Playcraft Labs Launches HTML5 Dev Tools, Aiming At Games And Beyond

Billy Gallagher

Billy Gallagher is a contributor for TechCrunch. He is currently the co-student body president at Stanford University, where he is on track to graduate with a bachelor’s degree in economics in 2014. Billy was previously the president and editor in chief of The Stanford Daily. Disclosures: As a poor college student, I own no stock and have no financial interests... → Learn More

Tuesday, July 10th, 2012
playcraft-logo

HTML5 game engine Playcraft Labs officially launched today. The engine had been in a soft, beta launch since May. Founder and CEO Martin Wells, who started his first game company when he was 16, describes Playcraft as a toolbox for game designers, especially ones who want to accelerate how fast they develop a game.

Wells came up with the idea when he was looking to design web games and couldn’t find many professional-grade HTML5 tools. In November, he set about designing what eventually became Playcraft.

“Like any good engineer I set about building my own stuff,” he tells us.

Wells says he became interested in using HTML5 because of its flexibility; he believes it will become the standard over Flash for web game development, especially as HTML5 is “accelerating and getting better.”

“As developers built components of the game, they were so lightweight and simple, they were able to update the game on the fly,” Wells explains.

Wells says Playcraft’s greatest market differentiator from competitors, like Impact and Scirra, is the speed at which developers can build and change games. He explains that Playcraft, which he says is the most advanced engine he has seen, allows developers to make changes to games that have already been distributed. Finally, he notes that he has built accelerators into Playcraft so developers can take code for a web game and package it into an iOS or Androdi app and run at native speed.

The basic services are being offered for free; Playcraft plans to make money from additional, paid services and partnerships. Wells says they have a much broader plan for monetization and HTML5. He sees major, diverse, non-gaming companies using Playcraft to create the best possible HTML5 experience for their users.

“The space for html5 is going to become bigger and broader than just games,” Wells says. “There’s a huge market opportunity there.”


Company: Playcraft Labs
Launch Date: 2010

Playcraft Labs is building a game engine powered by the modern web (Javascript/HTML5) featuring high-performance rendering, physics, multiplayer, online editing, direct mobile acceleration and lots more.

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Martin Wells is the CEO and Founder of Playcraft Labs. An Australian native, his passion and focus have been on games since the age of 15. He is the Author of J2ME Game Programming—an award-winning 800 page book on advanced mobile software development (published by Thomson Course). Wells was also the CEO and Founder of Tasman Studios in Sydney, Australia which produced the games Club Soccer and Cybots among others. Wells’ passion is in creating tools for developers to help...

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