• Streaming Flash Games Startup iSwifter Says Revenue Will Pass $10M This Year

    Leena Rao

    Leena Rao is currently a Senior Editor for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... → Learn More

    Monday, August 22nd, 2011
    iswifter

    iSwifter, an iPad app that allows developers to stream flash games to the tablet device, is announcing that revenue for 2011 will past $10 million. That’s impressive considering the company is only a year old.

    As we’ve written in the past, iSwifter allows users to browse, play and rate Flash games from gaming portals (like Facebook) on the web, with each game optimized for iPad. The startup actually spun out of incubator YouWeb last year. With iSwifter, Flash does not run on the device at all but it is streamed to the tablet just like a Netflix movie or a YouTube video.

    The company makes money off of a subscription-model for monthly gaming, in which users pay $4.99 for unlimited access to Flash social games on Facebook and MMOs. And the company recently revealed that 500,000 people are playing nearly 2,000 Facebook games using iSwifter.

    In fact, iSwifter has found that many users (20 percent) are willing to pay for otherwise free games if they can be played on the iPad. Hundreds of thousands of iSwifter users have spent millions of minutes on Facebook with nearly half making In-App Purchases.

    iSwifter is also staffing up on engineering talent. Ajit Mayya, former Sr. Director of Engineering at VMware; Lucian Masalar, an architect from eBay, and Pankaj Kumar, previously at Microsoft; are all joining the firm’s development team.


    Company: iSwifter
    Website: iswifter.net

    iSWiFTER is the industry’s first cloud-based Flash game streaming service specifically built for mobile devices including smart phones and tablets, spanning mobile platforms such as Apple’s iOS and Android. Low-cost servers in the cloud run abstraction software that intelligently converts browser-based Flash games to a form that is optimized for individual mobile devices, complete with multi-touch gesture support for game interaction, and accommodating different screen sizes. A client app connects to the gaming servers in the cloud to download...

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