As expected, the game runs best in Firefox, which recently gained full support for asm.js, but it will also happily run in Chrome and Opera. The game, it’s worth noting, is officially in alpha, but it’s now available for anybody who wants to give it a try – including some multi-player elements.
Bringing Monster Madness to the browser, Mozilla says, only took about a week (though they got some technical support from Epic and Mozilla).
Mozilla is clearly homing in on games as the first set of applications to bring these technologies to the mainstream. The organization, however, also says that it believes other types of content can also benefit from the performance gains that asm.js offers.