Webcam System Models Your Movements And Emotions On A Lifelike Avatar

John Biggs

Biggs is the East Coast Editor of TechCrunch. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at... → Learn More

Wednesday, June 13th, 2012

A new system created at Keio University will help add lifelike motion capture and emotion-sensing to apps, games, and design programs by scanning your face and body for cues. The system works on any PC and can recreate all of your facial expressions on a life-like human avatar. The test model lets the team turn a sullen grad student into a cute girl with long pigtails.

“We’re using an algorithm that gets updated in line with the motion of the face. So it can track the face very fast, with very high precision. That’s the basic technology for this avatar system.”

The system lets the average user create lifelike motion captures of faces and upper bodies, adding a bit of realism and ease to a process that usually required special motion capture suits and lots of post-processing.

The project is led by Associate Professor Yasue Mitsukura and is still in experimental stages.

via Akihabara