 2011

Ubisoft Caught Using Pirated Material In PC Version Of Assassin's Creed Brotherhood

Ubisoft consistently brings the funny. The publisher will release the PC version Assassin’s Creed: Brotherhood, also known as Assassin’s Creed II 2, next week. The “deluxe” edition edition of the game contains an mp3 version of the soundtrack. So far, so good. Ubisoft has made the “deluxe” items available to download for people who’ve pre-ordered the game, that is, if you’ve pre-ordered this edition you can download the mp3 soundtrack right now. Upon inspecting the metadata of those mp3 files it was discovered that they’ve been re-encoded from a readily available pirated FLAC version of the game’s soundtrack, available at your friendly neighborhood BitTorrent site. Hilarious. → Read More

March 11th, 2011

EA Includes SecuROM DRM In Dragon Age II Without Telling Anyone, Bans Player For Making Critical Remark

Did EA ship the PC version of Dragon Age II with SecuROM DRM without telling anyone? It certainly looks that way. Reclaim Your Game’s analysis of the DVD (ie non-Steam) version of the PC game found that it does, in fact, contain SecurROM, and despite the fact that EA has a 28-page (!) EULA nowhere in there—nor anywhere else—is SecuROM mentioned. Furthermore, once installed, you can’t, as yet, cleanly uninstall SecuROM from your system, as the analysis finds that “DRM Removal tool not provided in game; Some files and registry keys remain.” Thanks, EA! → Read More

March 7th, 2011

Good Old Games: Lack Of DRM Makes Acquiring Games Quite Difficult

You really ought to take a few mounts of your day to check out Adventure Classic Gaming’s interview with the folks behind Good Old Games, the online service that lets people download and play classic games, and completely without DRM. And what do you know, their selling of DRM-free games hasn’t caused the planet to explode (but it is sometimes hard to convince publishers to sign up). We’ve been lied to this whole time! → Read More

March 4th, 2011

Valve's Steam Guard: Protecting Your Account From Evildoers Since 2011

Valve has officially announced Steam Guard, which is a new form “user rights management” in the words of Gabe Newell. There were all sorts of rumors about it yesterday, but now that Valve has made the official announcement it’s safe there’s no real reason to panic. The service is more about keeping your Steam account secure and out of the hands of evildoers than it is about punishing you for having the audacity to play games on the PC. Valve isn’t Ubisoft. → Read More

February 5th, 2011

In Praise Of Piracy

I’ve had to think a lot about digital rights management lately. Not that I wanted to. But I recently did some eye-opening contract software development for a DRM-heavy media app, just as our government up here in the Great White North introduced a new and extremely DRM-friendly copyright law, and links to Don’t Make Me Steal started popping up all over the Internet.

You probably don’t realize, unless you actually work on a software project laden with DRM, just how much Sisyphean effort goes into it. I estimate fully a quarter of the developer-hours that went into the app in question were devoted to building or dealing with the DRM, meaning a quarter of the total effort did not go into crafting a killer app. Similarly, the countless hours and dollars Sony spent on CD rootkits and impressively inept PS3 encryption did not go into building better products. All this effort lavished on restriction rather than creation reminds me of the great Ryszard Kapuściński‘s depiction of the Soviet economy: → Read More

February 2nd, 2011

New Bionic Commando On PSN Won’t Let You Play Offline

This is really too bad; I was looking forward to this game, despite the unpardonable offense of getting jumping in my Bionic Commando. It turns out that Rearmed 2 has DRM that, like a few other games we’ve seen, prevents you from playing when you’re offline. Like, for instance, if there was a blizzard and your internet was down. Or you have metered internet and turn it off. Or you just don’t like the idea of having to always be logged into some service to play a game you bought. Well, they just lost one sale, anyway. → Read More

September 14th, 2010

Was HDCP Just Cracked?

Potentially big news here with respect to DRM, our rights, donuts, etc. Supposedly the HDCP master key has been released. Effectively, that means the copy protection found in your HDMI connection (which prevents you from easily copying anything going through that HDMI connection, including Blu-ray discs, over-the-air HDTV broadcasts, and so on) has been cracked. Maybe—things are still a little hazy here. → Read More

August 2nd, 2010

DLC Is Here To Stay: 20 Million Call Of Duty Map Packs Sold

If anyone wants to know where to find me, I’ll be in my cave, banging two rocks together. That seems to be the only place for me, since I can’t seem to wrap my head around DLC as a good thing — yet millions have decided to shell out, just recently passing the 20,000,000 sold mark for the Call Of Duty franchise. Congratulations all around, I guess, as they have clearly put out a highly successful (and very fun) product, but I still feel like DLC being co-developed with a game is kind of like robbing the gamer before he’s even paid his money. → Read More

June 1st, 2010

DRM explained

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May 27th, 2010

Blizzard: DRM is a waste of everyone's time

“We need our development teams focused on content and cool features, not anti-piracy technology.” Thank you, finally! See, Blizzard gets it. The company’s co-founder, Frank Pearce, recently told the good folks at Video Gamer that he thinks the fight against DRM is misguided. Not that he supports end-users going around torrenting his games till the end of time, but that the way to “beat” piracy is to embrace gamers and treat them like complete jerks. → Read More

May 25th, 2010

Netflix goes with Microsoft PlayReady DRM for upcoming streaming devices

Looks like Netflix has decided to go with Microsoft’s PlayReady DRM for all upcoming Netflix-ready devices. If all goes according to plan you shouldn’t even notice the DRM being there, but we all know how well DRM has worked in the past. → Read More

May 12th, 2010

Software piracy cost companies $51 billion last year

Got an interesting e-mail a few hours ago detailing software piracy losses from the year 2009, also known as “last year.” The big, scary number is 51, as in $51 billion in losses. So says the Business Software Association. Reading the report, which is dripping with alarmist rhetoric, you’d think that Gaia herself were in danger. Don’t worry, guys, we’ll get through this. → Read More

April 21st, 2010

Assassin's Creed II DRM finally removed – by pirates

You know how in Facebook, there’s no “dislike button”? Well think of that in this case: I’m not “liking” or supporting piracy, but consider this post a continuation of our “dislike” of Ubisoft’s faulty, ridiculous DRM scheme. Said DRM has prevented thousands, perhaps millions, of legitimate buyers of the game from playing it — and now, a leading group of hackers has put together a solution that rids the game of the DRM scourge. → Read More

March 30th, 2010

Australia runs into Ubisoft's DRM: Does not pass go, does not collect $AU200

I’ll keep this short and to the point, if only because I’m sensing the “outrage” surrounding DRM has sorta died down. The movement ran out of fuel, I mean. Anyway, gamers in Australia have been unable to play Settlers 7, which uses that silly DRM nonsense that requires you be to constantly connected to the Internet, because Ubisoft‘s servers have been unreachable. Who saw this coming? Oh, right: everyone but the Ubisoft executives in Paris. /Le sigh. → Read More

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Media Armor — Received $1.53M in Series A funding from iNovia Capital and Greycroft Partners
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rollApp — Received $243k in Series A funding from TMT Investments
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GCI Com — Received £10M in Unattributed funding from Business Growth Fund
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Greycroft Partners — Invested in Media Armor.
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iNovia Capital — Invested in Media Armor.
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TMT Investments — Invested in rollApp.
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