Dive Into Fates Forever, Startup Battlefield’s First MOBA Game

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With Apple’s Novel Acquisition, A Chance To Reinvent The Book

When Jason Citron launched Fates Forever in the TechCrunch Disrupt SF Startup Battlefield, it was impressive but many would say they weren’t surprised. Gamers have undoubtably heard of Jason’s previous success, OpenFeint, one of the first and most significant social platforms for mobile games on iOS and Android. Basically the concept behind Xbox live for the iPhone. Not bad for a 24-year-old.

After growing the platform to support 120 million players and ultimately selling OpenFeint to Japanese mobile gaming company GREE for $104 million, Citron set his sights on tablets.

“Most great games are actually reinterpretations of existing games with a new user interface,” says Citron. Tablets are “genuinely a new way to engage with the game,” and no one was moving to create core gaming experiences on the platform.

In last year’s San Francisco Startup Battlefield, the company announced invites to its private alpha. Since then they’ve raised  $8.2 million from Benchmark Capital and on July 4 launched worldwide to an Apple editor’s choice feature. With that kind of traction, Citron assures me the company is rapidly hiring.

Check out this week’s Road To Disrupt above to get an inside look at the making of Fates Forever.