March 22nd, 2009

Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)

This is a guest post written by Bo Wang from iPhone app developer house Team iBokan, part of Bokan Technologies, about the lessons learned while conducting a pricing experiment on brick game Galaxy Impact, the company’s first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post.

Galaxy Impact, a classic brick-break game and the first iPhone… → Read More