Microsoft Launches Kinect SDK For Windows

John Biggs

Biggs is the East Coast Editor of TechCrunch. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at... → Learn More

Thursday, June 16th, 2011

Microsoft has just announced a new SDK for Windows that allows programmers to take input from the Kinect and use it in their homebrew projects.

This will allow users to create games, UIs, and apps with Kinect’s 3D sensing technology including 3D scanning, audio tracking, and the creation of 3D wireframes in real time.

The three major features include:

Raw sensor streams
Access to raw data streams from the depth sensor, color camera sensor, and four-element microphone array enables developers to build upon the low-level streams that are generated by the Kinect sensor.

Skeletal tracking
The capability to track the skeleton image of one or two people moving within the Kinect field of view make it easy to create gesture-driven applications.

Advanced audio capabilities
Audio processing capabilities include sophisticated acoustic noise suppression and echo cancellation, beam formation to identify the current sound source, and integration with the Windows speech recognition API.

You can download the SDK here.

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