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	<title>TechCrunch &#187; Akoha</title>
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		<title>TechCrunch &#187; Akoha</title>
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		<title>Akoha Launches iPhone App To Help Users Socialize Missions</title>
		<link>http://techcrunch.com/2010/03/09/akoha-launches-iphone-app-to-help-users-socialize-missions/</link>
		<comments>http://techcrunch.com/2010/03/09/akoha-launches-iphone-app-to-help-users-socialize-missions/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:30:43 +0000</pubDate>
		<dc:creator>Leena Rao</dc:creator>
				<category><![CDATA[TC]]></category>
		<category><![CDATA[Akoha]]></category>

		<guid isPermaLink="false">http://techcrunch.com/?p=164011</guid>
		<description><![CDATA[You may remember <a href="http://api.akoha.com/">Akoha,</a> a startup which launched at the 2008 TechCrunch50 conference which uses “mission cards” that friends pass to each other along with a mission ( i.e. give someone a book or buy someone a meal.) The idea is that users will socialize their missions, using your social graph to compete against friends and determine how your missions performed.  Akoha has been played in more than 65 countries since the company’s launch.

Today, Akoha is launching an free <a href="http://itunes.apple.com/us/app/akoha/id356277948?mt=8">iPhone app</a> and a redesign of its site. Akoha's iPhone app. With the new app, Akoha has increased the  number  of  missions that can be played. A now Akoha is rewarding players for completed missions with badges, similar to Foursquare's badge model.  Akoha is also allowing users to socialize missions by integrating with Twitter to allow users to broadcast completed tasks.]]></description>
			<content:encoded><![CDATA[<p>You may remember <a href="http://api.akoha.com/">Akoha,</a> a startup which launched at the 2008 TechCrunch50 conference which uses “mission cards” that friends pass to each other along with a mission ( i.e. give someone a book or buy someone a meal.) The idea is that users will socialize their missions, using your social graph to compete against friends and determine how your missions performed.  Akoha has been played in more than 65 countries since the company’s launch.</p>
<p>Today, Akoha is launching an free <a href="http://itunes.apple.com/us/app/akoha/id356277948?mt=8">iPhone app</a> and a redesign of its site. Akoha&#8217;s iPhone app. With the new app, Akoha has increased the  number  of  missions that can be played. A now Akoha is rewarding players for completed missions with badges, similar to Foursquare&#8217;s badge model.  Akoha is also allowing users to socialize missions by integrating with Twitter to allow users to broadcast completed tasks.</p>
<p>Akoha was founded by Austin Hill and Alex Eberts, who together co-founded Zero-Knowledge Systems (now Rdadialpoint) in 1997. In 2008, the startup received <a href="http://techcrunch.com/2008/04/28/akoha-raises-19-during-angel-round/">$1.9 million</a> in funding from David Chamandy (co-founder, Lavalife), Ron Dembo (founder, Zerofootprint.net), film producer Jake Eberts (Chariots of Fire, Ghandi), and seed fund Montreal Start Up.</p>
<p></p>
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			<media:title type="html">leena</media:title>
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		<item>
		<title>If Objects Could Talk They&#039;d Say, &quot;SendMeHome.&quot;</title>
		<link>http://techcrunch.com/2009/03/27/if-objects-could-talk-theyd-say-sendmehome/</link>
		<comments>http://techcrunch.com/2009/03/27/if-objects-could-talk-theyd-say-sendmehome/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 07:21:40 +0000</pubDate>
		<dc:creator>Erick Schonfeld</dc:creator>
				<category><![CDATA[facebook]]></category>
		<category><![CDATA[Akoha]]></category>
		<category><![CDATA[facebook-connect]]></category>
		<category><![CDATA[Sendmehome]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=52268</guid>
		<description><![CDATA[


In his book <em><a href="http://mitpress.mit.edu/catalog/item/default.asp?tid=10603&#38;ttype=2">Shaping Things</a></em>, Bruce Sterling imagines a future where objects are tagged, tracked, and all tell their own stories.   He calls these objects "spimes."  I read the book years ago, but it was the first thing I thought of when I visited <a href="http://www.sendmehome.com/">SendMeHome</a>.

The site is wacky but brilliant.  It lets you register any object with a unique code, which is printed out on a small sticker that you place on the object.  The object can be anything from your wallet or iPhone to a beloved frying pan.  Ostensibly, the purpose of doing this is that if you should ever lose the object, anyone who finds it can contact you through SendMeHome.  By entering the code on the sticker, they can learn anything you've decided to share about yourself or the object, and can contact you anonymously.  SendMeHome offers this service for free, but charges $3.99 for a pack of stickers.  (It doesn't get involved in actually getting your item back to you).

The lost-and-found feature is the only practical reason you would use the service. But once you've attached a sticker to a favorite object and registered it on the site, there are other things you can do with it.  You can tell a story about the object, pass it around, or put it on a mission.  It is on its way to becoming a spime,.  These spimes are "always associated with a story. . . . they are protagonists of a documented process," as Sterling <a href="http://boingboing.net/images/blobjects.htm">once described it.</a>]]></description>
			<content:encoded><![CDATA[<p></p>
<p>In his book <em><a href="http://mitpress.mit.edu/catalog/item/default.asp?tid=10603&amp;ttype=2">Shaping Things</a></em>, Bruce Sterling imagines a future where objects are tagged, tracked, and all tell their own stories.   He calls these objects &#8220;spimes.&#8221;  I read the book years ago, but it was the first thing I thought of when I visited <a href="http://www.sendmehome.com/">SendMeHome</a>.</p>
<p>The site is wacky but brilliant.  It lets you register any object with a unique code, which is printed out on a small sticker that you place on the object.  The object can be anything from your wallet or iPhone to a beloved frying pan.  Ostensibly, the purpose of doing this is that if you should ever lose the object, anyone who finds it can contact you through SendMeHome.  By entering the code on the sticker, they can learn anything you&#8217;ve decided to share about yourself or the object, and can contact you anonymously.  SendMeHome offers this service for free, but charges $3.99 for a pack of stickers.  (It doesn&#8217;t get involved in actually getting your item back to you).</p>
<p>The lost-and-found feature is the only practical reason you would use the service. But once you&#8217;ve attached a sticker to a favorite object and registered it on the site, there are other things you can do with it.  You can tell a story about the object, pass it around, or put it on a mission.  It is on its way to becoming a spime,.  These spimes are &#8220;always associated with a story. . . . they are protagonists of a documented process,&#8221; as Sterling <a href="http://boingboing.net/images/blobjects.htm">once described it.</a></p>
<p>SendMeHome lets people create a very rudimentary version of  a spime.  Anyone who enters the code found on the SendMeHome sticker can add to the object&#8217;s story in a blog-like format which incorporates Google Maps, YouTube videos, and uploaded photos.  For instance, here is the<a href="http://www.sendmehome.com/#stories&amp;smhid=1-T1C"> story of a disposable camera</a> that was left on a bench in LA with instructions for passersby to take photo with it.  (They did).  And here&#8217;s another one of a <a href="http://www.sendmehome.com/#stories&amp;smhid=1-2TC">bacon frying pan,</a> which instructs people to cook their favorite bacon recipe in the pan, document it with photos, and pass it along to another bacon lover.  Every object has a story which SendMeHome lets you unlock.</p>
<p>There are flavors of the social game <a href="http://akoha.com/">Akoha</a> here, with its <a href="http://www.techcrunch.com/2008/09/10/tc50-akoha-makes-the-world-a-better-place/">bar-coded cards and playful missions</a> set in the real world.  SendMeHome should be getting more social itself now that it has a Facebook app and has integrated its site with Facebook Connect.  To encourage people to use its new Facebook app, it is putting up <a href="http://www.sendmehome.com/news/contest/">prizes worth $1,000</a> for whoever can create the SendMeHome stories on Facebook with the most followers by May 4.</p>
<p>The company has been bootsrrapped with $50,000 from founders Andrew Lee and James Tamplin.</p>
<p></p>
<p></p>
<div class="cbw snap_nopreview">
<div class="cbw_header">
<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
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<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/sendmehome-com">SendMeHome.com</a></div>
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<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/akoha">Akoha</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></div>
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			<media:title type="html">erick</media:title>
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		<title>TC50: Akoha Makes the World a Better Place</title>
		<link>http://techcrunch.com/2008/09/10/tc50-akoha-makes-the-world-a-better-place/</link>
		<comments>http://techcrunch.com/2008/09/10/tc50-akoha-makes-the-world-a-better-place/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 18:25:41 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Akoha]]></category>
		<category><![CDATA[TechCrunch50]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=22087</guid>
		<description><![CDATA[
Games for the Oprah crowd is how Akoha co-founder Austin Hill describes his online gaming system. The system uses "mission cards" that friends pass to each other along with a mission i.e. give someone a book or buy someone a meal. You then register that card and perform the mission. Using clever social networking tools you can see how your missions effect others, compete against friends, and generally do nice things for people.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ustream.tv/flash/video/702411">http://www.ustream.tv/flash/video/702411</a></p>
<p>Games for the Oprah crowd is how <a href="http://community.akoha.com/blog/">Akoha</a> co-founder Austin Hill describes his online gaming system. The system uses &#8220;mission cards&#8221; that friends pass to each other along with a mission i.e. give someone a book or buy someone a meal. You then register that card and perform the mission. Using clever social networking tools you can see how your missions affect others, compete against friends, and generally do nice things for people.</p>
<p>You can add missions to your own account and pass on the cards to your friends. You can either print out cards or request a deck of mission cards from the site that can automatically update your account to reflect the contents of that deck.</p>
<p>The team expects to launch the game in 2009 and their general goal is, in short, a better, happier world. The founders will also be supporting non-profit organizations with the revenue for their &#8220;play it forward&#8221; web game.</p>
<p>Akoha presented during <a href="http://www.techcrunch50.com/2008/conference/session.php?session=10">Session 10</a> of the <a href="http://www.techcrunch50.com/">TechCrunch50 conference</a>. Watch its presentation above.</p>
<div class="cbw snap_nopreview">
<div class="cbw_header">
<div class="cbw_header_text"><a href="http://www.crunchbase.com/" rel="nofollow">CrunchBase Information</a></div>
</div>
<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/akoha">Akoha</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/" rel="nofollow">CrunchBase</a></div>
</div>
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			<media:title type="html">john</media:title>
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		<title>Mystery Invites For Akoha</title>
		<link>http://techcrunch.com/2008/09/09/mystery-invites-for-akoha/</link>
		<comments>http://techcrunch.com/2008/09/09/mystery-invites-for-akoha/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 23:20:56 +0000</pubDate>
		<dc:creator>Erick Schonfeld</dc:creator>
				<category><![CDATA[Akoha]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=22043</guid>
		<description><![CDATA[One of tomorrow's TC50 presenting companies is <a href="http://www.akoha.com/">Akoha</a>, a web-based social game aimed at spreading good deeds around the world. I can't really tell you more than that.  But if you want a Mystery Starter Kit sent to you so you can be one of the first people in the world to play, we have 500 invites <a href="http://shop.akoha.com/products/akoha-mystery-starter-kit-tc50">here</a>.

And no, you won't find much more information on its site.  The company is launching tomorrow. So it's Website still just a landing page.  But if you are Robert Scoble, and think it <a href="http://scobleizer.com/2008/09/08/techcrunchs-startups-web-sites-suck-too/">sucks</a>, there is a special link there for you.]]></description>
			<content:encoded><![CDATA[<p>One of tomorrow&#8217;s TC50 presenting companies is <a href="http://www.akoha.com/">Akoha</a>, a web-based social game played with trading cards aimed at spreading good deeds around the world. I can&#8217;t really tell you more than that.  But if you want a Mystery Starter Kit sent to you so you can be one of the first people in the world to play, we have 500 invites <a href="http://shop.akoha.com/products/akoha-mystery-starter-kit-tc50">here</a>.</p>
<p>And no, you won&#8217;t find much more information on its site.  The company is launching tomorrow. So it&#8217;s Website still just a landing page.  But if you are Robert Scoble, and think it <a href="http://scobleizer.com/2008/09/08/techcrunchs-startups-web-sites-suck-too/">sucks</a>, there is a special link there for you.</p>
<p><a href='http://tctechcrunch.files.wordpress.com/2008/09/akoha-scren.png' rel="lightbox[22043]"></a></p>
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<div class="cbw_header_text"><a href="http://www.crunchbase.com/" rel="nofollow">CrunchBase Information</a></div>
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<div class="cbw_content">
<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/akoha">Akoha</a></div>
<div class="cbw_subcontent"></div>
<div class="cbw_footer">Information provided by <a href="http://www.crunchbase.com/" rel="nofollow">CrunchBase</a></div>
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		<title>Akoha Raises $1.9 Million Angel Round To Build Online/Offline Game</title>
		<link>http://techcrunch.com/2008/04/28/akoha-raises-19-during-angel-round/</link>
		<comments>http://techcrunch.com/2008/04/28/akoha-raises-19-during-angel-round/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 14:00:50 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
				<category><![CDATA[Akoha]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/04/28/akoha-raises-19-during-angel-round/</guid>
		<description><![CDATA[Akoha, a startup working on a &#8220;new type of multiplayer online/offline social game&#8221;, has raised $1.9 Million in funding from angel investors. The company won&#8217;t release details about the exact nature of their game until this Fall, but they have stated that it was inspired by &#8220;elements of social entrepreneurship, massively multiplayer and reality-based games.&#8221; As far as we can tell, it will mix user-generated content with casual gaming elements, both online and in the real world (think geo-tagged photos taken on a cell phone). People will play for both fun and charity. Akoha was founded by Austin Hill and Alex Eberts, who together co-founded Zero-Knowledge Systems (now Rdadialpoint) in 1997. Among the Canadian angel investors are David Chamandy (co-founder, Lavalife), Ron Dembo (founder, Zerofootprint.net), film producer Jake Eberts (Chariots of Fire, Ghandi), and seed fund Montreal Start Up. CrunchBase Information Austin Hill Akoha Information provided by CrunchBase]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/company/akoha"></a><a href="http://akoha.org/">Akoha</a>, a startup working on a &#8220;new type of multiplayer online/offline social game&#8221;, has raised $1.9 Million in funding from angel investors.  The company won&#8217;t release details about the exact nature of their game until this Fall, but they have stated that it was inspired by &#8220;elements of social entrepreneurship, massively multiplayer and reality-based games.&#8221; As far as we can tell, it will mix user-generated content with casual gaming elements, both online and in the real world (think geo-tagged photos taken on a cell phone).  People will play for both fun and charity.</p>
<p>Akoha was founded by Austin Hill and Alex Eberts, who together co-founded Zero-Knowledge Systems (now Rdadialpoint) in 1997.  Among the Canadian angel investors are David Chamandy (co-founder, Lavalife), Ron Dembo (founder, Zerofootprint.net), film producer Jake Eberts (<em>Chariots of Fire,</em> <em>Ghandi</em>), and seed fund Montreal Start Up.</p>
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<div class="cbw_header_text"><a href="http://www.crunchbase.com/">CrunchBase Information</a></div>
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<div class="cbw_subheader"><a href="http://www.crunchbase.com/person/austin-hill">Austin Hill</a></div>
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<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/akoha">Akoha</a></div>
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