Japanese Social Mobile Games Company DeNA To Hit $1.3 Billion In Revenue

Serkan Toto

Dr. Serkan Toto is an independent consultant and advisor focusing on Japan’s web, mobile and social gaming industries. Based in Tokyo, he works together with financial institutions and startups worldwide. Serkan has been the Japan contributor for TechCrunch.com since 2008. He is sept-lingual, holds an MBA and is a PhD in economics. → Learn More

Tuesday, February 1st, 2011

Japan’s leading social games company, DeNA (listed on the Tokyo Stock Exchange with a $5.4 billion market cap), is running from one record to the other. The company, whose mobile social gaming platform Mobage-town boasts over 22 million users in Japan, issued its operating results reported [PDF] for the third financial quarter today.

In this time frame, DeNA’s revenue reached $359 million, up 153% from the same quarter in fiscal 2009 and up 9% from Q2. The company’s operating profit grew 182% year-on-year to $181 million (up 8% from Q2).

DeNA is projecting revenue for the entire fiscal year to reach $1.3 billion (up from $590 million last year) and operating profit to grow from $260 to $675 million. It’s tough to make comparisons with Zynga (which doesn’t publish financial data), but even big Z shouldn’t be able to match these numbers, at least not this year.

In a nut shell, Mobage-town is like Facebook and Zynga rolled into one – exclusively available through mobile phones registered in Japan. The site currently boasts 764 games offered by over 300 companies.

90% of DeNA’s revenue and profits come from Mobage-town (sales of virtual items, avatar-related sales, ads etc.). In other words, the company is expecting over $1 billion in revenue to be generated by mobile phone users and in Japan only.

These are mind-boggling numbers, especially when you consider that the company is sharing Japan’s mobile social gaming market with a big competitor that follows the same business model, GREE (which is also listed and boasts a market cap of $3.7 billion itself).

DeNA is currently trying hard to diversify its product and business strategy, with a focus on bringing Mobage-town to international markets this year.

The latest moves include acquiring San Francisco-based mobile games maker ngmoco for up to $400 million, expanding its game platform to PCs (through a collaboration with Yahoo Japan) and inking a deal with Samsung to have Mobage-town pre-installed on every Samsung smartphone ships from spring this year.

We will keep you posted.

Company: DeNA
Website: dena.com
Launch Date: March 4, 1999
IPO: 1254

DeNA Co., Ltd. (pronounced “D-N-A”) provides social game platform, social games, e-commerce and other Web services for mobile devices and PCs. DeNA’s current flagship business is its mobile social games platform Mobage (pronounced “moh-bah-geh”), which offers first-, second- and third-party games on multiple localized player networks worldwide.

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