cloud gaming

  • What Games Are: Local Stream Gaming

    What Games Are: Local Stream Gaming

    Valve and Sony both made big announcements at CES, but both visions look problematic. Sony is trying to push cloud-service gaming, an idea that failed with Onlive. Meanwhile Steam Machines seem overpriced and it’s hard to know what problem they solve. Are both over-solving a much simpler problem: local streaming of games in the home? Read More

  • What Games Are: The Future Of Pervasive Games

    What Games Are: The Future Of Pervasive Games

    Games as a service exist, but are often still tied to the idea of one primary device. At the same time software is moving away from one device into a more pervasive experience that follows you around on whatever screen you’re using. Arguably the long-held ambition that some game makers have for games that also pervade is finally about to become a reality. Read More

  • Agawi Partners With NVIDIA To Deliver Ready-To-Stream Gaming Architecture To ISPs And Telcos

    Agawi Partners With NVIDIA To Deliver Ready-To-Stream Gaming Architecture To ISPs And Telcos

    Internet providers have been demoted to dumb tubes with the advent of services like Netflix, iTunes, Spotify and others, which is not where they want to be. Agawi, which has spent the past few years building its cloud gaming infrastructure, is now pursuing its plans of making that tech, code named VG36, commercially available to ISPs, with a ready-to-roll white label solution they can pass on… Read More

  • iSwifter Reveals Itself As “Agawi,” Announces Second Version Of Cloud Gaming Platform For Publishers

    iSwifter Reveals Itself As “Agawi,” Announces Second Version Of Cloud Gaming Platform For Publishers

    The Menlo Park-based company formerly known as iSwifter has announced version 2.0 of its cloud gaming platform to offer more content types and usage on clients beyond iPads. Android tablets, Windows 8 tablets, smart TVs, Macs, and PCs will be able to stream games via cloud service. Read More

  • Video: Demo of OnLive

    Douglas did a fine job detailing what OnLive is yesterday and today we’re bringing you a hands-on demo of the cloud gaming service from the GDC show floor. The chap who gave us the demo does a find job of explaining how OnLive works in case you missed yesterday’s post. Sit tight and watch Devin suck at GRID. We questioned one of the OnLive developers about possible bandwidth… Read More