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		<title>Web TV Network Blip.tv Raises $10.1 Million More From Canaan And Bain</title>
		<link>http://techcrunch.com/2010/05/19/blip-tv-funding/</link>
		<comments>http://techcrunch.com/2010/05/19/blip-tv-funding/#comments</comments>
		<pubDate>Wed, 19 May 2010 11:53:14 +0000</pubDate>
		<dc:creator>Robin Wauters</dc:creator>
				<category><![CDATA[TC]]></category>
		<category><![CDATA[Canaan Partners]]></category>
		<category><![CDATA[bain capital ventures]]></category>
		<category><![CDATA[Blip]]></category>
		<category><![CDATA[Blip.tv]]></category>

		<guid isPermaLink="false">http://techcrunch.com/?p=181740</guid>
		<description><![CDATA[

Online TV network <a href="http://blip.tv/">blip.tv</a> today announced the closing of its third round of institutional capital, which effectively more than doubles the amount of money the company has secured to date. The Series C round was led by <a href="http://www.crunchbase.com/financial-organization/canaan-partners-3">Canaan Partners</a> and existing investors <a href="http://www.crunchbase.com/financial-organization/bain-capital-ventures">Bain Capital Ventures</a>.

The company says it will use its new funding to accelerate the growth of the independent Web shows that the network hosts and distributes, expand its content services team, grow its international advertising sales force and develop new products for both viewers and producers.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Online TV network <a href="http://blip.tv/">blip.tv</a> today announced the closing of its third round of institutional capital, which effectively more than doubles the amount of money the company has secured to date. The Series C round was led by <a href="http://www.crunchbase.com/financial-organization/canaan-partners-3">Canaan Partners</a> and existing investors <a href="http://www.crunchbase.com/financial-organization/bain-capital-ventures">Bain Capital Ventures</a>.</p>
<p>The company says it will use its new funding to accelerate the growth of the independent Web shows that the network hosts and distributes, expand its content services team, grow its international advertising sales force and develop new products for both viewers and producers.</p>
<p>The company turns five this year, and says it currently welcomes more than 44,000 independent show producers to the <a href="http://blip.tv/tour/">blip.tv show creator dashboard</a> on a daily basis, to review statistics, engage with their communities of viewers, manage their shows, and release new episodes across blip.tv’s distribution network.</p>
<p>Blip.tv claims that the shows attract more than 90 million video views a month in aggregate (up from <a href="http://bliptv.presslift.com/bliptv-reaches-85-million-video-views-in-february-announces-that-over-85-of-videos-on--the-platform-are-monetizable">85 million views</a> in February).</p>
<p>The network currently serves more than 50,000 original Web shows, from scripted sitcoms and dramas to news and how-to programs. Blip.tv hosts and syndicates shows to <a href="http://techcrunch.com/2008/10/28/bliptv-figures-out-how-to-serve-ads-in-itunes-videos/">iTunes</a>, <a href="http://techcrunch.com/2009/07/28/bliptv-lands-a-big-distribution-deal-with-youtube-and-others-redesigns-dashboard/">YouTube</a>, Vimeo, AOL Video, Verizon FiOS, TiVO, Sony Bravia, The Roku Digital Video Player and Facebook. Blip.tv splits all advertising revenues with show creators 50/50.</p>
<p>The company raised $500,000 in seed funding back in 2005 and went on to close two more financing rounds, <a href="http://gigaom.com/2006/07/17/bliptv-gets-vccash/">$2.5 million</a> and <a href="http://techcrunch.com/2008/10/21/bliptv-gets-some-safety-money-from-bain/">$5.2 million</a> respectively. With the new round of funding, the total of capital raised has reached <a href="http://www.crunchbase.com/company/blip-tv">$18.3 million</a>.</p>
<p></p>
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		<title>Blip gets reverse-engineered. Proves that the computer was cheating.</title>
		<link>http://techcrunch.com/2010/02/18/blip-gets-reverse-engineered-proves-that-the-computer-was-cheating/</link>
		<comments>http://techcrunch.com/2010/02/18/blip-gets-reverse-engineered-proves-that-the-computer-was-cheating/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 18:30:11 +0000</pubDate>
		<dc:creator>John Kullman</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Blip]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Headline]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=140973</guid>
		<description><![CDATA[Hand-held electronics are marvels of miniaturization. The ones that existed before I was born, even more so. Anyone who played Blip might be interested to know two things. First, despite being titled &#8220;The Digital Game&#8221;, it was in fact 100% mechanically driven. Second, the game was, as you may have claimed many times, actually impossible to beat. The good folks over at Evil Mad Scientist Labs opened the Blip up to let us take a look at the gears inside. The game itself is played much like Pong. A red LED bounces across the screen, and it is up to you, the valiant player, to stop it. Interestingly, rather than having an LED screen, Blip operated with a single LED on a mechanical arm that would swing back and forth. The three buttons you would use the stop the &#8220;ball&#8221; would actually physically stop the arm from moving. In fact, the only electronics in this device at all are the circuits for the LED. When in single player mode, the device effectively holds down all three buttons for the other player at once. Meaning there is no way it will ever miss the ball. How preposterous. After the jump, you&#8217;ll find a much more detailed breakdown, the original TV commercial, the original patent, and a video of the deconstruction. [Evil Mad Scientist Laboratories] via [Retro Thing]]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"></p>
<p style="text-align:left;">Hand-held electronics are marvels of miniaturization. The ones that existed before I was born, even more so. Anyone who played Blip might be interested to know two things. First, despite being titled &#8220;The Digital Game&#8221;, it was in fact 100% mechanically driven. Second, the game was, as you may have claimed many times, actually impossible to beat. <span id="more-348295"></span></p>
<p>The <span style="text-decoration:line-through;">good</span> folks over at Evil Mad Scientist Labs opened the Blip up to let us take a look at the gears inside. The game itself is played much like Pong. A red LED bounces across the screen, and it is up to you, the valiant player, to stop it. Interestingly, rather than having an LED screen, Blip operated with a single LED on a mechanical arm that would swing back and forth. The three buttons you would use the stop the &#8220;ball&#8221; would actually physically stop the arm from moving. In fact, the only electronics in this device at all are the circuits for the LED.</p>
<p></p>
<p>When in single player mode, the device effectively holds down all three buttons for the other player at once. Meaning there is no way it will ever miss the ball. How preposterous.</p>
<p>After the jump, you&#8217;ll find a much more detailed breakdown, the original TV commercial, the original patent, and a video of the deconstruction.</p>
<p>[<a href="http://www.evilmadscientist.com/article.php/blip" target="_blank">Evil Mad Scientist Laboratories</a>] via [<a href="http://www.retrothing.com/2010/02/exposed-blip-the-notreallydigital-game.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+RetroThing+%28Retro+Thing+-+The+vintage+technology+site%29">Retro Thing</a>]<a href="http://www.evilmadscientist.com/article.php/blip" target="_blank"><br />
</a></p>
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		<title>Trends in rich media consumption and delivery</title>
		<link>http://techcrunch.com/2008/08/09/trends-in-rich-media-consumption-and-delivery/</link>
		<comments>http://techcrunch.com/2008/08/09/trends-in-rich-media-consumption-and-delivery/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 20:02:37 +0000</pubDate>
		<dc:creator>Doug Aamoth</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[bitgraviity]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[mevio]]></category>
		<category><![CDATA[panther]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[online video]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[youtube]]></category>
		<category><![CDATA[Blip]]></category>
		<category><![CDATA[DailyMotion]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/2008/08/09/trends-in-rich-media-consumption-and-delivery/</guid>
		<description><![CDATA[Here’s an interesting Q and A session with a panel of experts in the rich media industry &#8212; mostly online video – that took place last Tuesday at the Pacific Crest Technology Leadership Forum in Vail, Colorado. The members of the panel: Ron Bloom, CEO, MEVIO Mike Hudack, CEO, Blip.tv Steve Liddell, CEO, Panther Express Joy Marcus, General Manager, DailyMotion U.S. Perry Wu, CEO, BitGravity Here are the questions, followed by a brief synopsis of the answers, followed by the complete answers in MP3 format. Q: How has the behavior of the consumer changed over the past year? Joy Marcus – We’re seeing a lot of people moving from high-level, squeaky clean Hollywood stuff to more gritty “Pro-tail” stuff, which is semi-professional, long-tail content. Ron Bloom – Consumers are tired of watching TV. They’ll make their own 30 minutes of entertainment. The real goal is to displace television viewing with a type of viewing that’ll attract brand advertisers. The audience is okay with advertising, they just want a little more freedom of choice. Audience doesn’t know the difference between professionally produced content and garage content – they just know what they like. Mike Hudack – People are starting to use YouTube as a search repository. Other services are better for entire shows to be delivered similar to how a DVR works. We’re seeing more and more people embracing episodic content. Audio (7:24): http://old.crunchgear.com/audio/richmedia01.mp3 Q: What are your thoughts on time spent online, traffic, and consumption? Perry Wu – We haven’t seen a slowdown in the media space. We’re just putting more and more media on the Internet. Traffic continues to grow on an exponential curve. There’s a seasonality to our business but there’s still a lot more content than there was a year ago, so we see a lot more traffic. Audio (3:24): http://old.crunchgear.com/audio/richmedia02.mp3&#160; Q: Broadband has been a big driver. What else can we look forward to as far as driving traffic is concerned? Steve Liddell – Live events are growing exponentially. Live is way more important than anyone thought it was going to be. Applications built around live events make it really compelling to watch things online – chat features, gaming, etc. Audio (1:38): http://old.crunchgear.com/audio/richmedia03.mp3 Q: What kind of metrics matter to you? Ron Bloom – You have to understand who your customer is. Our customer is the audience, our partner is the owner of the content, and]]></description>
			<content:encoded><![CDATA[<p> </p>
<p>Here’s an interesting Q and A session with a panel of experts in the rich media industry &#8212; mostly online video – that took place last Tuesday at the Pacific Crest Technology Leadership Forum in Vail, Colorado. The members of the panel:</p>
<ul>
<li>Ron Bloom, CEO, MEVIO </li>
<li>Mike Hudack, CEO, Blip.tv </li>
<li>Steve Liddell, CEO, Panther Express </li>
<li>Joy Marcus, General Manager, DailyMotion U.S. </li>
<li>Perry Wu, CEO, BitGravity </li>
</ul>
<p> <span id="more-33614"></span>
<p>Here are the questions, followed by a brief synopsis of the answers, followed by the complete answers in MP3 format.</p>
<p><em>Q: How has the behavior of the consumer changed over the past year?</em></p>
<ul>
<li>Joy Marcus – We’re seeing a lot of people moving from high-level, squeaky clean Hollywood stuff to more gritty “Pro-tail” stuff, which is semi-professional, long-tail content. </li>
<li>Ron Bloom – Consumers are tired of watching TV. They’ll make their own 30 minutes of entertainment. The real goal is to displace television viewing with a type of viewing that’ll attract brand advertisers. The audience is okay with advertising, they just want a little more freedom of choice. Audience doesn’t know the difference between professionally produced content and garage content – they just know what they like. </li>
<li>Mike Hudack – People are starting to use YouTube as a search repository. Other services are better for entire shows to be delivered similar to how a DVR works. We’re seeing more and more people embracing episodic content. </li>
</ul>
<p>Audio (7:24): <a title="http://old.crunchgear.com/audio/cleantech01.mp3" href="http://old.crunchgear.com/audio/richmedia01.mp3">http://old.crunchgear.com/audio/richmedia01.mp3</a></p>
<p><em>Q: What are your thoughts on time spent online, traffic, and consumption?</em></p>
<ul>
<li>Perry Wu – We haven’t seen a slowdown in the media space. We’re just putting more and more media on the Internet. Traffic continues to grow on an exponential curve. There’s a seasonality to our business but there’s still a lot more content than there was a year ago, so we see a lot more traffic. </li>
</ul>
<p>Audio (3:24): <a href="http://old.crunchgear.com/audio/richmedia02.mp3">http://old.crunchgear.com/audio/richmedia02.mp3</a>&#160;</p>
<p><em>Q: Broadband has been a big driver. What else can we look forward to as far as driving traffic is concerned?</em></p>
<ul>
<li>Steve Liddell – Live events are growing exponentially. Live is way more important than anyone thought it was going to be. Applications built around live events make it really compelling to watch things online – chat features, gaming, etc. </li>
</ul>
<p>Audio (1:38): <a title="http://old.crunchgear.com/audio/cleantech01.mp3" href="http://old.crunchgear.com/audio/richmedia03.mp3">http://old.crunchgear.com/audio/richmedia03.mp3</a></p>
<p><em>Q: What kind of metrics matter to you? </em></p>
<ul>
<li>Ron Bloom – You have to understand who your customer is. Our customer is the audience, our partner is the owner of the content, and the beneficiary of that relationship is the advertiser. We’re not driven by viral content, stolen content, or pornography, we’re driven by creating an entertainment environment that engages the audience. </li>
<li>Mike Hudack &#8211;&#160; One of the most important metrics you can watch is the amount of a particular video that somebody watches. It needs to resonate with someone right away. The average time before someone clicks away is eight seconds. </li>
<li>Joy Marcus – We’re known for a very high quality video player. We’re also now offering HD, which has been a big focus for us. Quality of content is important but so is the quality of the experience. </li>
<li>Mike Hudack – There’s also a challenge about where your content is distributed. What if an ad for Holiday Inn is shown on a blog that trashes the travel industry? </li>
</ul>
<p>Audio (11:07): <a title="http://old.crunchgear.com/audio/cleantech01.mp3" href="http://old.crunchgear.com/audio/richmedia04.mp3">http://old.crunchgear.com/audio/richmedia04.mp3</a></p>
<p><em>Q: In terms of user generated content, will we ever be able to monetize it or will it just be a traffic driver?</em></p>
<ul>
<li>Ron Bloom – Google did two interesting things. One, they made search into a pastime. Two, they made advertising for everyone except brands. What’s missing is that there’s no safe haven for brands. The audience is getting tired of user generated content. A new group of companies and service providers is emerging. Can you build a large enough audience to rival television so that you can give brand advertising the audience you have with television along with the efficiencies of the internet? </li>
<li>Mike Hudack – One of the problems that YouTube has and viral video has in general with user generated content is that you can monetize it, but do they have the right to monetize that content? </li>
<li>Joy Marcus – We have to distinguish between display advertising and in-video advertising. We have no problem monetizing display ads on our player page. When you’re talking about putting a video ad inside a video, where does that video go?&#160; And what happens when a video ad gets placed inside a video we don’t know much about? </li>
<li>Perry Wu – One of the things that’s largely ignored in the market is paid-for content, particularly live content. That kind of content is perishable, so people are willing to pay for it. Companies are afraid to charge for stuff on the internet. Not saying that everything should be for-pay content, but there are hundreds of events happening on a weekly basis that people will pay for. </li>
<li>Steve Liddell – While everybody’s talking about advertising, very few people are talking about DRM. You’re going to see a renaissance in paid content and DRM. </li>
<li>Ron Bloom – By this time next year, brands won’t need to worry about user generated content. There will be large enough audiences for brands to safely advertise. People will move away from TV. </li>
</ul>
<p>Audio (12:46): <a title="http://old.crunchgear.com/audio/cleantech01.mp3" href="http://old.crunchgear.com/audio/richmedia05.mp3">http://old.crunchgear.com/audio/richmedia05.mp3</a></p>
<p><em>Q: How important is it to make sure that your content is accessible on set-top hardware devices so that the people who resist consuming online content at their desks will be able to consume it in their living rooms?</em></p>
<ul>
<li>Mike Hudack – The numbers are extraordinarily small right now and the opportunity to traffic third-party verified advertising dynamically in these environments is basically non-existent. We approach it right now as “We want to put a stake in the ground” and it’s a marketing tool to be able to tell a content creator that they’ll be on TV. The challenge is that only a small number of these outlets can handle any type of scale when it comes to content choice. There’s literally limited hard drive capacity at the head. Out of our 33,000 shows, we have to pick about ten to send to Verizon (FiOS), so the experience isn’t the same. </li>
<li>Perry Wu – There’s a big economic barrier to overcome. The set-top boxes are subsidized by the MSO’s (multi system operators). The number of TiVo boxes is puny compared to the number of cable boxes. The cable box, plus the cost of deployment, has to be under $300. So they have limited processors and limited hard drive space, especially with online video pushing higher quality and DRM. </li>
</ul>
<p>Audio (4:30): <a title="http://old.crunchgear.com/audio/cleantech01.mp3" href="http://old.crunchgear.com/audio/richmedia06.mp3">http://old.crunchgear.com/audio/richmedia06.mp3</a></p>
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		<title>Twitter for Music</title>
		<link>http://techcrunch.com/2008/05/12/twitter-for-music/</link>
		<comments>http://techcrunch.com/2008/05/12/twitter-for-music/#comments</comments>
		<pubDate>Tue, 13 May 2008 00:12:09 +0000</pubDate>
		<dc:creator>Mark Hendrickson</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Blip]]></category>
		<category><![CDATA[Fuzz]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/05/12/twitter-for-music/</guid>
		<description><![CDATA[Twitter is an efficient technology for spreading and harvesting concise ideas. Unfortunately, it&#8217;s not so great for sharing rich media. Want to broadcast a video? You&#8217;ll have to settle for a TinyURL to YouTube, or maybe switch over to Seesmic altogether. Pownce improves on the Twitter model by supporting file transfers and at least one new data type: the structured event. It also appears to be evolving into a better system for trading music, possibly with a full-featured music player. But if music is indeed a significant part of Pownce&#8217;s future, then Blip is one step ahead. Call it &#8220;Twitter for Music&#8221; since it&#8217;s essentially just that: a way to suggest music and share your thoughts about it with a network of contacts. The beauty of Blip is that, unlike with Pownce, no file uploads are necessary. Just search for the song you have in mind and Blip will grab it from Seeqpod, Skreemr, or parent company Fuzz&#8217;s own database of music. Your followers (&#8220;listeners&#8221;) can hear full versions of the songs you post using a Songza-like player at the bottom of the page. Of course, just as people are wary of joining yet another social network, they&#8217;re sure to think twice about leaving behind a network of followers for a new micro-blogging platform. So Blip debuts with the ability to push messages out to FriendFeed, Twitter, Pownce, and Tumblr. This may not ensure its survival in the long run, especially if Twitter or Pownce decide to integrate Songza, but it should help with adoption rates. Fuzz, the company that created Blip, is a self-described &#8220;CRM for bands&#8221; &#8211; a place where indie artists can set up web presences and manage their relationships with fans. It also features a mixtape maker like Mixwit and Muxtape, but with songs contributed directly by artists themselves. The San Francisco-based company, which launched Fuzz in Spring 2007, is funded by angel investors. Follow me on Blip here. CrunchBase Information Fuzz Twitter Pownce Information provided by CrunchBase]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fuzz.com/blip"></a></p>
<p><a href="http://www.twitter.com/">Twitter</a> is an efficient technology for spreading and harvesting concise ideas. Unfortunately, it&#8217;s not so great for sharing rich media. Want to broadcast a video? You&#8217;ll have to settle for a <a href="http://www.tinyurl.com/">TinyURL</a> to <a href="http://www.youtube.com/">YouTube</a>, or maybe switch over to <a href="http://www.seesmic.com/">Seesmic</a> altogether.</p>
<p>Pownce improves on the Twitter model by supporting file transfers and at least one new data type: the structured event. It also appears to be evolving into a better system for trading music, possibly with a full-featured <a href="http://www.techcrunch.com/2008/05/09/is-pownce-developing-an-mp3-player/">music player</a>.</p>
<p>But if music is indeed a significant part of Pownce&#8217;s future, then <a href="http://www.fuzz.com/blip">Blip</a> is one step ahead. Call it &#8220;Twitter for Music&#8221; since it&#8217;s essentially just that: a way to suggest music and share your thoughts about it with a network of contacts.</p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2008/05/blip_shot.png"></a></p>
<p>The beauty of Blip is that, unlike with Pownce, no file uploads are necessary. Just search for the song you have in mind and Blip will grab it from <a href="http://www.seeqpod.com/">Seeqpod</a>, <a href="http://www.skreemr.com/">Skreemr</a>, or parent company <a href="http://www.fuzz.com/">Fuzz&#8217;s</a> own database of music. Your followers (&#8220;listeners&#8221;) can hear full versions of the songs you post using a <a href="http://www.songza.com/">Songza</a>-like player at the bottom of the page.</p>
<p>Of course, just as people are wary of joining yet another social network, they&#8217;re sure to think twice about leaving behind a network of followers for a new micro-blogging platform. So Blip debuts with the ability to push messages out to <a href="http://www.friendfeed.com/">FriendFeed</a>, Twitter, Pownce, and <a href="http://www.tumblr.com/">Tumblr</a>. This may not ensure its survival in the long run, especially if Twitter or Pownce decide to integrate Songza, but it should help with adoption rates.</p>
<p>Fuzz, the company that created Blip, is a self-described &#8220;CRM for bands&#8221; &#8211; a place where indie artists can set up web presences and manage their relationships with fans. It also features a <a href="http://www.fuzz.com/music/mixtapes">mixtape maker</a> like <a href="http://www.mixwit.com/">Mixwit</a> and <a href="http://www.muxtape.com/">Muxtape</a>, but with songs contributed directly by artists themselves.</p>
<p>The San Francisco-based company, which launched Fuzz in Spring 2007, is funded by angel investors. Follow me on Blip <a href="http://www.fuzz.com/blip/user/mhendric">here</a>.</p>
<div class="cbw snap_nopreview">
<div class="cbw_header">
<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
</div>
<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/fuzz">Fuzz</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/twitter">Twitter</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/pownce">Pownce</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
</div>
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