In addition, the winners will get the chance to be featured in Mozilla’s new Firefox Marketplace and to present their games to the team at Chillingo for “potential publishing on their network.”
According to Mozilla Foundation’s Chloe Varelidi, the organization wants game developers to imagine what would happen “if we looked at games as open, creative systems that, like the Web itself, are hackable by design? Games are traditionally at the forefront of tech, continually pushing the envelope of what’s possible,” she says. “Mozilla is inviting you to reimagine the Web as the console, and use the power of the browser to revolutionize the way we make and play games.”
To help developers, Mozilla also put together a site with resources for building browser-based games.
As browser developers continue to push the boundaries of what’s possible on the web, games are quickly becoming the applications of choice for the likes of Mozilla, Google, and Microsoft to show the power of their browsers. Mozilla, for example, launched its massively multiplayer game BrowserQuest earlier this year. Microsoft has been working with the likes of Atari and Cut The Rope developer Zeptolab to bring a number of popular games to Internet Explorer, and Google has long hosted and promoted ambitious experiments like Cirque de Soleil’s Movi.Kanti.Revo online experience.
Born from Netscape’s 1998 open sourcing of the code base behind its Netscape Communicator internet suite, Mozilla Firefox currently holds approximately 22.48% of the world market for internet browsers as of April 2009. Version 1.0 was released on November 9, 2004 after a series of name changes, and within a year close to 100 million downloads of the browser technology had occurred. The following two years saw upgrades to version 1.5 in November 2005 and 2.0 in October 2006....