• Zero Punctuation On Two Worlds II

    Wednesday, March 2nd, 2011

    Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

    http://cdn2.themis-media.com/media/global/movies/player/flowplayer.commercial-3.2.5.swf
    I like the “Western RPG” market – it’s almost a version of the games it creates. Each game has its own unique take on the open world idea, a special way of going about combat that may not agree with every player, and usually a few glaring flaws that some can forgive and some can’t. So choosing a western RPG to like is a bit like playing one — a very personalized affair.

    That said, they’re not all of them good. To this day I’d say Morrowind is still the gold standard, though of course the good but overrated Fallout and Fable games are also worth a play. In Two Worlds II’s case, it looks like too much time was spent on building the world and not enough time making sure that world was navigable or interesting to play in. Ah well! There’s always Two Worlds III.

    More videos, as always, over at the Escapist.

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