Nintendo Is Planning In-Game Virtual Item Sales For 3DS

Serkan Toto

Dr. Serkan Toto is an independent consultant and advisor focusing on Japan’s web, mobile and social gaming industries. Based in Tokyo, he works together with financial institutions and startups worldwide. Serkan has been the Japan contributor for TechCrunch.com since 2008. He is sept-lingual, holds an MBA and is a PhD in economics. → Learn More

Friday, October 28th, 2011
nintendo 3ds

It seems factors like the smartphone gaming revolution, the rise of social games, and shrinking video game sales do have an impact on Nintendo’s business strategy after all. Various Japanese media, i.e. the country’s biggest business daily The Nikkei, are reporting today that Nintendo is planning to offer in-game virtual item sales for 3DS titles.

The background here is that Nintendo’s sales from its “digital” business (downloads of classic games, for example) currently account for under 5% of the total. This number is much higher for other “traditional” video game makers: Konami, for example, is now making more money with social games (which are very popular in Japan) than with packaged software.

According to the reports, Nintendo is planning to enable the micro transaction system on the 3DS as early as next month, via a firmware upgrade. Games supporting the system are then expected to be released in 2012: these titles will offer features (like additional stages, extra characters, etc.) that can only be unlocked if the buyer pays a certain fee to Nintendo.

My guess is that the new payment system will also make it possible for the company to offer subscription-based game play models, for example for RPGs, in the future. Nintendo repeatedly said it won’t offer smartphone games, a lot of which are monetized via virtual item sales.