applifier

Applifier Hits 100 Million Installs, Brings Social Game Discovery Bar To Mobile

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Applifier, the cross-promotional network of social game publishers, announced today that it has delivered over 100 million game installs for free on Facebook. Launched in 2010, Applifier set out on a mission to help game publishers find new users and get their games discovered on the social network, and has since grown like a weed. Now connecting over 800 games, Applifier gives publishers the tools to promote their games across their network of over 150 million monthly active users, via bookmarks and retargeting, and “featured spots”.

Of course, the best part about Applifier is that developers don’t pay anything to use the service, they can take advantage of the startup’s paid user acquisition campaigns simply by adding 5 lines of HTML to their Facebook pages or browser game.

Just as it is on the Web, the mobile game space is becoming crowded with games, and gamers are always looking for new games to whet their appetite, so today Applifier launched a cross-promotion solution for iOS. Android is set drop later this summer. Like its web version, Applifier Mobile is free. The mobile version will display recommended games on its bar, where users can click to get more information on the game or scroll to view other games.

It’s a great way for gamers to find new games and for publishers to have a way for their games to be discovered in the crowded sea of social games. It’s a similar model to the App Store’s “Featured Apps”, which is really one of the few options app developers have in the attempt to get their apps discovered on iOS, besides spending tons of cash on marketing and publicity. Smaller game makers don’t have access to those kinds of funds, and so Applifier’s free-to-use platform offers a great alternative.

As Apple recently banned the pay-per-install incentivized apps from the App Store, the fact that Applifier doesn’t pay its users to try out a new game is another leg up. While that may be disappointing for some gamers, it keeps things honest. After all, the company just wants gamers to have another way to find new games that they would enjoy playing. And help the people who make those games find them. “Our value proposition for the players is simple: Hey, you like games. How about some more?” said Applifier CEO Jussi Laakkonen.

Back in January, Applifier raised $2 million for its cross-promotional platform, which it has used to help launch its new mobile outfit and help independent game makers compete against Zynga and its cross-promotional tools. It’s been an uphill battle, but with over 150 million monthly active users, 100 million installs, and 800 games, it seems to be working.

For more, check out Dean Takahashi’s early review of the service.