Nielsen is reporting today that teens have more than tripled mobile data consumption and also continue to hold top spot as the most engaged mobile messaging segment.
The report states that “In the third quarter of 2011, teens age 13-17 used an average of 320 MB of data per month on their phones, increasing 256 percent over last year and growing at a rate faster than any other age group”. → Read More
Sony can’t get much right these days. They’ve dissolved their partnership with Ericsson so they have no dog in the mobile fight and their Blu-Ray/3D TV push is, at best, an afterthought with consumers. Nobody wants Sony laptops, what with all the ultrabooks out there. The only thing that can save them is gaming.
The first great Sony hope is the Vita, Sony’s handheld gaming console. Designed to offer a superior gaming experience over the only other portable consoles, the Nintendo DSi and 3DS, the Vita is already selling out in Japanese pre-orders and could be next year’s hot selling gadget. None of the gaming greats except for Nintendo has progressed on the hardware front in years, so the Vita might be just the jolt Sony needs to survive. → Read More
WowWee, not content with creating singing Elvis heads, is branching out into AppGear Appcessories – apps that require AR-based accessories, allowing you to interact with real environments using an iPhone or iPod Touch. These games, arriving in stores in April, include a zombie game where you’re the zombies fighting off upset homeowners (What a twist!) and an air battle game that actually uses tiny foam planes attached to the front of your phone to simulate flying in three-dimensional space.
The games will cost $9.99 and include various collectable parts. For example, the zombie game, Zombie Burbz, includes four collectable figurines. Of of the figurines has a set of conductive pads on the bottom and, using the iPad’s multi-touch screen, you control the action by moving the figurine across the virtual board. → Read More
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