app design

  • How To Run Live User Testing, Part 3: The Debrief

    How To Run Live User Testing, Part 3: The Debrief

    We've focused on getting the tests setup, which includes deciding on a specific thing to test, when and where to conduct the user study and what type of users to study. We then covered actually running the tests. This final installment will focus on taking all that amazing feedback you just gathered and parsing it into useful, actionable intelligence. Read More

  • How To Run Live User Testing, Part 1: Setup

    How To Run Live User Testing, Part 1: Setup

    At Cluster, we’re big fans of iteration and experimentation. Since we launched publicly in February 2013, we have rapidly iterated the product on both iOS and Android. In the first eight weeks of being live in the Apple App Store, we launched 10 updates. On Android, there was a week that we pushed out five releases in five days while we did some heavy A/B testing. Read More

  • AppSeed Relies On Computer Vision Tech And Your Phone To Speed Up UI Design

    AppSeed Relies On Computer Vision Tech And Your Phone To Speed Up UI Design

    Digital designers point your eyes at this neat Kickstarter project which is utilising computer vision tech to speed up the early stages of the design process. The basic idea is to give designers a way to quickly transform the sketches in their (paper) notepad into a functioning UI prototype to test work flow and get feedback on early-stage app design. Read More

  • Going For “Pretty First” Is Wrong: A Designer’s Take On App Development

    Going For “Pretty First” Is Wrong: A Designer’s Take On App Development

    Editor's note: Chloë Bregman is a product designer working on a new communications startup. Most recently, Chloë designed DrawChat and helped ignite Changemakrs. “Pretty first” is when a startup focuses on creating a visually beautiful design for its app before determining whether the product has purpose and is useful. It's the wrong approach. Read More