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  • NAVTEQ Acquires 3D Technology Company PixelActive

    Robin Wauters

    Robin Wauters is the European Editor of tech blog The Next Web and lead editor of Virtualization.com. He was a senior staff writer at TechCrunch until his departure in February 2012. Aside from his professional blogging activities, he’s an entrepreneur, event organizer, occasional board adviser and angel investor but most importantly an all-round startup champion. Wauters lives and works in... → Learn More

    Wednesday, November 17th, 2010

    PixelActive, a 16-person company that provides 3D urban modeling software for video games, simulation, navigation, and urban planning, has been acquired by NAVTEQ for an undisclosed amount. The map, traffic and location data provider says it is buying the firm primarily to help it move from 2D to 3D maps.

    They’re arguably quite late to the party, if they’ve only now realized we’re moving to a world of three-dimensional maps fast, but let’s not digress.

    PixelActive, founded in 2003, specializes in tools and technologies for 3D modeling of detailed road networks, buildings and terrain. The company’s Cityscape product has already been utilized by NAVTEQ in the development of products such as 3D Junction Objects and 3D City Models, so the company is familiar with PixelActive’s technology.

    Other clients include Microsoft, Sony, Nintendo, Autodesk and Lockheed Martin.

    Steve Rotenberg and Michael Kelley, the founders of PixelActive, will stay with NAVTEQ and continue their current roles in the company’s R&D organization to expand its ability to build products in a 3D environment.

    Both men are veterans from the gaming industry, having both worked in the computer graphics and video game industry for over 15 years.

    Roternberg was at Angel Studios from 1992 to 2002, and he was involved in development of real-time technologies such as physics simulation, character animation, rendering, playing a key role on video game titles such as the Midtown Madness, Smuggler’s Run and the Midnight Club franchises.

    Kelley worked for Angel Studios / Rockstar San Diego from 1996 to 2006, achieving the title of Technical director. His work there helped ship titles including Red Dead Revolver and the Midnight Club series.

    Company: Pixelactive
    Launch Date: 2003

    PixelActive creates state of the art tools and technology for interactive 3D worlds. Our flagship product, CityScape, allow serious game and video game developers to create worlds 10x faster than traditional methods resulting in reduced costs and increased iterations, while supporting industry standard formats. Our main markets include visualization, physical simulation, geometric modeling, and video game development.

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    Company: Navteq
    Website: navteq.com
    Launch Date: 1985

    NAVTEQ Corporation develops and delivers digital map, traffic, and location data for navigation and location-based platforms in North America and Europe. It offers driver assistance systems; and NAVTEQ Discover Cities, which combines pedestrian thoroughfares, such as sidewalks, walkways, tunnels, and bridges with time-sensitive public transit system information to enable multi-modal routing. The company also provides NAVTEQ Voice, which enables systems to speak commands through speech synthesis and allows automatic speech recognition; NAVTEQ digital map database that provides a point...

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