Ahead Of Launching Its First Title, Idle Games Poaches Zynga’s Lead CityVille Designer

Rip Empson

Rip Empson is a writer and rabble-rouser at TechCrunch. He covers startups. Why? Because some of those startups are the next Googles, Facebooks and Twitters of the world, they just can’t afford the office space yet. Plus, entrepreneurs tend to be more insane (and interesting) than the average human. Within the Whacky World Of Startups, Rip focuses on music,... → Learn More

Thursday, March 1st, 2012
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In September, social game developer Idle Games launched on stage at TechCrunch Disrupt San Francisco, declaring that they were on a mission to become “the Pixar of casual games.” In other words, they want to make games that not only look good, but have an interesting narrative. The startup’s first title, Idle Worship, is a throw-back to Peter Molyneux and EA’s Black & White, except, instead of finding it on a PC, Idle Worship will make its home on that social network everyone’s talking about.

Like Black & White, gamers get to play the role of a god, lording over villagers on an island in whatever way you choose — you can be a vengeful god, or a forgiving one. Both in its first title, and in the games it plans in the future, Idle Games is looking to provide a better alternative to the stale social games already out there produced by the bigs like Zynga.

Idle Games was founded by Co-founder of Playdom Rick Thompson and COG1 Founder Jeffrey Hyman, who bring their collective gaming experience to a space sorely in need of some re-focusing on quality design and actual entertainment value. As social games mature, there is increasingly plenty of room for social game developers to target not only the casual games fans, but the MMO audience as well.

Since launching at Disrupt, Idle Games has been testing and tweaking Idle Worship to get it into fighting shape, and we’ve learned today that the Disrupt alum will officially be launching its flagship game into the wild on March 14th, after giving a sneak-preview of the game next week at GDC. Idle Games CEO Jeff Hyman told us that early engagement for its beta has been better than expected, with players logging an average of 20 minutes per session, with nearly four sessions per day.

What sets Idle Worship apart from other social games is that it offers synchronous gameplay, in which players can interact in realtime, collaborating with millions of other players. The team has also done away with the “friends bar,” so that players can connect with people they actually want to play with, instead of spamming friends with requests.

In anticipation of the launch of Idle Worship, the startup is also announcing today that it has hired Michael McCormick as Director of Game Design. Idle Games was able to steal McCormick away from Zynga, where he was Lead Game Designer for CityVille, which currently ranks second among social games, with nearly 47 million monthly active users (according to AppData).

It’s a big score for the young startup, as McCormick has more than 20 years of experience in game design, having previously worked at EA, Backbone Entertainment, Playfirst, and HumaNature Studios (where he was Design Director on MMOs based on DreamWorks movies).

McCormick will take the lead ahead of Idle Worship’s launch in two weeks, overseeing further development of the game, which has created its own proprietary social mechanics to connect gamers with both friends and strangers, enabling them to battle swaths of opposing (or friendly) gods in realtime.

As the team puts it, they are trying to encourage others to wage a “holy war agains social games that suck and/or aren’t actually social,” basing that on their proprietary distributed simulation platform that endeavors to combine an “unsharded” game world with synchronous and asynchronous mechanics. (Idle Games already has five patents pending.)

For more, check out Idle Games at home here, and stay tuned for more on Idle Worship.


Company: Idle Games
Website: idle-games.com
Launch Date: November 1, 2009
Funding: $10M

Idle Games has built a 100% cloud based, unsharded, synchronous social gaming platform and that platform’s first game “Idle Worship”. When we started, we had very different ideas about social games than our competitors. Two years latter we haven’t changed any of our ideas, and lucky for us … neither has our competition. We don’t care about quality, we’re fanatical about it. We’re talking “need medication and the care of multiple physicians” fanatical. To us, quality is not only to be...

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Company: Zynga
Website: zynga.com
Launch Date: July 2007
IPO: NASDAQ:ZNGA

Zynga was founded in July 2007 by Mark Pincus and is named for his late American Bulldog, Zinga. Loyal and spirited, Zinga’s name is a nod to a legendary African warrior queen. The early supporting founding team included Eric Schiermeyer, Michael Luxton, Justin Waldron, Kyle Stewart, Scott Dale, John Doerr, Steve Schoettler, Kevin Hagan, and Andrew Trader. Zynga’s mission is connecting the world through games. Everyday millions of people interact with their friends and express their unique personalities through our...

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