Keen On… Jane McGonigal: Is Reality Broken? (TCTV)

Andrew Keen

Andrew Keen is an Anglo-American entrepreneur, writer, broadcaster and public speaker. He is the author of the international hit “Cult of the Amateur: How the Internet is Killing our Culture” which has been published in 17 different languages and was short-listed for the Higham’s Business Technology Book of the Year award. As a pioneering Silicon Valley based Internet entrepreneur,... → Learn More

Thursday, March 10th, 2011

Yes, it is. At least according to gaming guru, Jane McGonigal, the author of the hit new book Reality is Broken: Why Games Make Us Better and How They Can Change the World. For McGonigal, who began gaming as a ten-year-old and is now Director of Games Research & Development at the Institute for the Future, reality needs to be refashioned as a game in order to build our self-confidence and make us less fearful of real world failure.

“If I can do it in a game,” McGonigal told me when she came into the TechCrunch studio last month, “then I can do it real life too.” Gaming has certainly changed McGonigal’s life. After suffering a serious brain injury in 2009, gaming helped cure her depression. She fell in love playing an electronic game and spent the first month of her marriage playing games (isn’t marriage, in reality, one long game?) She even thinks that gaming has improved her sex life, suggesting that the subversiveness of electronic gaming gives her a “thrill.”

And stay tuned for tomorrow, when McGonigal explains why gaming isn’t the opium of the people.

McGonigal on turning life into a game

McGonigal on how gaming improved her sex life

McGonigal on why reality is broken

Jane McGonigal, PhD is a world-renowned designer of alternate reality games — or, games that are designed to improve real lives and solve real problems. She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011) — and...

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