It ends with Facebook making more money, but it starts subtly with better tools for mobile app developers. Facebook has just released the Facebook SDK 3.1 for iOS which helps devs integrate their apps with native Facebook login in iOS 6.
Native login lets third-party apps bypass asking for a user’s Facebook email and password. That easier installation process leads to social app growth and fuels Facebook’s plan to turn everyone’s content into its dollars.
Here are the new tools for iOS Facebook app developers offered in SDK 3.1:
Developers can give their feedback to guide future iterations by visiting Facebook’s StackOverflow page and posting with the tag facebook-ios-sdk.
Facebook does not want to compete directly with the Android and iOS app platforms, but instead sit as a social layer above apps on any mobile OS. Its strategy is not hardware, app, or in-app purchase sales. Instead, it wants every app integrated with Facebook and their users sharing everything they do back to the social network.
If it can become the one news feed to rule them all, it can monetize mobile through ads injected into that feed. That might get its investors to stop heralding the shift to mobile as a death sentence.
But to get every app sharing back, Facebook needs to scratch the backs of these developers. So it’s trying to offer the best tools it can. It’s clearing out friction in installs, making advertising easier, and getting integrated apps to run faster. These help apps grow and convince developers to make social a big part of what they build.
In the end it all shakes out to a clear formula for Facebook to monetize its mobile platform and is an explanation for why Facebook loves third-party mobile developers.
Better tools -> more apps and more growth -> more content shared back -> more relevant feed thanks to sorting -> more time spent browsing -> more ad impressions -> more revenue -> Wall Street shutting the fuck up.
Facebook is the world’s largest social network, with over 1 billion monthly active users. Facebook was founded by Mark Zuckerberg in February 2004, initially as an exclusive network for Harvard students. It was a huge hit: in 2 weeks, half of the schools in the Boston area began demanding a Facebook network. Zuckerberg immediately recruited his friends Dustin Moskovitz, Chris Hughes, and Eduardo Saverin to help build Facebook, and within four months, Facebook added 30 more college networks. The original...