• Study: The Top Words Used In Mobile App Titles On iOS

    Sarah Perez

    Sarah currently works as a writer for TechCrunch, after having previously spent over three years at ReadWriteWeb. Prior to becoming a professional blogger, Sarah worked in I.T. across a number of industries, including banking, retail and software. → Learn More

    Thursday, July 26th, 2012
    word-cloud-rev21

    Wondering about which words are the most commonly used in mobile app titles? So was Appsfire, apparently. The company just shot us over the results of a study it ran to determine the top words developers are using in app titles today. While some of the results are obvious (“app” clocks in at number 8 – kind of redundant, don’t you think?), there are still some interesting trends to be discovered in list.

    To be clear, we’re talking about titles here, not metadata, and not descriptions. What goes in the title is an important marketing tool, because not only does it help users find the app in the App Store itself, it also helps them find the app later, after it’s installed on their phone. Based on this analysis (a sampling, obviously – not a holistic look at the now some 650,000 applications available on iOS today), you can get an idea about which app store categories are popular, as well as what sort of other descriptive keywords are helping users surface these apps.

    One notable thing the company found was that developers are continuing to use the word “free” in their app store titles, even though that’s pretty obvious just by looking at the price. This indicates that spelling it out – it’s “free” – actually helps shoppers convert. Developers also continue to use “Lite” and “Pro” to differentiate between the paid and free versions of their apps.

    “iPad” (#4), “iPhone” (#9), and “HD” (#1) are really common, too, as they help app store buyers figure out whether or not the app is going to work on their device. But Appsfire also notes that it may also indicate that developers are leaning towards building specific apps for each platform, instead of “universal” experiences. Only 23% of the total live apps are universal, the company notes, meaning around 152,000.

    And now, the complete list:

    1. HD – 27,777
    2. Lite – 21,690
    3. Free – 18,511
    4. iPad – 11,313
    5. Pro – 9024
    6. Guide – 8361
    7. Mobile – 7695
    8. App – 6142
    9. iPhone – 5441
    10. Game – 5377
    11. Travel – 4851
    12. Radio – 4633
    13. World – 4504
    14. Map – 4351
    15. Dictionary – 4220
    16. Edition – 4198
    17. Calculator – 4164
    18. Kids – 3852
    19. English – 3680
    20. News – 3611
    21. Book  - 3254
    22. Magazine – 3009
    23. Photo – 2957
    24. Puzzle – 2835
    25. Music – 2764

    Note: the source of the data is Appsfire’s app metadata engine, AppGenome, more on that here.  

    UPDATE: If you’re interested in these sorts of things, reader Adrien Friggeri shared with us a study he did on the colors of the top 300 icons in the app store.


    Company: Appsfire
    Website: appsfire.com
    Launch Date: January 1, 2009
    Funding: $4.6M

    Appsfire is a global leading discovery and distribution platform for mobile apps which includes an elegant and sophisticated recommendation engine, and unique app specific advertising technology. Appsfire is first a destination for consumers with a mobile app providing a fun and beautifully designed recommendation engine. Appsfire’s business operates both on iOS and the Android platform. We help developers accelerate their user acquisition cycle with a unique set of non incentivized advertising units exposed to millions of users all over...

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