Hot damn, the Disrupt NY 2013 Hackathon was great. Even with the hackathon over and the winner declared (Way to go, Rambler!), we keep finding more projects we want to highlight.
Built in just 24 hours, Game Of Tones is a proof-of-concept game that, with a bit of work, could teach you to play the actual guitar (versus, say, Rock Band — which, while a great game, is about as effectiv
Game Of Tones works in unison with a real-life electric guitar, paired to the computer through a line-in converter. As you strum, notes are fired from the neck of your on-screen hero’s guitar. Different chords result in different attacks, currently represented as notes of different hues. Strum an A, and blue notes fire out; strum an E, and red notes are fired.
In its current, proof-of-concept state, Game Of Tones is a bit simple, but the team says they want to build it out into something bigger. Right now, your character (modeled after the game’s co-designer Jeff, which fellow co-designer Roman says was a change that came “while he was in the bathroom”) stands in place, firing notes to blast away at a pile of physics enabled boxes. The focus of the first 24 hours was to get the game’s engine (Unity) recognizing the guitar input and differentiating the different chords.
The team says they’d like to expand the concept into something more, mentioning the possibility of some sort of forever-runner platformer with enemies vulnerable to different chords, or a multiplayer shredding battle.
Check out the team’s on-stage demo below. While Murphy’s Law went into full effect when a wiggled cable lead to some technical woes, I made sure to pull ‘em backstage for a better look — be sure to check out that video, as well.
Game Of Tones On-Stage:
Game Of Tones Backstage Interview: