Execution Labs, a Montreal-based gaming incubator, is teaming up with mobile game advertising and monetization startup Chartboost to create a new matchmaking program that will help indie game developers promote each others’ work. It would allow smaller developers to tap into cross-promotion, a strategy that has helped bigger game developers hold on to their millions of players as they get… → Read More
We’ve got some new and interesting numbers to share about iOS 6 adoption three weeks after launch, from a couple of different sources, both of which show users continue to update to the new mobile OS from Apple. There are also some interesting differences depending on region, with some countries lagging far behind the U.S. in terms of adoption and some surging far ahead. → Read More
Apple’s iOS 6 adoption got off to a quick start, but now, two weeks on, it looks like it may be evening out. New data from Chartboost today, covering the time between iOS 6′s launch and Wednesday, suggests that user uptake of Apple’s latest mobile OS might be levelling off after an initial rush. Adoption looks to be plateauing shy of 50 percent in the last week. → Read More
Mobile advertising took off in 2011, as tablets went mainstream and it seemed as if half of the world woke out of a daze to find they were holding some sort of Apple device. Meanwhile, advertisers and developers are increasingly relying on mobile and in-app advertising to boost revenues as consumers become more comfortable with being served ads while on the go.