
Editor’s note: This guest post is written by Adam Bosworth, co-founder of Keas, a startup that turns staying healthy into a game. Previously, he spearheaded Google Health, was chief architect at BEA Systems, and one of the fathers of XML.
In the tech industry, it is usually bad to be over 30. I’m 55. But there is one advantage to age, and that’s perspective. I witnessed the deep change that PCs brought, enabling technically skilled people to access computing power, call it tens of millions of people. Next was the Graphical User Interface (GUI) which brought productivity applications to most knowledge workers, call it hundreds of millions of people. Then the Web and mobile phones brought access to anyone and any information anywhere at any time, call it billions of people.
I predict that the next inflection point won’t be about numbers of users. It will be about engagement.
The tech industry has a neologism: “Gamification.” Inside this awkward term are three profound truths:
We used to teach information design. Then we taught UI design and UI interaction. But now it will be game mechanics. Within two years (if not already), lack of understanding appointment mechanics, game mechanics and leveling will be as crippling to someone who aspires to design online solutions as it is today for someone who doesn’t understand HTML and CSS and AJAX and JQuery.
For the old world, it’s game over.
Photo credit: Daniela Hartmann
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